Excursion Funnel: Difference between revisions
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The '''Excursion Funnel''' is a game [[Mechanics|mechanic]] introduced in ''Portal 2''. The mechanism creates a | [[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]] | ||
The '''Excursion Funnel''', also known as the '''Tractor Beam''', is a game [[Mechanics|mechanic]] introduced in ''Portal 2''. The mechanism creates a wide cylindrical beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing anything/anyone who enters to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing in, unless the Funnel is reversed, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]]. | |||
Excursion Funnels can pass through portals and can cross vast distances, and can therefore | Excursion Funnels can pass through portals and can cross vast distances, and can, therefore, be used to solve puzzles in which Funnels may not initially appear to be useful. | ||
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the | Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel is deactivated, making funnels useful for coating large areas in a short amount of time. | ||
==Demonstration== | |||
{{youtube|1oVpE40V9rE|hd=on|widths=960,720,512,384}} | |||
==Seen in== | |||
===Portal 2 Single-Player campaign=== | |||
*[[Portal 2 Chapter 8 Test Chamber 1]] (introduced) | |||
*[[Portal 2 Chapter 8 Test Chamber 2]] | |||
*[[Portal 2 Chapter 8 Test Chamber 3]] | |||
*[[Portal 2 Chapter 8 Test Chamber 4]] | |||
*[[Portal 2 Chapter 8 Test Chamber 5]] | |||
*[[Portal 2 Chapter 8 Test Chamber 6]] | |||
*[[Portal 2 Chapter 8 Test Chamber 11]] | |||
*[[Portal 2 Chapter 8 Test Chamber 12]] | |||
*[[Portal 2 Chapter 8 Test Chamber 15]] | |||
*[[Portal 2 Chapter 8 Test Chamber 16]] | |||
*[[Portal 2 Chapter 9 Mash-up]] | |||
*[[Portal 2 Chapter 9 Holmes Vs Moriarty]] | |||
*[[Portal 2 Chapter 9 Morton's Fork]] | |||
*[[Portal 2 Chapter 9 Finale]] | |||
===Portal 2 Multi-Player Campaign=== | |||
*[[Portal 2 Co-op Course 4 Chamber 1]] (introduced) | |||
*[[Portal 2 Co-op Course 4 Chamber 2]] | |||
*[[Portal 2 Co-op Course 4 Chamber 3]] | |||
*[[Portal 2 Co-op Course 4 Chamber 4]] | |||
*[[Portal 2 Co-op Course 4 Chamber 5]] | |||
*[[Portal 2 Co-op Course 4 Chamber 6]] | |||
*[[Portal 2 Co-op Course 4 Chamber 7]] | |||
*[[Portal 2 Co-op Course 4 Chamber 8]] | |||
*[[Portal 2 Co-op Course 4 Chamber 9]] | |||
*[[Portal 2 Co-op Course 5 Chamber 2]] | |||
*[[Portal 2 Co-op Course 5 Chamber 8]] | |||
*[[Portal 2 Co-op Course 6 Chamber 2]] | |||
*[[Portal 2 Co-op Course 6 Chamber 7]] | |||
===Sixense MotionPack DLC=== | |||
*[[Portal 2 Sixense MotionPack DLC Test Chamber 7]] (introduced) | |||
*[[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]] | |||
*[[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]] | |||
*[[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]] | |||
*[[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]] | |||
==Trivia== | |||
*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened. | |||
*In Super Mario Galaxy, there is something that looks similar to, and has a similar function to, the Excursion Funnel from Portal 2. It has the same blue swirls and transparency. | |||
* In Portal, {{Spoiler|after GLaDOS' cores are detached}}, they are held up by what looks similar to an Excursion Funnel, however, it only holds the {{Spoiler|cores}} up and not the player. | |||
*{{Spoiler|There is a glitch where, when having no velocity (Being completely still) and crouching will allow the player to fly. Firing a portal or not holding the crouch key will stop it, and going in an excursion funnel again will Reset the glitch.}} | |||
==Gallery== | ==Gallery== | ||
{{Gallery | |||
File:Excursion_Funnel_Forward.png|An Excursion Funnel in the forward direction | |lines=3 | ||
