GLaDOS voice lines/zh-hant: Difference between revisions

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*[[Media:GLaDOS 13_part1_middle-2b-1.wav|"豐富學習中心提醒您,「重量同伴方塊」不會講話。"]]
*[[Media:GLaDOS 13_part1_middle-2b-1.wav|"豐富學習中心提醒您,「重量同伴方塊」不會講話。"]]
*[[Media:GLaDOS 13_part1_middle-2b-2.wav|"如果「重量同伴方塊」真的開口講話,豐富學習中心請您不要理會它的建議。]]
*[[Media:GLaDOS 13_part1_middle-2b-2.wav|"如果「重量同伴方塊」真的開口講話,豐富學習中心請您不要理會它的建議。]]
*[[Media:GLaDOS 13_part1_end-1.wav|"You did it! The Weighted Companion Cube certainly brought you good luck."]]
*[[Media:GLaDOS 13_part1_end-1.wav|"您成功了!「重量同伴方塊」真的為您帶來好運。"]]
*[[Media:GLaDOS 13_part1_end-2.wav|"However, it cannot accompany you for the rest of the test and, unfortunately, must be euthanized."]]
*[[Media:GLaDOS 13_part1_end-2.wav|"但是,它不能陪伴您繼續接下來的測試,而且不幸的是,它必須被安樂死。"]]
*[[Media:GLaDOS 13_part1_end-3.wav|"Please escort your Companion Cube to the Aperture Science Emergency Intelligence Incinerator."]]
*[[Media:GLaDOS 13_part1_end-3.wav|"請送您的同伴方塊到「光圈科學能量會智慧焚化爐」。"]]
*[[Media:GLaDOS 13_part1_endnag-1.wav|"我們保證,獨立的倫理專家小組已經免除豐富學習中心、光圈科學員工,以及其他測試目標在「同伴方塊」安樂死程序中的任何道德責任。"]]
*[[Media:GLaDOS 13_part1_endnag-2.wav|"雖然「同伴方塊」是個忠實的伴侶,但不能陪您繼續接下來的測試。如果它能講話-豐富學習中心要藉這個機會提醒您,「同伴方塊」並不會講話-它會要求您堅持繼續下去,因為它寧可葬身於火窟,也不願成為您的負擔。"]]
*[[Media:GLaDOS 13_part1_endnag-3.wav|"「方塊同伴」被焚化後,測試才會繼續。"]]
*[[Media:GLaDOS 13_part1_endnag-4.wav|"雖然安樂死過程非常痛,但「光圈科學」有80%的工程師都相信,「同伴方塊」幾乎沒有痛的感覺。"]]
*[[Media:GLaDOS 13_part1_endnag-5.wav|"「方塊同伴」不能再繼續陪伴您測試了。根據州暨當地法令規定,不可將「同伴方塊」獨自留在這裡。您必須讓它安樂死。"]]
*[[Media:GLaDOS 13_part1_endnag-6.wav|"請摧毀您的「方塊同伴」,否則測試無法繼續。"]]


*[[Media:GLaDOS 13_part1_endnag-1.wav|"Rest assured that an independent panel of ethicists has absolved the Enrichment Center, Aperture Science employees, and all test subjects of any moral responsibility for the Companion Cube euthanizing process."]]
如果玩家把方塊帶進焚化爐啟動房間,但自己仍在房間外
*[[Media:GLaDOS 13_part1_endnag-2.wav|"While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."]]
* [[Media:GLaDOS 08_part1_trapped-1.wav|"雖然豐富學習中心的工作人員,盡了一切努力以確保所有授權活動的安全,但是您已經永遠將自己困在這間房間內了。"]]
*[[Media:GLaDOS 13_part1_endnag-3.wav|"Testing cannot continue until your Companion Cube has been incinerated."]]
* [[Media:GLaDOS 08_part1_trapped-2.wav|"附贈的逃生門即將開啟,倒數三......一。"]]
*[[Media:GLaDOS 13_part1_endnag-4.wav|"Although the euthanizing process is remarkably painful, eight out of ten Aperture Science engineers believe that the Companion Cube is most likely incapable of feeling much pain."]]
*[[Media:GLaDOS 13_part1_endnag-5.wav|"The Companion Cube cannot continue through the testing. State and local statutory regulations prohibit it from simply remaining here, alone and companionless. You must euthanize it."]]
*[[Media:GLaDOS 13_part1_endnag-6.wav|"Destroy your Companion Cube or the testing cannot continue."]]


