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| == Overview == | | == Overview == |
| [[File:portal_the_flash_version_menu.png|200px|thumb|right|Screenshot of the Main menu]] | | [[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]] |
| The game starts with the words "''Good morning subject number 15837. It is time to begin your test.''" after which the first task starts with the use of [[Aperture Science Handheld Portal Device|Portal Gun]]. Text on top of the game suggests that subject might not be familiar with the facility, but explains that you need to exit the rooms. | | The game starts with the words "''Good morning subject number 15837. It is time to begin your test.''" after which the first task starts with the use of [[Aperture Science Handheld Portal Device|Portal Gun]]. Text on top of the game suggests that subject might not be familiar with the facility, but explains that you need to exit the rooms. First task where the player can be killed is #10, by dropping down from the ledge. First encounter with a dangerous mechanic happens with a modified Crusher (used only in the [[Portal Teaser Trailer (video)|trailer for Portal]]) in task #11. Most of the tasks do not require precise timing, except for a few tasks featuring the Energy ball or the Dangerous "field", that lights up for 4 seconds and pauses for 3 seconds. |
| First encounter with a dangerous mechanic happens with a modified Crusher (used only in the [[Portal Teaser Trailer (video)|trailer for Portal]]) in task 11. | |
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| == Items and Mechanics == | | == Items and Mechanics == |
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| |File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37 | | |File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37 |
| |File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38 | | |File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38 |
| |File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task 339 | | |File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39 |
| |File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40 | | |File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40 |
| }} | | }} |
Revision as of 23:32, 10 June 2012
| “I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it.
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Portal: The Flash Version
Basic Information
Developer: |
We Create Stuff
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Engine: |
Adobe Flash
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Modes: |
Singleplayer
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Genre: |
2D puzzle platformer
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Requirements:
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Adobe Flash Player 8
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Portal: The Flash Version is a community-created 2D Adobe Flash game based on Portal; many of the game's levels are recreations, and were released as a map-pack. These levels are included in the Xbox Live Arcade version of Portal, Portal: Still Alive.
Overview
Screenshot of the Main menu
The game starts with the words "Good morning subject number 15837. It is time to begin your test." after which the first task starts with the use of Portal Gun. Text on top of the game suggests that subject might not be familiar with the facility, but explains that you need to exit the rooms. First task where the player can be killed is #10, by dropping down from the ledge. First encounter with a dangerous mechanic happens with a modified Crusher (used only in the trailer for Portal) in task #11. Most of the tasks do not require precise timing, except for a few tasks featuring the Energy ball or the Dangerous "field", that lights up for 4 seconds and pauses for 3 seconds.
Items and Mechanics
The game uses most of the same mechanics that are used in Portal, but it also uses some scrapped and totally new mechanics aswell. One of the mechanics wasn't used in Portal but did make it to Portal 2.
Controls
- Shoot portals
A W D - Move
Q - Launch a blue portal
E - Launch a yellow portal
R - Close both portals
F - Pick up an object
~ - Open up console (can be enabled through the options)
O - Quick quality adjust
Esc or P - Pause game
Tasks
Screenshots of the tasks |
| Screenshot of task #01, "Meet the ASHPD."
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| Screenshot of task #04, "Portal-Proof walls."
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| Screenshot of task #06, "ASHPD+Momentum."
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| Screenshot of task #10, "You are not invincible."
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| Screenshot of task #16, "Anti-Object."
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| Screenshot of task #19, "Red Buttons."
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| Screenshot of task #21, "Energy Balls."
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| Screenshot of task #25, "Cubes."
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| Screenshot of task #29, "They can shoot you."
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| Screenshot of task #33, "Think with portals."
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Trivia
- In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window.
Video walkthrough
Levels 1-10
Levels 11-10
Levels 21-30
Levels 31-35
Levels 36-39
External link