Aerial Faith Plate: Difference between revisions

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== Seen in ==


=== Portal 2 single-player chambers ===
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]] (introduced)
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]
*[[Portal 2 Chapter 3 Test Chamber 9|Chapter 3 - Test Chamber 09]]
*[[Portal 2 Chapter 3 Test Chamber 10|Chapter 3 - Test Chamber 10]]
*[[Portal 2 Chapter 3 Test Chamber 15|Chapter 3 - Test Chamber 15]]
*[[Portal 2 Chapter 4 Test Chamber 18|Chapter 4 - Test Chamber 18]]
*[[Portal 2 Chapter 4 Test Chamber 19|Chapter 4 - Test Chamber 19]]
*[[Portal 2 Chapter 5 Turret Control Center|Chapter 5 - Turret Control Center]] (used for [[Turret]]s and [[Defective Turret]]s)
*[[Portal 2 Chapter 5 GLaDOS' Lair|Chapter 5 - GLaDOS' Lair]]
*[[Portal 2 Chapter 8 Test Chamber 5|Chapter 8 - Test Chamber 05]]
*[[Portal 2 Chapter 8 Test Chamber 6|Chapter 8 - Test Chamber 06]]
*[[Portal 2 Chapter 8 Test Chamber 11|Chapter 8 - Test Chamber 11]]
*[[Portal 2 Chapter 9 Mash-up|Chapter 9 - Mash-up]]
*[[Portal 2 Chapter 9 Holmes Vs Moriarty|Chapter 9 - Holmes vs. Moriarty]]
=== Portal 2 co-op chambers ===
{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 18:44, 10 February 2022

An Aerial Faith Plate in Portal 2.
This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!
GLaDOS

The Aperture Science Aerial Faith Plate, commonly referred to as Faith Plates or launchpads, is a mechanism introduced in Portal 2. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with portals, and the Plate's ability to preserve the velocity of the user makes it an effective means of travel to far or otherwise inaccessible places.

Aerial Faith Plates can also launch any object that is placed on them. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion. There is one occasion in which an Aerial Faith Plate launches you sideways, during the final chapters of the game.

In Portal 2 - Education Version, the Aerial Faith Plate can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).

Demonstrations

Chamberlock Video

The Aerial Faith Plate as it appears in a Chamberlock informational video.

Gallery

Related Achievements

Portal 2

Pturretdactyl
Pturretdactyl
Use an Aerial Faith Plate to launch a turret

Seen in

Portal 2 single-player chambers

Portal 2 co-op chambers