Portal: Prelude Test Chamber 11: Difference between revisions
Jump to navigation
Jump to search
(Page added) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
{{Chamber infobox | {{Chamber infobox | ||
| title = Test Chamber 11 | | title = Test Chamber 11 | ||
| valve-title= Energy Orb | |||
| map = level_04.bsp | | map = level_04.bsp | ||
| number = 11 | | number = 11 | ||
Line 35: | Line 36: | ||
{{Spoiler|block=yes| | {{Spoiler|block=yes| | ||
* Place a portal where the [[High Energy Pellet]] is bouncing, and the other one facing the vertical door. | * Place a portal where the [[High Energy Pellet]] is bouncing, and the other one facing the vertical door. | ||
* When the pellet is on the vertical door side, place the same portal as the previous | * When the pellet is on the vertical door side, place the same portal as the previous next to the [[Heavy Duty Super-Colliding Super Button|button]]. | ||
* Fire a portal near you and pass through. | |||
* Stand on the button and wait for the pellet to reach the catcher. | |||
* Come back on the ground level and stay in front of the door now open. | * Come back on the ground level and stay in front of the door now open. | ||
* Quickly, enter in the dark room, take a [[Turrets|Turret]] in one of the corners, come back and knock the turret you are carrying over. | * Quickly, enter in the dark room, take a [[Turrets|Turret]] in one of the corners, come back and knock the turret you are carrying over. | ||
Line 44: | Line 46: | ||
== Video walkthough == | == Video walkthough == | ||
{{youtube|M5EHwU-0AUA|hd=on}} | |||
== Music == | |||
08. '''''ABS O5 080 Guitar''''' - 1:08 by [http://www.freesound.org/people/ERH/ ERH] | |||
== See also == | == See also == |
Latest revision as of 15:23, 13 May 2016
![]() | “I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
This Test Chamber is the twelfth level of the game, and introduces the player to High Energy Pellets.
Hazards
Walkthrough
- Place a portal where the High Energy Pellet is bouncing, and the other one facing the vertical door.
- When the pellet is on the vertical door side, place the same portal as the previous next to the button.
- Fire a portal near you and pass through.
- Stand on the button and wait for the pellet to reach the catcher.
- Come back on the ground level and stay in front of the door now open.
- Quickly, enter in the dark room, take a Turret in one of the corners, come back and knock the turret you are carrying over.
- Wait for the other turret entering in sleep mode and do the same process for this last turret.
- Go to the Chamberlock.
Video walkthough
Music
08. ABS O5 080 Guitar - 1:08 by ERH
See also
|