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=== Portal ===
=== Portal ===
{{See also|Portal}}
{{See also|Portal}}
* [[Portals/fr|Portails]] - The core mechanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault/fr]].
* [[Portals/fr|Portails]] - La mécanique centrale du jeu, les "trous de ver" utilisés pour terminer les salles. Introduits dans la [[Relaxation Vault/fr|Chambre de Relaxation]].
* [[Heavy Duty Super-Colliding Super Button/fr|Gigabouton d'Extracollision]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduit dans la [[Portal Test Chamber 00/fr|Salle 00]].
* [[Heavy Duty Super-Colliding Super Button/fr|Gigabouton d'Extracollision]] - Peut être pressé par le joueur ou maintenu enfoncé par un cube, prend le rôle d'un interrupteur, activant/désactivant différents objets (comme des portes ou des distributeurs). Introduit dans la [[Portal Test Chamber 00/fr|Salle 00]].
* [[Vital Apparatus Vent/fr|Conduit des Appareils Vitaux]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00/fr|Test Chamber 00]].
* [[Vital Apparatus Vent/fr|Conduit des Appareils Vitaux]] - Le distributeur délivrant les cubes dans la salle en cours. Introduit dans la [[Portal Test Chamber 00/fr|Salle 00]].
* [[Cubes/fr|Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon. ([[Cube#Weighted Storage Cube/fr|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00/fr|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17/fr|Test Chamber 17]])
* [[Cubes/fr|Cubes]] - Un objet multifonctions utilisé pour presser des boutons, bloquer les tirs de tourelles ou se tenir dessus. ([[Cube#Weighted Storage Cube/fr|Cube de Stockage Lesté]] introduit dans la [[Portal Test Chamber 00/fr|Salle 00]] & [[Cube#Weighted Companion Cube/fr|Cube de Voyage (Companion Cube)]] introduit dans la [[Portal Test Chamber 17/fr|Salle 17]]).
* [[Material Emancipation Grill/fr|Grille d’Émancipation Matérielle]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00/fr|Test Chamber 00]]
* [[Material Emancipation Grill/fr|Grille d’Émancipation Matérielle]] - Un écran de particules incandescentes placé à chaque fin de salle afin d'empêcher les joueurs d'emporter des objets avec eux mais également utilisé dans des énigmes. Introduit dans la [[Portal Test Chamber 00/fr|Salle 00]].
* [[Victory Lift/fr|Ascenseur d'Encouragement]] - A vertical variant of the [[Unstationary Scaffold/fr]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06/fr|Test Chamber 06]].
* [[Victory Lift/fr|Ascenseur d'Encouragement]] - A vertical variant of the [[Unstationary Scaffold/fr]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06/fr|Test Chamber 06]].
* [[High Energy Pellet/fr|Sphères ultra-énergétiques]] - An energy ball that needs to be put in its receptacle to power other objects. Introduite dans la [[Portal Test Chamber 06/fr|Salle 06]].
* [[High Energy Pellet/fr|Sphères ultra-énergétiques]] - An energy ball that needs to be put in its receptacle to power other objects. Introduite dans la [[Portal Test Chamber 06/fr|Salle 06]].
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* [[Cubes/fr|Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).
* [[Cubes/fr|Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).
* [[Hard Light Bridge/fr|Pont de Lumière Tangible]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].
* [[Hard Light Bridge/fr|Pont de Lumière Tangible]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].
* [[Gels/fr|Gels]] ([[Propulsion Gel/fr|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].
* [[Gels/fr|Gels]] ([[Propulsion Gel/fr|Propulsif]], [[Repulsion Gel/fr|Repulsif]] & [[Conversion Gel/fr|Conversif]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].
* [[Excursion Funnel/fr|Halo d'Excursion]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]].
* [[Excursion Funnel/fr|Halo d'Excursion]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]].
* [[Edgeless Safety Cube Receptacle/fr|Réceptacle Cube de Sécurité Sans Bords]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].
* [[Edgeless Safety Cube Receptacle/fr|Réceptacle Cube de Sécurité Sans Bords]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].