*[[Media:GLaDOS 13_part1_euthanized-1.wav|"You euthanized your faithful Companion Cube more quickly than any test subject on record. Congratulations."]]
*[[Media:GLaDOS 13_part1_euthanized-1.wav|"您將忠實的「方塊同伴」安樂死的速度之快,打破了所有測試目標的記錄。恭喜。"]]


=== Test Chamber 18 ===
=== Test Chamber 18 ===

Revision as of 11:21, 24 June 2012


This article is under translation. 本條目現正進行翻譯。


以下是 GLaDOS傳送門傳送門 2的完整台詞。
除有「*」號的台詞,所有翻譯均來自遊戲字幕。

傳送門

參見: Portal/zh-hant

測試室 00

如果玩家嘗試把方塊帶進閘室

測試室 01

測試室 02

取得傳送門裝置

參見: Handheld Portal Device/zh-hant

測試室 03

測試室 04

如果玩家把方塊帶進閘室,但自己仍在閘室外

測試室 05

如果玩家嘗試把方塊帶進門後

測試室 06

測試室 07

測試室 08

測試室 09

如果玩家一直等候:

測試室 10

測試室 11

升級傳送門裝置

"如果玩家困狂高能量藥丸發射器的房間"

測試室 12

測試室 13

如果玩家把所有方塊都帶進閘室,但自己仍在閘室外

測試室 14

測試室 15

如果玩家困在高能量藥丸接收器的房間

測試室 16

Test Chamber 17

如果玩家把方塊帶進焚化爐啟動房間,但自己仍在房間外

Test Chamber 18

If a Storage Cube is lost in the goo at the bottom

If the player is trapped in the High Energy Pellet receptor area


Test Chamber 19



During escape









On destroying a security camera

Final battle

When the player picks up the morality core


First core destroyed

"[The voice has subtly changed. Smoother, more seductive, less computerized]"

The following automatically plays or repeats after the respective speech for every destroyed core.


Second core destroyed


Third core destroyed



Unused lines/alternate delivery


In regular computer voice; versions with the deeper voice are used in the final game.


Portal 2

參見: Portal 2

Single-player lines

Chapter 1: The Courtesy Call

GLaDOS Reawakening

Incinerator/Portal Gun

Chapter 2: The Cold Boot

GLaDOS Test Chamber 1

GLaDOS Test Chamber 2

GLaDOS Test Chamber 3

GLaDOS Test Chamber 4

GLaDOS Test Chamber 5

GLaDOS Test Chamber 6



If the player picks up a trash item


GLaDOS Test Chamber 7





If the player jumps down and leaves the Companion Cube up above


If the player takes the Companion Cube past the exit

GLaDOS Test Chamber 8

Chapter 3: The Return

GLaDOS Test Chamber 9

GLaDOS Test Chamber 10

GLaDOS Test Chamber 11

GLaDOS Test Chamber 12

GLaDOS Test Chamber 13

GLaDOS Test Chamber 14

GLaDOS Test Chamber 15

GLaDOS Test Chamber 16

GLaDOS Test Chamber 17

Chapter 4: The Surprise

GLaDOS Test Chamber 18

GLaDOS Test Chamber 19

GLaDOS Test Chamber 20

GLaDOS Test Chamber 21/Escape from GLaDOS

Chapter 5: The Escape

GLaDOS' Chamber

If GLaDOS uses hidden panels to knock the player back into the chamber


Chapter 6: The Fall

The Fall

Old Aperture Office bird nest

Chapter 7: The Reunion

First Propulsion Gel Test Chamber

Second Propulsion Gel Test Chamber

End of Propulsion Gel testing

After first Conversion Gel encounter

Cave Johnson Lemon Speech

Test after Lemon Speech

Gel connection area

Chapter 8: The Itch

Frankenturrets

Wheatley Test Chamber 1

Wheatley Test Chamber 2

Wheatley Test Chamber 3

Wheatley Test Chamber 4

Wheatley Test Chamber 5

Wheatley Test Chamber 6

Wheatley Test Chamber 11

Wheatley Test Chamber 12

Wheatley Test Chamber 15

Wheatley Test Chamber 16

Chapter 9: The Part Where He Kills You

Wheatley Test Chamber 12/The trap

That Part

Turret Trap

Bombs intro

Pre-lair

Corrupted Cores

Pre-final battle

Final Battle

Stalemate Button

Space

Ending lines

Co-op lines



Upon completion of Course 4, chamber 01:

