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[[File:Panel.png|right|200px|thumb|Un panneau dans ''Portal 2''.]]
[[File:Panel.png|right|200px|thumb|Un panneau dans ''Portal 2''.]]
'''Panels''' are the fundamental building blocks of [[Aperture Science/fr|Aperture Science]] Test Chambers. Panels can be placed anywhere, and can be used to form walls, floors, ceilings or even [[Crusher]]s. Because the orientation, angle and height of Panels can be adjusted as needed, they can be reconfigured in order to create a near-infinite number of variations. Due to their range of uses and large number of possible permutations, Panels are an ideal choice for constructing test chambers, and allow those in charge to create new chambers with new obstacles and hazards on-the-fly.  
Les '''Panneaux''' sont les blocs de construction fondamentaux des Salles de Test d'[[Aperture Science/fr|Aperture Science]]. Les Panneaux peuvent être placés n'importe où et peuvent être utilisés pour former des murs, un sol, un plafond ou même des [[Crusher/fr|Écrabouilleurs]]. Comme l'orientation, l'angle et la hauteur des Panneaux peuvent être ajustés au besoin, ils peuvent être repositionnés de manière à créer des variations de façon quasi-infinie. Au vu de leur champ d'applications et de leur larges possibilités, les Panneaux sont un choix idéal pour construire des Salles de Test et leur permettre de se modifier de façon à créer une nouvelle Salle avec de nouveaux obstacles à la volée.
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== Overview ==
== Général ==
Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of [[Button]]s, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a [[Portal]] can be placed, or to provide a barrier to prevent the loss of critical items such as [[Weighted Storage Cube]]s. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during [[Co-op]], as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area.
Les Panneaux sont capables d'aider ou d'empêcher le joueur de compléter leur tâche en cours en fonction de leur positionnement. Les Panneaux dynamiques in test chambers are usually activated through the use of [[Button/fr|Bouton]]s, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a [[Portal]] can be placed, or to provide a barrier to prevent the loss of critical items such as [[Weighted Storage Cube]]s. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during [[Co-op]], as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area.


== Gallery ==
== Galerie ==
{{Gallery
{{Gallery
|lines = 3
|lines = 3
|height = 150
|height = 150
|width = 200
|width = 200
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|{{spoiler|[[Wheatley]] opening panels to help [[Chell]] escape from [[GLaDOS]]' tests.}}|spoiler1=yes
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|{{spoiler|[[Wheatley/fr|Wheatley]] ouvrant des Panneaux pour aider [[Chell/fr|Chell]] à s'échapper des tests.}}|spoiler1=yes
}}
}}




{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics/fr|Mécaniques]]
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