Portal: The Flash Version: Difference between revisions
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| engine = Adobe Flash | | engine = Adobe Flash | ||
| modes = Singleplayer | | modes = Singleplayer | ||
| genre = | | genre = Two Dimensional Puzzle Platformer | ||
| requirements = Adobe Flash Player 8 | | requirements = Adobe Flash Player 8 | ||
}} | }} | ||
'''[http://portal.wecreatestuff.com/ Portal: The Flash Version]''' is a | '''[http://portal.wecreatestuff.com/ Portal: The Flash Version]''' is a two dimensional game made with {{W|Adobe Flash}} based on Valve's ''[[Portal]]''. It features the same environment and testing elements as Portal does, while even introducing some new features of it's own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|X-Box Live Arcade}} version of ''Portal'', ''[[Portal: Still Alive]]''. Some of the levels and mechanics used in this mod have also been "borrowed" over into a few other Map-Packs, or "Mods". This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version. | ||
== Overview == | == Overview == | ||
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]] | [[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]] | ||
The game starts with the words "''Good morning subject | The game starts with the words "''Good morning subject 15837. It is time to begin your test.''" after which the first "task" (which is what the game familiarizes the test chambers as) starts with the use of the ASHHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified "Crusher" used in the [[Portal's Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the Dangerous "Electricity Field", that lights up for four seconds at a time and then pauses for three seconds. | ||
== Items and Mechanics == | == Items and Mechanics == | ||
The game uses most of the | The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren't used in the original Portal but made it to ''Portal 2'' from the flash version. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Item or | !Item or Mechanic | ||
!Task | !Task | ||
! | !Portal | ||
! | !Portal 2 | ||
|- | |- | ||
|[[Security Camera]] | |[[Security Camera]] | ||
|All | |All Tasks | ||
| style="background-color: lightgreen;" | | | style="background-color: lightgreen;" | | ||
| style="background-color: lightgreen;" | | | style="background-color: lightgreen;" | | ||
|- | |- | ||
|[[Crusher]] | |[[Crusher]] | ||
|Task | |Task 11 | ||
| style="background-color: #EE9090;" | | | style="background-color: #EE9090;" | | ||
| style="background-color: lightgreen;text-align:center;" | Modified | | style="background-color: lightgreen;text-align:center;" | '''Modified''' | ||
|- | |- | ||
|[[Unstationary Scaffold]] | |[[Unstationary Scaffold]] | ||
|Task | |Task 12 | ||
| style="background-color: lightgreen;" | | | style="background-color: lightgreen;" | | ||
| style="background-color: | | style="background-color: lightgreen;text-align:center;" | '''Modified''' | ||
|- | |- | ||
| | |Electricity Fields | ||
|Task | |Task 13 | ||
| style="background-color: #EE9090;" | | | style="background-color: #EE9090;" | | ||
| style="background-color: #EE9090;" | | | style="background-color: #EE9090;" | | ||
|- | |- | ||
|Blue | |[[Hard light bridge|Blue Plasma Wall]] | ||
|Task | |Task 16 | ||
| style="background-color: #EE9090;" | | | style="background-color: #EE9090;" | | ||
| style="background-color: lightgreen;text-align:center;" | '''Modified''' | |||
|- | |- | ||
|[[Laser Field|Red | |[[Laser Field|Red Plasma Wall]] | ||
|Task | |Task 18 | ||
| style="background-color: #EE9090;" | | | style="background-color: #EE9090;" | | ||
| style="background-color: lightgreen" | | | style="background-color: lightgreen" | | ||
|- | |- | ||
|[[Heavy Duty Super-Colliding Super Button|Button]] | |[[Heavy Duty Super-Colliding Super Button|Button]] | ||
|Task | |Task 19 | ||
| style="background-color: lightgreen" | | | style="background-color: lightgreen" | | ||
| style="background-color: lightgreen" | | | style="background-color: lightgreen" | | ||
|- | |- | ||
|[[High Energy Pellet|Energy ball]] | |[[High Energy Pellet|Energy ball]] | ||
|Task | |Task 21 | ||
