Test Chambers/fr: Difference between revisions
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=== Portal === | === Portal === | ||
{{See also|Portal}} | {{See also|Portal}} | ||
* [[Portals/fr|Portails]] - | * [[Portals/fr|Portails]] - La mécanique centrale du jeu, les "trous de ver" utilisés pour terminer les salles. Introduits dans la [[Relaxation Vault/fr|Chambre de Relaxation]]. | ||
* [[Heavy Duty Super-Colliding Super Button/fr|Gigabouton d'Extracollision]] - | * [[Heavy Duty Super-Colliding Super Button/fr|Gigabouton d'Extracollision]] - Peut être pressé par le joueur ou maintenu enfoncé par un cube, prend le rôle d'un interrupteur, activant/désactivant différents objets (comme des portes ou des distributeurs). Introduit dans la [[Portal Test Chamber 00/fr|Salle 00]]. | ||
* [[Vital Apparatus Vent/fr|Conduit des Appareils Vitaux]] - | * [[Vital Apparatus Vent/fr|Conduit des Appareils Vitaux]] - Le distributeur délivrant les cubes dans la salle en cours. Introduit dans la [[Portal Test Chamber 00/fr|Salle 00]]. | ||
* [[Cubes/fr|Cubes]] - | * [[Cubes/fr|Cubes]] - Un objet multifonctions utilisé pour presser des boutons, bloquer les tirs de tourelles ou se tenir dessus. ([[Cube#Weighted Storage Cube/fr|Cube de Stockage Lesté]] introduit dans la [[Portal Test Chamber 00/fr|Salle 00]] & [[Cube#Weighted Companion Cube/fr|Cube de Voyage (Companion Cube)]] introduit dans la [[Portal Test Chamber 17/fr|Salle 17]]). | ||
* [[Material Emancipation Grill/fr|Grille d’Émancipation Matérielle]] - | * [[Material Emancipation Grill/fr|Grille d’Émancipation Matérielle]] - Un écran de particules incandescentes placé à chaque fin de salle afin d'empêcher les joueurs d'emporter des objets avec eux mais également utilisé dans des énigmes. Introduit dans la [[Portal Test Chamber 00/fr|Salle 00]]. | ||
* [[Victory Lift/fr|Ascenseur d'Encouragement]] - A vertical variant of the [[Unstationary Scaffold/fr]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06/fr|Test Chamber 06]]. | * [[Victory Lift/fr|Ascenseur d'Encouragement]] - A vertical variant of the [[Unstationary Scaffold/fr]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06/fr|Test Chamber 06]]. | ||
* [[High Energy Pellet/fr|Sphères ultra-énergétiques]] - An energy ball that needs to be put in its receptacle to power other objects. Introduite dans la [[Portal Test Chamber 06/fr|Salle 06]]. | * [[High Energy Pellet/fr|Sphères ultra-énergétiques]] - An energy ball that needs to be put in its receptacle to power other objects. Introduite dans la [[Portal Test Chamber 06/fr|Salle 06]]. | ||
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* [[Cubes/fr|Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]). | * [[Cubes/fr|Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]). | ||
* [[Hard Light Bridge/fr|Pont de Lumière Tangible]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]]. | * [[Hard Light Bridge/fr|Pont de Lumière Tangible]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]]. | ||
* [[Gels/fr|Gels]] ([[Propulsion Gel/fr| | * [[Gels/fr|Gels]] ([[Propulsion Gel/fr|Propulsif]], [[Repulsion Gel/fr|Repulsif]] & [[Conversion Gel/fr|Conversif]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]]. | ||
* [[Excursion Funnel/fr|Halo d'Excursion]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]]. | * [[Excursion Funnel/fr|Halo d'Excursion]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]]. | ||
* [[Edgeless Safety Cube Receptacle/fr|Réceptacle Cube de Sécurité Sans Bords]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]. | * [[Edgeless Safety Cube Receptacle/fr|Réceptacle Cube de Sécurité Sans Bords]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]. | ||