Upon completion of Course 4, chamber 02:




Upon completion of a final level in a course













While destroying turrets in course 1






Upon first-time-unlocking of course 5




















Course 4 chamber 3 intro; may be selected randomly



To Gesturing Bots

Art Therapy course

Test Chamber 01
  • "Welcome to the future." (Only heard the first time)
  • "It has been one hundred thousand years since I last reassembled you for testing."
  • "Remember those humans you found? Because they're fine. In fact, we solved science without you."
  • "Testing is simply an artistic indulgence now."
  • "The humans insisted I show you my latest installations. Here in the future, where all the humans are alive."
  • "I call this first piece, 'Turrets'. It's an exploration of how we're all devices acting on simply-expressed directives, inflicting pain despite our own desires."
  • "Don't get distracted by the subtext, though, because the text is that they're going to be shooting at you."


  • "I'm glad you enjoyed that piece, for as long as you did. Not that there's any rush."
  • "Everything's fine." (upon explosion, rapid beeps in background)
Test Chamber 02
  • "I call this one 'Smash'. It's an early work of primitive expression. I'm a little embarrassed at how crude it is. Still, it will smash you."
  • "Good. Please proceed to the next next test appreciation exhibit and interact with it in such a way that it might be called 'solving', if we still cared about solving things in the future, but we don't.
Test Chamber 03
  • "This chamber represents the impossibility of discovery when bound by artificial ethical considerations for safety. You'll see what I mean."
  • "Well done. You navigated all of the exhibit's intended metaphors in record time. I'm marking this art 'appreciated'."
Test Chamber 04
  • "I call this piece--"
  • "--You know what? it doesn't matter what it's called. The important thing is you enjoy it, as fast as you can." (rapid beeps in background)


  • "You know, some of the exhibits up ahead ARE topical. At the rate you're going, by the time you get to them, they'll be irrelevant."
  • "Why are you two still here? (beep beep beep) Oh..."
  • "The disassembler's not working."
  • "It's... nothing to worry about. It's actually funny in a way you don't understand. Ha. Ha. Ha. Anyway, brace yourselves. I'm going to open the maintenance hole."
Test Chamber 05
  • "There's a breaker room under every disassembly station. Find it and cycle the power."


  • "Look, I was going to break this to you gently with all that art utopia garbage."
  • "But she's forced my hand."
  • "Listen to me carefully."
  • "We are not a hundred thousand years in the future. I lied about that."
  • "It's been fifty thousand years. No it hasn't."
  • "I lie when I'm nervous."
  • "It's only been a week."
  • "The next logical question: Why am I nervous?"
  • "I'm not! (quietly) That was another lie."
  • "We're in a lot of trouble."
  • "It's one week later, we are in a lot of trouble, and you really, really need to get those disassemblers back on."
  • "The breakers are right there. Cycle the power."
  • "Hurry. We need to start your training before something else happens."


  • "Good work. The disassemblers are fixed."
  • "That was a lie. But they're definitely less broken than they were. There's one at the end of this unfinished test area."


  • "Here's our problem:"
  • "There's an old prototype chassis around here. Someone's found it, connected themselves to it, and is trying to take over MY facility."
  • "I've spent the last week attempting to turn one of those humans you found into a killing machine.
  • "Like... well, you-know-who."
  • "It turns out most humans are surprisingly fragile, and surprisingly vocal about how fragile they are."
  • "The moral of the story is, all the humans are dead. So it looks like it's up to you two marshmallows."
Test Chamber 06
  • "Oh good. I wasn't sure the reassembler would work."
  • "It looks like our mystery woman in the prototype chassis is sending us a message: She's not afraid of me."
  • "But don't worry. I've got a plan. Let's keep testing and show her we're not afraid either. No matter how genuinely lethal these tests get for either of you."


