Portal: Prelude Test Chamber 11: Difference between revisions

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* Place a portal where the [[High Energy Pellet]] is bouncing, and the other one facing the vertical door.
* Place a portal where the [[High Energy Pellet]] is bouncing, and the other one facing the vertical door.
* When the pellet is on the vertical door side, place the same portal as the previous near you and pass through.
* When the pellet is on the vertical door side, place the same portal as the previous next to the [[Heavy Duty Super-Colliding Super Button|button]].
* Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the pellet to reach the catcher.
* Fire a portal near you and pass through.
* Stand on the button and wait for the pellet to reach the catcher.
* Come back on the ground level and stay in front of the door now open.
* Come back on the ground level and stay in front of the door now open.
* Quickly, enter in the dark room, take a [[Turrets|Turret]] in one of the corners, come back and knock the turret you are carrying over.
* Quickly, enter in the dark room, take a [[Turrets|Turret]] in one of the corners, come back and knock the turret you are carrying over.

Revision as of 19:20, 15 March 2016


Test Chamber 11
level_04.bsp

Chamber number 1.pngChamber number 1.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 1.pngChamber progress 1.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal Prelude Test Chamber 11.png
Chamber icon cube dispenser.pngChamber icon cube hazard.pngChamber icon pellet hazard on.pngChamber icon pellet catcher on.pngChamber icon water hazard.png
Chamber icon fling enter on.pngChamber icon fling exit on.pngChamber icon turret hazard on.pngChamber icon dirty water.pngChamber icon empty.png
Chamber icon empty.pngChamber icon empty.pngChamber icon empty.pngChamber icon empty.pngChamber icon cake.png

This Test Chamber is the twelfth level of the game, and introduces the player to High Energy Pellets.

Hazards

Walkthrough

  • Place a portal where the High Energy Pellet is bouncing, and the other one facing the vertical door.
  • When the pellet is on the vertical door side, place the same portal as the previous next to the button.
  • Fire a portal near you and pass through.
  • Stand on the button and wait for the pellet to reach the catcher.
  • Come back on the ground level and stay in front of the door now open.
  • Quickly, enter in the dark room, take a Turret in one of the corners, come back and knock the turret you are carrying over.
  • Wait for the other turret entering in sleep mode and do the same process for this last turret.
  • Go to the Chamberlock.

Video walkthough

  • To do

See also