Thinking with Time Machine: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 16: Line 16:
{{Spoiler|The story continues from the end of ''Portal 2'' where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.
{{Spoiler|The story continues from the end of ''Portal 2'' where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.


After completing a tutorial, [[Chell]] runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new "Time Machine" device. GLaDOS tells Chell to go back in time, and the chamber opens.
After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new "Time Machine". GLaDOS tells Chell to go back in time, and the chamber opens.


She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2's ending, at which point GLaDOS tells her that she is 'free'.
She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2's ending, at which point GLaDOS tells her that she is 'free'.

Revision as of 00:27, 19 August 2015

Thinking with Time Machine
Thinking with Time Machine Header.jpg

Steam tray.pngView · Install


Basic Information
Developer:

SignHead Studio

Engine:

Source Engine

Released:

18 Apr 2014

Modes:

Singleplayer

Genre:

First-person puzzle/platformer

Requirements:

Portal 2

Thinking with Time Machine is a Portal 2 modification featuring a new gameplay element known as the "Time Machine" which allows the player to record and play back their actions in the game world.

Plot

The story continues from the end of Portal 2 where Chell successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.

After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a Borealis hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down GLaDOS. They say they will keep tabs on Chell, and the new "Time Machine". GLaDOS tells Chell to go back in time, and the chamber opens.

She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2's ending, at which point GLaDOS tells her that she is 'free'.

Mechanics

Main article: Mechanics
  • Time Machine
Accurately recreates the player's actions. Activated by hitting the R (default) key, then the Q key to stop. The F key activates the mechanic and enable the Machine to start replicating the actions.
  • Anti-gravity buttons
These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.
Later test chambers involve complex Laser Field activation puzzles.
  • New textures for cubes, buttons etc.

Glitches

  • Frankenturret assembly glitch
A glitch occurs when making maps using TWTM's in-game PeTi. Because there is no model nor animation for assembling Frankenturrets, when a Frankenturret is assembled its model is replaced by an Edgeless Safety Cube and a Weighted Storage Cube. When the animation is complete the Frankenturret doesn't spawn.