Portal: The Flash Version: Difference between revisions
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== Console == | |||
This game also includes an in-game console available through the options in the main menu, and can be opened by pressing the ~ key | |||
Some commands are: | |||
noclip | |||
god | |||
gravity # | |||
restartlevel | |||
nextlevel | |||
prevlevel | |||
gotolevel # | |||
(Gotolevel 0 for a blank room) | |||
lol - answer: "lots of laughs?" | |||
cake - answer: "ZEH CAKE IZ A LIE" | |||
console - answer: "that's me!" | |||
time - answer: "what's the point? you know the time, you're just teasing me." | |||
thanks - answer: "anytime." | |||
flash - answer: "it crashes a lot. And does problems with Vista x64 ):" | |||
createbox - spawn a box... | |||
createturret - spawn a turret... | |||
createball - spawn a flying yellow ball | |||
removebox - delete A box | |||
removeturret - delete A turret | |||
(in the waiting room (end of the game) everytime you close the console you eat a cake) | |||
Use | |||
help | |||
commandlist | |||
showlist | |||
showcommand | |||
For more lists | |||
== Controls == | == Controls == | ||
{{key|Left Mouse Button}} - Shoot Portals<br> | {{key|Left Mouse Button}} - Shoot Portals<br> |
Revision as of 16:28, 17 November 2013
Developer: |
We Create Stuff |
Engine: |
Adobe Flash |
Modes: |
Singleplayer |
Genre: |
Two Dimensional Puzzle Platformer |
Requirements: |
Adobe Flash Player 8 |
Portal: The Flash Version is a two dimensional game made with Adobe Flash based on Valve's Portal. It features the same environment and testing elements as Portal does, while even introducing some new features of it's own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a Map-Pack. Some of the levels are included in the X-Box Live Arcade version of Portal, Portal: Still Alive. Some of the levels and mechanics used in this mod have also been "borrowed" over into a few other Map-Packs, or "Mods". This can most commonly be found in the Portal: Prelude mod, which uses the Electricity Field and a few of the levels used in the flash version.
Overview
The game starts with the words "Good morning subject 15837. It is time to begin your test." after which the first "task" (which is what the game familiarizes the test chambers as) starts with the use of the ASHHPD or Portal Gun. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified "Crusher" used in the trailer for Portal. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the Dangerous "Electricity Field", that lights up for four seconds at a time and then pauses for three seconds.
Items and Mechanics
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren't used in the original Portal but made it to Portal 2 from the flash version.
Item or Mechanic | Task | Portal | Portal 2 |
---|---|---|---|
Security Camera | All Tasks | ||
Crusher | Task 11 | Modified | |
Unstationary Scaffold | Task 12 | Modified | |
Electricity Fields | Task 13 | ||
Blue Plasma Wall | Task 16 | Modified | |
Red Plasma Wall | Task 18 | ||
Button | Task 19 | ||
Energy ball | Task 21 | ||
Storage Cube | Task 25 | ||
Turret | Task 29 |
Console
This game also includes an in-game console available through the options in the main menu, and can be opened by pressing the ~ key Some commands are: noclip god gravity # restartlevel nextlevel prevlevel gotolevel # (Gotolevel 0 for a blank room) lol - answer: "lots of laughs?" cake - answer: "ZEH CAKE IZ A LIE" console - answer: "that's me!" time - answer: "what's the point? you know the time, you're just teasing me." thanks - answer: "anytime." flash - answer: "it crashes a lot. And does problems with Vista x64 ):"
createbox - spawn a box...
createturret - spawn a turret...
createball - spawn a flying yellow ball
removebox - delete A box
removeturret - delete A turret
(in the waiting room (end of the game) everytime you close the console you eat a cake) Use help commandlist showlist showcommand For more lists
Controls
Left Mouse Button - Shoot Portals
A W D - Move
Q - Launch a Blue Portal
E - Launch a Yellow Portal
R - Close Portals
F - Pick up an Object
~ - Open up Developer Console (Can be Enabled Through the Settings)
O - Quick Quality Adjust
Esc or P - Pause the Game
Tasks
Screenshots of the tasks | ||||||||||||||||||||||||||||||||||||||||
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Trivia
- In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window.
Video Walkthrough
External link
- We Create Stuff, the creators of the game
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