File:Excursion_Funnel_Reverse.png|An Excursion Funnel in the reverse direction | |title=Excursion Funnel | ||
|height=150 | |||
|width=175 | |||
|File:Funnel Placeholder - GameInformer.png|The earliest promotional image with a [[Heavy Duty Super-Colliding Super Button|Super Button]] as placeholder | |||
|File:Excursion_Funnel_E3_Promo.png|The promotional image in the E3 Demo | |||
|File:Excursion_Funnel_Forward.png|An Excursion Funnel in the forward direction | |||
|File:Excursion_Funnel_Reverse.png|An Excursion Funnel in the reverse direction | |||
}} | |||
== Related achievements == | == Related achievements == | ||
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*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)] | *[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)] | ||
{{ | {{Portal2MechanicsNav}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Latest revision as of 18:52, 27 April 2023
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
The Excursion Funnel, also known as the Tractor Beam, is a game mechanic introduced in Portal 2. The mechanism creates a wide cylindrical beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing anything/anyone who enters to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing in, unless the Funnel is reversed, which is usually accomplished through the activation of a button.
Excursion Funnels can pass through portals and can cross vast distances, and can, therefore, be used to solve puzzles in which Funnels may not initially appear to be useful.
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as Gels. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel is deactivated, making funnels useful for coating large areas in a short amount of time.
Demonstration
Seen in
Portal 2 Single-Player campaign
- Portal 2 Chapter 8 Test Chamber 1 (introduced)
- Portal 2 Chapter 8 Test Chamber 2
- Portal 2 Chapter 8 Test Chamber 3
- Portal 2 Chapter 8 Test Chamber 4
- Portal 2 Chapter 8 Test Chamber 5
- Portal 2 Chapter 8 Test Chamber 6
- Portal 2 Chapter 8 Test Chamber 11
- Portal 2 Chapter 8 Test Chamber 12
- Portal 2 Chapter 8 Test Chamber 15
- Portal 2 Chapter 8 Test Chamber 16
- Portal 2 Chapter 9 Mash-up
- Portal 2 Chapter 9 Holmes Vs Moriarty
- Portal 2 Chapter 9 Morton's Fork
- Portal 2 Chapter 9 Finale
Portal 2 Multi-Player Campaign
- Portal 2 Co-op Course 4 Chamber 1 (introduced)
- Portal 2 Co-op Course 4 Chamber 2
- Portal 2 Co-op Course 4 Chamber 3
- Portal 2 Co-op Course 4 Chamber 4
- Portal 2 Co-op Course 4 Chamber 5
- Portal 2 Co-op Course 4 Chamber 6
- Portal 2 Co-op Course 4 Chamber 7
- Portal 2 Co-op Course 4 Chamber 8
- Portal 2 Co-op Course 4 Chamber 9
- Portal 2 Co-op Course 5 Chamber 2
- Portal 2 Co-op Course 5 Chamber 8
- Portal 2 Co-op Course 6 Chamber 2
- Portal 2 Co-op Course 6 Chamber 7
Sixense MotionPack DLC
- Portal 2 Sixense MotionPack DLC Test Chamber 7 (introduced)
- Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)
- Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)
- Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5
- Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6
Trivia
- When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.
- In Super Mario Galaxy, there is something that looks similar to, and has a similar function to, the Excursion Funnel from Portal 2. It has the same blue swirls and transparency.
- In Portal, after GLaDOS' cores are detached, they are held up by what looks similar to an Excursion Funnel, however, it only holds the cores up and not the player.
- There is a glitch where, when having no velocity (Being completely still) and crouching will allow the player to fly. Firing a portal or not holding the crouch key will stop it, and going in an excursion funnel again will Reset the glitch.
Gallery
Excursion Funnel | |||||||||
|
Related achievements
Portal 2
Tunnel of Funnel Master the Excursion Funnel |