Gels: Difference between revisions
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[[File:Bounce.png|right|135px|Don't get covered by the gel.]] | [[File:Bounce.png|right|135px|Don't get covered by the gel.]] | ||
{{Quotation|'''Cave Johnson'''|We haven't entirely nailed down what element it is yet, but I'll tell you this: It's a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}} | {{Quotation|'''Cave Johnson'''|We haven't entirely nailed down what element it is yet, but I'll tell you this: It's a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}} | ||
'''Gels''' are a gameplay [[Mechanics|mechanic]] introduced in ''[[Portal 2]]''. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects. | '''Gels''' are a gameplay [[Mechanics|mechanic]] officially introduced in ''[[Portal 2]]''. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects. | ||
== Gels == | == Gels == | ||
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=== Water === | === Water === | ||
While not technically a gel, water washes off other gels from surfaces and objects. It has no special properties in regards to gameplay, and does not stick to surfaces. | While not technically a gel, water washes off other gels from surfaces and objects. It has no special properties in regards to gameplay, and does not stick to surfaces. | ||
=== Slime === | |||
Slime or Sewage was found only in Portal during Chell's escape, and is not always considered a gel due to the fact it has no emitter, is not used to solve chambers, and the player cannot "paint" with it like with the official gels introduced in Portal 2. Regardless, it does have some properties similar to some gels in Portal 2, such as the slippery effect of running on Propulsion gel and an adhesion effect that keeps the player stuck on the ground. | |||
== Related achievements == | == Related achievements == | ||