| style="background-color: lightgreen" | | | style="background-color: lightgreen" | | ||
| style="background-color: #EE9090;" | | | style="background-color: #EE9090;" | | ||
|- | |- | ||
|[[ | |[[Storage Cube]] | ||
|Task | |Task 25 | ||
| style="background-color: lightgreen;" | | | style="background-color: lightgreen;" | | ||
| style="background-color: lightgreen" | | | style="background-color: lightgreen" | | ||
|- | |- | ||
|[[Turret]] | |[[Turret]] | ||
|Task | |Task 29 | ||
| style="background-color: lightgreen;" | | | style="background-color: lightgreen;" | | ||
| style="background-color: lightgreen" | | | style="background-color: lightgreen" | | ||
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== Controls == | == Controls == | ||
{{key| | {{key|Left Mouse Button}} - Shoot Portals<br> | ||
{{key|A}} {{key|W}} {{key|D}} - Move<br> | {{key|A}} {{key|W}} {{key|D}} - Move<br> | ||
{{key|Q}} - Launch a | {{key|Q}} - Launch a Blue Portal<br> | ||
{{key|E}} - Launch a | {{key|E}} - Launch a Yellow Portal<br> | ||
{{key|R}} - Close | {{key|R}} - Close Portals<br> | ||
{{key|F}} - Pick up an | {{key|F}} - Pick up an Object<br> | ||
{{key|~}} - Open up | {{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)<br> | ||
{{key|O}} - Quick | {{key|O}} - Quick Quality Adjust<br> | ||
{{key|Esc}} or {{key|P}} - Pause | {{key|Esc}} or {{key|P}} - Pause the Game<br> | ||
== Tasks == | == Tasks == | ||
Line 140: | Line 140: | ||
* In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window. | * In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window. | ||
== Video | == Video Walkthrough == | ||
{{Video gallery | {{Video gallery | ||
|video1=PBZCG3hWy-c | |video1=PBZCG3hWy-c |
Revision as of 02:31, 13 January 2013
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
Developer: |
We Create Stuff |
Engine: |
Adobe Flash |
Modes: |
Singleplayer |
Genre: |
Two Dimensional Puzzle Platformer |
Requirements: |
Adobe Flash Player 8 |
Portal: The Flash Version is a two dimensional game made with Adobe Flash based on Valve's Portal. It features the same environment and testing elements as Portal does, while even introducing some new features of it's own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a Map-Pack. Some of the levels are included in the X-Box Live Arcade version of Portal, Portal: Still Alive. Some of the levels and mechanics used in this mod have also been "borrowed" over into a few other Map-Packs, or "Mods". This can most commonly be found in the Portal: Prelude mod, which uses the Electricity Field and a few of the levels used in the flash version.
Overview
The game starts with the words "Good morning subject 15837. It is time to begin your test." after which the first "task" (which is what the game familiarizes the test chambers as) starts with the use of the ASHHPD or Portal Gun. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified "Crusher" used in the trailer for Portal. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the Dangerous "Electricity Field", that lights up for four seconds at a time and then pauses for three seconds.
Items and Mechanics
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren't used in the original Portal but made it to Portal 2 from the flash version.
Item or Mechanic | Task | Portal | Portal 2 |
---|---|---|---|
Security Camera | All Tasks | ||
Crusher | Task 11 | Modified | |
Unstationary Scaffold | Task 12 | Modified | |
Electricity Fields | Task 13 | ||
Blue Plasma Wall | Task 16 | Modified | |
Red Plasma Wall | Task 18 | ||
Button | Task 19 | ||
Energy ball | Task 21 | ||
Storage Cube | Task 25 | ||
Turret | Task 29 |
Controls
Left Mouse Button - Shoot Portals
A W D - Move
Q - Launch a Blue Portal
E - Launch a Yellow Portal
R - Close Portals
F - Pick up an Object
~ - Open up Developer Console (Can be Enabled Through the Settings)
O - Quick Quality Adjust
Esc or P - Pause the Game
Tasks
Screenshots of the tasks | ||||||||||||||||||||||||||||||||||||||||
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Trivia
- In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window.
Video Walkthrough
External link
- We Create Stuff, the creators of the game
|