Cubes: Difference between revisions

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(→‎Portal: Added a screenshot of Chell and a Cube and one of a Cube in a Pipe.)
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|File:Portal1 StorageCube.png|Weighted Storage Cube
|File:Portal1 StorageCube.png|alt1=Weighted Storage Cube|Weighted Storage Cube
|File:Portal Companion Cube.png|Weighted Companion Cube
|File:Portal Companion Cube.png|alt2=Weighted Companion Cube|Weighted Companion Cube
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber
|File:Portal Sphere.png|alt3=A spherical replacement seen in an advanced chamber|A spherical replacement seen in an advanced chamber
|File:Portal 1 floor button.png|A [[Heavy Duty Super-Colliding Super Button]]
|File:Portal 1 floor button.png|alt4=A [[Heavy Duty Super-Colliding Super Button]]|A [[Heavy Duty Super-Colliding Super Button]]
|File:Storage Cube in Pipe.png|alt5=A Weighted Storage Cube traveling in a pipe.|A Weighted Storage Cube traveling in a pipe.
|File:Chell and Weighted Storage Cube.jpg|alt6=Chell standing by a Weighted Storage Cube.|Chell standing by a Weighted Storage Cube.
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Revision as of 00:45, 9 July 2011

If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.
GLaDOS
Portal1 StorageCube.png

Cubes are common gameplay implements in both Portal and Portal 2.

Cubes

Weighted Storage Cube

Portal2 StorageCube.png

The Weighted Storage Cube was first introduced in Portal, and remains prevalent in Portal 2. In Portal 2, the blue ring turns yellow when placed upon a Heavy Duty Super-Colliding Super Button.

Weighted Companion Cube

Companion Cube.png
Main article: Weighted Companion Cube

The Weighted Companion Cube was first introduced in Portal, and remains prevalent in Portal 2. It functions in the same way as a regular Storage Cube, being differentiated only to help players to feel attached to the cube, and realize that they must keep the same cube throughout the entire chamber.

Edgeless Safety Cube

ESC.png

The Edgeless Safety Cube was introduced in Portal 2, and is used only in Co-op gameplay, however it also appears once in the single player campaign as garbage. The "cube" is really a sphere. However, it still retains the coloring scheme and patterns present in the designs of the other cubes.

Discouragement Redirection Cube

Portal2 ReflectionCube.png
Main article: Discouragement Redirection Cube

The Discouragement Redirection Cube was introduced in Portal 2. Its main purpose is to redirect the Thermal Discouragement Beam (a deadly laser) to other places or through portals if necessary.

Frankenturret

Portal2 MonsterTurret b.png
Main article: Turrets

Frankenturrets are bizarre Sentry Turret-Weighted Storage Cube hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.

Frankenturrets do not speak, and instead emitting incomprehensible chirping sounds. They act as the Chapter's replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.

Receptacles

Weighted Storage Cube Receptacle

Weighted Storage Cube Receptacle.png

Weighted Storage Cube Receptacle is a receptacle for the Weighted Storage Cube, introduced in Portal 2. The Storage Cube must be placed securely inside the receptacle in order for the player to proceed. Although its appearance is similar to the Heavy Duty Super-Colliding Super Button, it cannot be activated by the player or any other object being placed upon it.

Edgeless Safety Cube Receptacle

Edgeless Safety Cube Receptacle.png
Main article: Edgeless Safety Cube Receptacle

The Edgeless Safety Cube Receptacle is a receptacle for the Edgeless Safety Cube, introduced in Portal 2. The Cube must be placed securely inside the receptacle in order for the player to proceed.

The Edgeless Safety Cube and its receptacle only appear as gameplay implements in Co-op mode.

Related Achievements

Portal

Fratricide
Fratricide
Do whatever it takes to survive.

Portal 2

Drop Box
Drop Box
Place a cube on a button without touching the cube
Preservation of Mass
Preservation of Mass
Break the rules in Test Chamber 07
Schrodinger's Catch
Schrodinger's Catch
Catch a blue-painted box before it touches the ground
Iron Grip
Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
Party of Three
Party of Three
Find the hidden companion cube in co-op test chamber

Gallery

Portal

See also: Portal

Portal 2

See also: Portal 2