Excursion Funnel: Difference between revisions

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[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]]  
[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]]  
The '''Excursion Funnel''' is a game [[Mechanics|mechanic]] introduced in ''Portal 2''. The mechanism creates a wide beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing any who enter to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing, unless the Funnel is made to reverse, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].
The '''Excursion Funnel''', also known as the '''Tractor Beam''', is a game [[Mechanics|mechanic]] introduced in ''Portal 2''. The mechanism creates a wide cylindrical beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing anything/anyone who enters to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing in, unless the Funnel is reversed, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].


Excursion Funnels can pass through portals and can cross vast distances, and can therefore can be used to solve puzzles in which Funnels may not initially appear to be useful.
Excursion Funnels can pass through portals and can cross vast distances, and can, therefore, be used to solve puzzles in which Funnels may not initially appear to be useful.


Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel suddenly disappears, making funnels useful for coating large areas in a short amount of time.
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel is deactivated, making funnels useful for coating large areas in a short amount of time.
 
==Demonstration==
{{youtube|1oVpE40V9rE|hd=on|widths=960,720,512,384}}
 
==Seen in==
===Portal 2 Single-Player campaign===
*[[Portal 2 Chapter 8 Test Chamber 1]] (introduced)
*[[Portal 2 Chapter 8 Test Chamber 2]]
*[[Portal 2 Chapter 8 Test Chamber 3]]
*[[Portal 2 Chapter 8 Test Chamber 4]]
*[[Portal 2 Chapter 8 Test Chamber 5]]
*[[Portal 2 Chapter 8 Test Chamber 6]]
*[[Portal 2 Chapter 8 Test Chamber 11]]
*[[Portal 2 Chapter 8 Test Chamber 12]]
*[[Portal 2 Chapter 8 Test Chamber 15]]
*[[Portal 2 Chapter 8 Test Chamber 16]]
*[[Portal 2 Chapter 9 Mash-up]]
*[[Portal 2 Chapter 9 Holmes Vs Moriarty]]
*[[Portal 2 Chapter 9 Morton's Fork]]
*[[Portal 2 Chapter 9 Finale]]
 
===Portal 2 Multi-Player Campaign===
*[[Portal 2 Co-op Course 4 Chamber 1]] (introduced)
*[[Portal 2 Co-op Course 4 Chamber 2]]
*[[Portal 2 Co-op Course 4 Chamber 3]]
*[[Portal 2 Co-op Course 4 Chamber 4]]
*[[Portal 2 Co-op Course 4 Chamber 5]]
*[[Portal 2 Co-op Course 4 Chamber 6]]
*[[Portal 2 Co-op Course 4 Chamber 7]]
*[[Portal 2 Co-op Course 4 Chamber 8]]
*[[Portal 2 Co-op Course 4 Chamber 9]]
*[[Portal 2 Co-op Course 5 Chamber 2]]
*[[Portal 2 Co-op Course 5 Chamber 8]]
*[[Portal 2 Co-op Course 6 Chamber 2]]
*[[Portal 2 Co-op Course 6 Chamber 7]]
 
===Sixense MotionPack DLC===
*[[Portal 2 Sixense MotionPack DLC Test Chamber 7]] (introduced)
*[[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]]
*[[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]]
*[[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]]
*[[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]


==Trivia==
==Trivia==
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*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.
*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.


*Because of the fine print in the early Portal 2 trailers, many people have come to believe that the funnel is made of liquid asbestos. This theory is supported by the liquid ambiance one hears while traversing a funnel, but is refuted by the fact that the funnel does not exhibit any other liquid qualities and does not refract light in the way clear gel or water does.
*In Super Mario Galaxy, there is something that looks similar to, and has a similar function to, the Excursion Funnel from Portal 2. It has  the same blue swirls and transparency.
 
* In Portal, {{Spoiler|after GLaDOS' cores are detached}}, they are held up by what looks similar to an Excursion Funnel, however, it only holds the {{Spoiler|cores}} up and not the player.
*{{Spoiler|There is a glitch where, when having no velocity (Being completely still) and crouching will allow the player to fly. Firing a portal or not holding the crouch key will stop it, and going in an excursion funnel again will Reset the glitch.}}


==Gallery==
==Gallery==
{{Gallery
{{Gallery
|lines=2
|lines=3
|title=Excursion Funnel
|title=Excursion Funnel
|height=150
|height=150
|width=175
|width=175
|File:Excursion_Funnel_Forward.png|alt1=Excursion Funnel|An Excursion Funnel in the forward direction
|File:Funnel Placeholder - GameInformer.png|The earliest promotional image with a [[Heavy Duty Super-Colliding Super Button|Super Button]] as placeholder
|File:Excursion_Funnel_Reverse.png|alt2=An Excursion Funnel in the reverse direction|An Excursion Funnel in the reverse direction
|File:Excursion_Funnel_E3_Promo.png|The promotional image in the E3 Demo
|File:Excursion_Funnel_E3_Promo.png|alt3=The promotional image in the E3 Demo|The promotional image in the E3 Demo
|File:Excursion_Funnel_Forward.png|An Excursion Funnel in the forward direction
|File:Excursion_Funnel_Reverse.png|An Excursion Funnel in the reverse direction
 
}}
}}


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*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]


{{MechanicsNav}}
{{Portal2MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 18:52, 27 April 2023

An Excursion Funnel

The Excursion Funnel, also known as the Tractor Beam, is a game mechanic introduced in Portal 2. The mechanism creates a wide cylindrical beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing anything/anyone who enters to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing in, unless the Funnel is reversed, which is usually accomplished through the activation of a button.

Excursion Funnels can pass through portals and can cross vast distances, and can, therefore, be used to solve puzzles in which Funnels may not initially appear to be useful.

Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as Gels. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel is deactivated, making funnels useful for coating large areas in a short amount of time.

Demonstration

Seen in

Portal 2 Single-Player campaign

Portal 2 Multi-Player Campaign

Sixense MotionPack DLC

Trivia

  • When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.
  • In Super Mario Galaxy, there is something that looks similar to, and has a similar function to, the Excursion Funnel from Portal 2. It has the same blue swirls and transparency.
  • In Portal, after GLaDOS' cores are detached, they are held up by what looks similar to an Excursion Funnel, however, it only holds the cores up and not the player.
  • There is a glitch where, when having no velocity (Being completely still) and crouching will allow the player to fly. Firing a portal or not holding the crouch key will stop it, and going in an excursion funnel again will Reset the glitch.

Gallery

Related achievements

Portal 2

Tunnel of Funnel
Tunnel of Funnel
Master the Excursion Funnel

External links