Wheatley voice lines: Difference between revisions

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*[[Media:Wheatley bw_a4_finale03_speech02.wav|"There we go. I wanted to talk to you for a moment, if I may."]]
*[[Media:Wheatley bw_a4_finale03_speech02.wav|"There we go. I wanted to talk to you for a moment, if I may."]]
*[[Media:Wheatley bw_a4_finale03_speech03.wav|"I'll be honest: The death traps have been a bit of a failure so far. For both of us. I think you'll agree. And you are getting very close to my lair."]]
*[[Media:Wheatley bw_a4_finale03_speech03.wav|"I'll be honest: The death traps have been a bit of a failure so far. For both of us. I think you'll agree. And you are getting very close to my lair."]]
*[[Media:Wheatley bw_a4_finale03_speech04.wav|"'Lair' - heh, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. A proper lair. Deadly lair."]]
*[[Media:Wheatley bw_a4_finale03_speech04.wav|"'Lair' - heh, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. It is a proper lair. Deadly lair."]]
*[[Media:Wheatley bw_a4_finale03_speech05.wav|"So I just wanted to give you the chance to kill yourself now. Before you get to the lair. Just, you know, jump into the masher there. Less a death trap and more a death option for you."]]
*[[Media:Wheatley bw_a4_finale03_speech05.wav|"And I just wanted to give you the chance to kill yourself now. Before you get to the lair. You can just jump into the masher, just there. Less a death trap, more a death option for you."]]
*[[Media:Wheatley bw_a4_finale03_speech06.wav|"Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way."]]
*[[Media:Wheatley bw_a4_finale03_speech06.wav|"Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way."]]
*[[Media:Wheatley bw_a4_finale03_speech07.wav|"So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there's a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated."]]
*[[Media:Wheatley bw_a4_finale03_speech07.wav|"So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there's a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated."]]

Revision as of 01:16, 30 December 2015

This is a complete list of Wheatley's voice lines from Portal 2. Additionally, a large number of extra voice lines were created for Team Fortress 2 for the Ap-Sap weapon.

Chapter 1: The Courtesy Call

Introduction

Before opening the door

Wake-up call

If the player waits too long or decides to press the "Say Apple" (jump) key

Container Ride

Test Chamber 02

Test Chambers 07-08

If player has not placed a portal on Wheatley's side of the room before he finishes the previous line:

If player has not crossed the placed portal to the other side before he finishes the "found portal gun" line:

Disengagement from Rail

If player has not picked up Wheatley by the time he finishes the previous line

Plug-in scene

Secret Panel

First Oracle Turret Appearance

Her Chamber

Entrance to GLaDOS's Ruined Chamber

Passing through GLaDOS's Ruined Chamber

Jump down the stairs

Breaker Room

The Re-activation of GLaDOS



Chapter 3: The Return

Test Chamber 09

Test Chamber 12

Chapter 4: The Surprise

Test Chamber 18

Test Chamber 21 (Escape)

If the player has not walked over to Wheatley yet

Chapter 5: The Escape

Turret Manufacturing

Flashlight tour

If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story

After passing the conveyor belt of turret debris after Wheatley finishes his story


If the player drops down to the area with Diversity Vents after Wheatley's second story


If the player jumps down before Wheatley leaves

Associated lines, unchecked:

Turret control center

If the player has not walked close to the window yet


If the player has not turned around

After Wheatley bashes the window using his face""

Wheatley Thinking

This speech can be interrupted by leaving the room, and resumed by returning without a turret

If player leaves before he gives the hint

As the player goes further back to the incinerator vent

Bringing back the Turret

If player left before Wheatley's hint:

If player did not leave before Wheatley's hint:

Played after both instances:

Post-Turret sabotage

Once you come through:

Bring your Daughter to Work Day

To the Neurotoxin Generator

Neurotoxin Generator

Intro

Upon passing functional turrets falling into disposal grinder:

Outside the Control room

After the player presses the button to open the door

The Hacking monologue

Sabotaging the Neurotoxin

Upon first hose cut

Upon fourth hose cut

Upon any other hose cut before the last one

Upon last hose cut


Tube Ride

GlaDOS' Lair

The Stalemate Resolution

Before plugging in
After plugging in
Press the Button!
Stalemate resolved

Wheatley in GLaDOS' body after Core Transfer

In the lift
Placing GLaDOS in a potato/The Fall

Chapter 8: The Itch

Frankenturrets

Wheatley's first test

Part 1
Part 2

Test Chamber 01

Test Chamber 02

Test Chamber 03

Test Chamber 04

Test Chamber 05

Test Chamber 06

Test Chamber 11

Test Chamber 12

Test Chamber 15

Test Chamber 16

Upon Smashing Monitors

The lines are used in this order:


Chapter 9: The Part Where...

The Mash-Up

(Test Chamber 17)

That Part

If player comes back

If player keeps moving

Holmes Vs. Moriarty

Test Chamber 75 [Defective Turret Trap]

Pre-Funnel Trap

Funnel Trap

Extra Funnel Trap Lines

Played if you exit the funnel and go back to the catwalks: First exit:

First re-entry:

Second exit:

Second re-entry

Third exit

Masher attempt

Turret room

Morton's Fork

The Catwalk

Finale

Before the Pipe breaks

Dialogue sequence 1

Dialogue sequence 2

Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.

After the Pipe Breaks

After getting hit by a bomb

After attaching the first core

Dialogue sequence 3

Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.

After attaching the second core

After attaching the third core

The Stalemate Resolution

The Final Trap/Space

Unused lines/alternate delivery

Chapter 1: The Courtesy Call

Introduction

Test Chambers 07-08

Her Chamber

Breaker Room
The Re-activation of GLaDOS


Chapter 3: The Return

Test Chamber 09

Chapter 4: The Surprise

Test Chamber 18

Test Chamber 21 (Escape)

Chapter 5: The Escape

Turret Manufacturing

Chapter 8: The Itch

Frankenturrets

Chapter 9: The Part Where...

Ap-Sap voice lines

Main article: Ap-Sap voice lines

Unsorted