Obtaining Portal 2 achievements
From the Portal Wiki
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You Monster Reunite with GLaDOS Difficulty: Story-related How to obtain: This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game. |
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Tater Tote Carry science forward Difficulty: Story-related How to obtain: Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement. |
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Vertically Unchallenged Master the Repulsion Gel Difficulty: Story-related How to obtain: This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6. |
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White Out Complete the first Conversion Gel test Difficulty: Story-related How to obtain: Complete the first Conversion Gel test. |
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Dual Pit Experiment Do the same test twice Difficulty: Story-related How to obtain: Complete Wheatley's very first test chamber twice. |
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Tunnel of Funnel Master the Excursion Funnel Difficulty: Story-related How to obtain: Complete Chapter 8 Test Chamber 15. |
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Lunacy That just happened Difficulty: Story-related How to obtain: Complete the Single-player campaign. |
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High Five Celebrate your cooperative calibration success Difficulty: Story-related How to obtain: Simply complete the calibration course in co-op to get this achievement. |
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Team Building Complete all test chambers in the Team Building co-op course Difficulty: Story-related How to obtain: Finish all 6 stages in course 1 of co-op mode. |
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Confidence Building Complete all test chambers in the Mass and Velocity co-op course Difficulty: Story-related How to obtain: Finish all 8 stages in course 2 of co-op mode. |
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Bridge Building Complete all test chambers in the Hard-Light Surfaces co-op course Difficulty: Story-related How to obtain: Finish all 8 stages in course 3 of co-op mode. |
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Obstacle Building Complete all test chambers in the Excursion Funnels co-op course Difficulty: Story-related How to obtain: Finish all 9 stages in course 4 of co-op mode. |
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You Saved Science Complete all test chambers in all courses of co-op Difficulty: Story-related How to obtain: Complete the Co-op campaign. |
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Good Listener Take GLaDOS' escape advice Difficulty: Easy How to obtain: As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it. |
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No Hard Feelings Save a turret from redemption Difficulty: Easy How to obtain: During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up. |
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Portrait of a Lady Find a hidden portrait Difficulty: Easy How to obtain: Immediately after Enrichment Sphere 4 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait. |
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Pit Boss Show that pit who's boss Difficulty: Easy How to obtain: At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says. |
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Rock Portal Scissors Win 3 co-op games of rock-paper-scissors in a row Difficulty: Easy How to obtain: After unlocking the Rock Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you get the achievement. |
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Narbacular Drop Place a portal under your co-op partner while they are gesturing Difficulty: Easy How to obtain: Self-explanatory. |
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Gesticul-8 Perform all 8 gestures of your own volition in co-op Difficulty: Easy How to obtain: Once you get all the gestures, just perform them. |
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Friends List With Benefits While playing co-op, hug 3 different people on your friends list Difficulty: Easy How to obtain: Self-explanatory. |
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Final Transmission Find the hidden signal in one of the Rat Man's dens Difficulty: Medium How to obtain: When at the switch near the exit of Chapter 2 Test Chamber 6, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement. This achievement is a direct follow-up to the Transmission Received achievement from the first game. |
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Door Prize Examine all the vitrified test chamber doors Difficulty: Medium How to obtain: There are two sets of three vitrified doors in Chapter 6. The first set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The second set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors. |
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Schrodinger's Catch Catch a blue-painted box before it touches the ground Difficulty: Medium How to obtain: On Chapter 6, Enrichment Sphere 3 save the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement. |
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Overclocker Complete Test Chamber 10 in 70 seconds Difficulty: Hard How to obtain: Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one. You can do this in Challenge Mode for easy restarts (and to be on the leaderboard), or use changelevel sp_a2_ricochet. The achievement's timer starts as soon as you enter the test chamber, not the moment the map loads.
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Smash TV Break 11 test chamber monitors Difficulty: Hard How to obtain: In these test chambers in chapter 8, Wheatley's TV monitors are able to be smashed in the following ways:
There is still one more monitor in the penultimate map Morton's Fork, but it does not count as one in this achievement. You have to destroy all the 11 monitors above to unlock the achievement. While Wheatley is informing you of your death option, place one portal underneath the Pneumatic Diversity Vent where the bombs come out. Put the other portal on the wall to your left facing Wheatley's TV. When you press the button, the bombs should fly through and destroy the TV, causing Wheatley to immediately stop talking ("All right, I'll take that as a no, then.") and leave. |
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Portal Conservation Society Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements Difficulty: Hard How to obtain: This achievement takes place on Portal 2 Co-op Course 3 Chamber 3, and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area. To reset, use changelevel mp_coop_catapult_wall_intro.
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