Núcleos

| « | ¿Has visto eso que se me ha caído? ¿Qué es eso? No es la sorpresa... No lo había visto nunca.
— GLaDOS
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Los núcleos (también llamados esferas, núcleos/esferas de personalidad o constructos de personalidad artificial de Aperture Science) son maquinas diseñadas para albergar inteligencia artificial avanzada, única por su capacidad de expresar emociones. Los núcleos generalmente son de dos variedades: «esféricos» y «de entrada». Las esferas son la forma estándar, utilizada para los cuerpos de androides (como Atlas) y otros propósitos. Los núcleos de entrada son elípticos como en el caso de las torretas o P-body. Los núcleos esféricos sin bordes suelen estar adheridos a raíles de mantenimiento de Aperture Science.
La presencia de estos núcleos se destaca en el final de Portal y durante la campaña de un jugador en Portal 2.
Función
Desarrollado por los técnicos de Aperture Science, GLaDOS es el núcleo de personalidad más primitivo. Los siguiente núcleos desarrollados tenían el propósito de contrarrestar el comportamiento psicótico de GLaDOS (such as flooding test chambers and other vital parts of the facility with neurotoxin) by integrating with her subconscious and altering her personality.
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as Atlas (enclosed core design), P-body (core inputs), and turrets (also core inputs).
After the events of Portal, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).
Núcleos de personalidad
Como su nombre indica, los núcleos tiene personalidades en las que basan su comportamiento al introducirse en un núcleo central. La mayoría son prescindibles y están desactivados. Posteriormente se reactivan tras la destrucción de GLaDOS en Portal.
Durante el enfrentamiento con GLaDOS en Portal, cada vez que Chell suelta un núcleo en la incineradora, GLaDOS sufre daños y empieza a experimentar cambios de personalidad. Entre otras cosas hace referencias a la tarta, sus valores morales y su deseo de acabar con Chell.
En términos generales, el núcleo de personalidad es un elemento esférico de grandes dimensiones con una especie de ojo en su interior. También tiene dos agarrederas (quizá para facilitar su transporte) entre otros elementos auxiliares para permitir su recorrido por unos raíles de seguridad o conectar al sistema principal. En Portal 2 también tienen pestañas.
Núcleo central

El núcleo central es aquel de mayor autoridad y rango entre los núcleos de Aperture Science. Este descansa en la cámara central de IA.
Su función es controlar y regular todo el centro de control, incluyendo cámaras de seguridad, cámaras de prueba, almacenamiento, producción de torretas y expulsión de neurotoxinas.
En Portal 2 se demuestra que toda forma de personalidad como núcleo puede introducirse en el núcleo central. De esta manera Aperture sufre una corrupción de moralidad al reemplazar la IA central por un núcleo.
GLaDOS, que se diseñó con el propósito de ser el único núcleo central, tiene una forma y aspecto distinto al resto de núcleos, con un «cuerpo» blanco, una «cabeza» negra y un «ojo» amarillo. Su ojo es seña de identidad, estando presente cuando queda encerrada en una patata en Portal 2.
Núcleo de moralidad

El núcleo de moralidad es uno de los más importantes de GLaDOS en Portal. Tiene un ojo morado. Se instala en GLaDOS durante los sucesos de «Rata de laboratorio», para evitar que llene el centro de neurotoxina.
También parece que logra que GLaDOS tenga sus armas bajo control, ya que demuestra no poder tener sus torretas de cohetes desactivadas tras incinerarlo.
Es el primer núcleo incinerado por Chell, lo que hace que GLaDOS pierda sus valores morales y empiece a usar la neurotoxina. A diferencia de otros núcleos, al igual que Chell, el núcleo de moralidad es mudo. La falta de este núcleo convierte a GLaDOS en una actitud apática y borde de por vida, como se puede apreciar al final de Portal y en todo Portal 2. Posteriormente GLaDOS redescubre su componente genético de forma de vida: Caroline.
Núcleo de curiosidad

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El segundo núcleo de GLaDOS es el de curiosidad. Este tiene un ojo naranja y cuatro punto. Tiende constantemente a preguntar sin parar a Chell.
Núcleo de inteligencia

| « | Fish shaped volatile organic compounds and sediment shaped sediment.
— El núcleo de inteligencia.
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El tercer núcleo de GLaDOS, el núcleo de inteligencia (llamado «núcleo loco» en lo subtítulos), tiene un ojo azul con una pupila enorme y seis punto. Dice una receta de tarta, la tarta de los créditos de Portal. GLaDOS no habla de la tarta en Portal 2 y se supone que es porque este núcleo fue destruido en Portal.
Anger Core

| « | *Snarl* *Gnash* *Growl*
— The anger core
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The last core attached to GLaDOS is the anger core. It has a red "eye" with eight dots beneath it. It is also referred to as the "emotion core" and the "aggressive core". Rather than speak, the Core snarls and growls ferociously at Chell. Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In Portal 2, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.
Intelligence Dampening Core

| « | One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems.
— Wheatley
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The final antagonist of the single-player campaign in Portal 2, Wheatley, also known as the Intelligence Dampening Sphere, is portrayed as bumbling, chatty, desperate when things do not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of Portal.
It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.
It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is "the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived".
Núcleos corruptos
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Due to technical difficulties over time, a core may be detected as a corrupted core and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.
During the fight against Wheatley in Portal 2, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.
All three Corrupted Cores are voiced by Nolan North. Each of their corruption levels is 25%, as indicated according to the Announcer when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then "reinstalled" at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley's behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, "crazy" or "insane" by human standards, and even paranoid and homicidal.
Space Core