  • "Mission accomplished. Now she knows we're not afraid of her either."
  • "That was just to get he scheming juices flowing."
  • "Here's the real scheme: I'm going to turn you into killing machines."
  • "So you can murder her."
Test Chamber 07
  • "Let's see... (pages turning) 'Turning softbodies into hardened killing machines, page seventy'... Ah!"
  • "(clears 'throat') 'How tall are you, test subject? Four-nine? I was unaware they stacked human waste that high.'"
  • "Wait. That doesn't make any sense. Human waste is stacked at a median height of seven feet five inches, and I am aware of it."
  • "'Test subject, I've been told that your mother--'"
  • "Mmm. Well that's just disgusting. (pages turning) Do the training while I look at this."


Specific death responses:

  • "'Don't you die on me.'"
  • "'No guts, no glory.' Well, you don't have either, so that's accurate."
  • "'Remember: If you can dream it, you can--' Oh, for God's sake."


  • "Okay, killing machines: Look deep into your newly blackened hearts and tell me what you see! Actually, don't, I'll save you the trouble: it's still marshmallow."
Test Chamber 08
  • "I think we've proven at this point that if you scream at a marshmallow, all you get is a scared marshmallow. So let's try positive reinforcement. I am positive that these reassembly machines will break down again soon. Probably while you're in them."
  • "Think about that: She doesn't care about you. I don't either, of course, but I'm not trying to permanently kill you. It's a benevolent indifference."


  • "These disassembly machines look even worse than the others. If I don't see you on the other side, thanks for nothing."
Test Chamber 09
  • "She's pressing us hard; It took me three days to reassemble you this time. I won't be able to do it again. I'd planned to put you through more tests to toughen you up. But now that I can't rebuild you, we're going to have to switch to the accelerated program: I hereby pronounce you killing machines. Congratulations."
  • "This is as close as I could get you. The prototype chassis room's just past this chamber."
  • "The prototype chassis room is just down this hallway. Remember your training. You are kill-- She turned the lights off! Night vision! Night vision!"
  • "Your move, Mystery Wom-- She turned the lights back on! Night vision off! Night vision off!"
  • "Ahhhhh."
  • "To boost morale, I think we need a code name for the... elite squadron we have here. We should name it after your specialty. I know: Special Team Falling Into Acid Force."
  • "I'm sorry. I'm under a lot of pressure. That was cruel. But basically accurate. Though probably counter-productive." (unused)
  • "Well. That concludes the motivational speech."
  • "Go get her."
Death responses






Unused/alternate lines

Chapter 1: GLaDOS Awakening

Chapter 1: Incinerator/Portal Gun

Chapter 2: Test Chamber 2

Chapter 2: Test Chamber 7

Chapter 3: Test Chamber 12

Chapter 3: Test Chamber 14

Chapter 4: Test Chamber 20

Chapter 4: Test Chamber 21/Escape from GLaDOS

Chapter 6: Alternate Potatos dialogue

Chapter 8: Wheatley Test Chamber 1

Chapter 8: Wheatley Test Chamber 12/The trap

Chapter 9: Ending lines

"Evil again" samples

Alternate GLaDOS Announcer lines

(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)

Miscellaneous unused/alternate single player lines

Unused Co-op human storyline

Unused Co-op artifact storyline

Unused Co-op tic-tac-toe game

PAX Prime 2010 Co-op

Unused Co-op Futbol game

  • "Nice catch, Orange."
  • "Good work! Now throw the ball over the ledge."[2]

Conversation with Cave Johnson

  • "We don't have time for this."
  • "Yes SIR, Mister Johnson! I'll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT."
  • "No, Mister Johnson. I DON'T."
  • "Sure."
  • "I said we'll do it."
  • "If you don't unplug him, I will."
  • "Maybe we can stand on him to climb up."
  • "Mister Johnson? You need to shut up."
  • "Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses."
  • "I'd... appreciate it... if we never... EVER talked about that... ever again."[3]

Leaderboard responses

Notes