Thinking with Time Machine: Difference between revisions
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== Plot == | == Plot == | ||
{{Spoiler|The story continues from the end of ''Portal 2'' where Chell successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field | {{Spoiler|The story continues from the end of ''Portal 2'' where Chell successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers. | ||
<!--this para is vague, will need a rewrite--> | <!--this para is vague, will need a rewrite--> |
Revision as of 05:12, 4 September 2014
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
Developer: |
SignHead Studio |
Engine: | |
Released: |
18 Apr 2014 |
Modes: |
Singleplayer |
Genre: |
First-person puzzle/platformer |
Requirements: |
Thinking with Time Machine is a Portal 2 modification featuring a new gameplay element known as the "Time Machine" which allows the player to record and play back their actions in the game world.
Plot
The story continues from the end of Portal 2 where Chell successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.
After completing a tutorial, the player runs across an unsolvable test, until you press a button and a record player falls out, followed by a Borealis hologram, which cracks a hole in the wall. You discover the two co-op Bots, saying that they shut down GLaDOS. They say they will keep tabs on Chell, and the new "Time Machine" device. GLaDOS tells you to go back in time, and the chamber opens.
You are then tasked with completing 9 highly challenging test chambers.
Mechanics
- "Time Machine" device
- Accurately recreates the player's actions. Activated by hitting the R (default) key, then the Q key to stop. The F key activates the mechanic and enable the Machine to start replicating the actions.
- Anti-gravity buttons
- These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to no training on how the buttons work.
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