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The Space Sphere is one of three active, corrupted cores.(referred to as core 1 in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon. The Final Hours of Portal 2 reveals Valve's inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.
Adventure Core

| « | Do you have a gun? 'Cause I should really have a gun. What is that thing you're holding?
— The Adventure Sphere
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The second corrupted core, the Adventure Sphere (or as he calls himself, Rick) speaks like a stereotypical tough guy. Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a "lady break" while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.
Fact Core

| « | In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.
— The Fact Sphere
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The Fact Sphere is the third corrupted core.(Referred to as core 3 in subtitles.)It constantly states several random, twisted, and not entirely true "facts" related to history, the current situation, as well as subjective facts about how amazing and handsome it is. The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.
Otros núcleos
Los siguiente núcleos no se recogen en los grupos anteriores: no son núcleos corruptos ni de personalidad.
Robot escolta

| « | «Gracias por asumir la labor del robot escolta».
— Robot escolta
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Durante los sucesos de Portal, GLaDOS se refiere al Party Associate tras fallar al intentar matar a Chell al final del juego en la última cámara de pruebas. Al parecer el robot escolta es necesario para viajar a la superficie y salir o entrar a las instalaciones.
Antes del parche del 3 de marzo de 2010, Portal acabó con Chell recuperando la consciencia en el aparcamiento exterior de Aperture Science. El parche añadió una conexión entre Portal y Portal 2, Chell empieza a ser arrastrada de nuevo a las instalaciones por un robot escolta al que no se ve en ningún momento.
El robot escolta se ve brevemente en el cómic Portal 2: Rata de laboratorio y solo de forma parcial, revelando la identidad de un androide con un núcleo de ojo rosa y unos brazos.
SteamVR / The Lab
Núcleo de educación y asistencia en RV

| « | ¡Oh! ¡Aquí estás! Bienvenido a la realidad virtual, RV o VR, como quieras llamarla.
— El núcleo de educación y asistencia en RV.
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El núcleo de educación y asistencia en RV se introdujo con la demostración técnica de SteamVR y guías del jugador mediante un tutorial. Es políticamente correcto y capaz de flotar sin ningún tipo de propulsión; tras finalizar sus instrucciones al jugador, su batería se agota y acaba siendo recogido por dos Bendies en un carrito de golf.
The Lab presentó varias construcciones de personalidad que el jugador envió a calibrar, doblados en inglés por Laura Bailey, Steve Blum, Phil LaMarr, Nolan North, Justin Roiland, Pendleton Ward y Wally Wingert. Estos son:
- Auction Core
- Big News Core (that ran to get here)
- Boring Hard-Boiled Core (Wilson)
- Butter Core
- By-The-Book Core
- Núcleo de calibración
- Núcleo de aviso del cambio climático
- Núcleo de comodidad (que se siente bien)
- Convict Core
- Emergency Preparedness Core
- Executive Core
- Fruit Punch Core
- Heavy Core
- Núcleo de historia de miedo
- Núcleo de investigación
- Núcleo de magia
- Mourning Core
- Núcleo piloto
- Núcleo de la plaga
- Núcleo de respeto
- Retirement Core
- Núcleo de psicología inversa
- Núcleo de ritmo
- Rookie Core (Gil)
- Salesman Core (Trevor, de Work From Home Core Group)
- Núcleo escéptico/nervioso
- Snuggle Core
- Soup Core
- Núcleo arácnido
- Núcleo supervillano
- Tracer Core
- Núcleo de utilidad (that is not a Gateway to Hell)
Los modelos de estos núcleos son similares a los de Portal, con un diseño simple pero un trazado más grueso, un ojo más detallado y distintos patrones, además de un logotipo de colisión en el lateral. El mecanismo interno marca la diferencia principal, una esfera con círculos de luces moviéndose a medida que el núcleo habla.
Teambuilding Core

| « | Hi! Im Reggie, Teambuilding core. Lets collabarate the heck out of some science!
— Reggie
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Reggie is a personality core created specifically for the physical Portal pinball game developed by Multimorphic, Inc., voiced by Marc Silk. Designated as the "Teambuilding Core," he acts as the player's primary guide through the Enrichment Center's "Hub." His personality is reminiscent of Wheatley, characterized by a chatty and high-energy demeanor.
Unlike other facility cores, Reggie has developed a significant romantic crush on the Weighted Companion Cube. He becomes audibly distraught during the events of "Chamber 4," when the player is required to incinerate the cube to proceed. Upon doing so, he calls the player a "monster" before eventually accepting that "it wouldn't have worked out anyways."
LEGO Dimensions
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.
An "Amorality Sphere" is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. It makes its appearance in "The End is Tri," where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of "slacking off". The core's eye is also square-shaped compared to other core eyes.
Trivia
- The bomb model used in Portal 2 is named 'personality_sphere_angry' within the game files, suggesting the Anger core was to make an appearance in the sequel.
- The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.
- In early screenshots released prior to the Portal 2 E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to Portal, the Cores from then to the retail version have a wider range of emotions.
- Poker Night 2 features a bounty price by GLaDOS called the "Paranoia Core," who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.
- Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.
- Personality cores that serve basic tasks are surprisingly nice and polite, including Template:Sentry Turrets, the Oracle Turret, and Template:Frankenturret, proved by their voice lines, proof being that one of them refers to Chell as "lady".
- But free-thinking cores (such as Wheatley, Adventure Core) do not.
- The morality core has one dot on each side, and it's the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it's the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.
Galería
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Véase también
- Frases de los núcleos
- El subterráneo, una serie de Machinima sobre núcleos corruptos.
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