Weighted Companion Cube: Difference between revisions

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(Added the theory for the cube.)
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* Players who pre-purchased ''Portal 2'' through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for ''[[Team Fortress 2]]''. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.
* Players who pre-purchased ''Portal 2'' through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for ''[[Team Fortress 2]]''. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.
==Theory==
*It is going around that the companion cubes are stuffed full of HUMANS. There is a LOT of proof for this theory.
1.The companion cube NEVER goes anywhere near the emancipation grill. Why? Because, as GLaDOS and The Announcer say, the the emancipation grill emancipates UNNATURAL ITEMS. Humans are NATURAL ITEMS, so the companion cube's outside would emancipate, with the dead humans falling out of it.
2.The way GLaDOS talks about the companion cube is the same way she talks about humans. She uses only the words "useless" and "worthless" to describe both the cube and humans.
3.GLaDOS is a VERY untrustworthy source of information. {{Spoiler text|She lied about the cake in Portal. She lied about the last level in Portal 2.}} So when she says that the cube "cannot talk" and "if it did, it should not be listened to." According to what she's done so far, we should assume the OPPOSITE is most likely true, that the cube "can talk" and "should be listened to." The two exceptions for this we can find is when she says, "They are sentient, of course, we just have lots of them," and when she says, "I think that one was about to say, 'I love you.'" Which would refer to what she said earlier technically as much of a {{Spoiler text|lie as the cake.}} But she's really taunting Chell with the truth, making Chell think she's lying while she's not. In fact, in the web comic "Lab Rat," the opposite IS true. The companion cube gives him very good advice, and when Rattman takes his pills, he almost dies without the cube's help. Also, in game on one of the walls in his den, he has written, "The companion cube CAN talk. I'm not hallucinating, YOU ARE," and has put the cube over the faces of his fellow Aperture employees, even on Cave Johnson's face., with the words R.I.P. under them.
4.The achievement you earn when you {{Spoiler text|euthanize the cube is called "Fratricide,"}} which means to kill your friends/family. This would most likely be referring to your co-workers and fellow test subjects.
*But this just a theory. [[User:WouldYouLikeSomeLie243|WouldYouLikeSomeLie243]] ([[User talk:WouldYouLikeSomeLie243|talk]]) 15:44, 26 July 2013 (UTC)


== See Also ==
== See Also ==

Revision as of 15:44, 26 July 2013

The Weighted Companion Cube as it appears in Portal 2
The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.
GLaDOS

The Weighted Companion Cube (often referred to as the Companion Cube) is a recurring object in the Portal universe. It appears almost identical to the Weighted Storage Cube but with a pink heart replacing the Aperture Science logo.

In Portal, the Companion Cube was given to Chell in order to aid her in completing Test Chamber 17. In order to progress through the exit at the end of the chamber, the cube was dropped into the incinerator to be "euthanized". GLaDOS used this moment to taunt Chell during their confrontation. However, the Companion Cube can be seen prior to the end credits next to the Cake, suggesting that it survived.

The Companion Cube makes a prominent appearance in the Portal 2: Lab Rat comic, in which it speaks with protagonist Doug Rattmann. This appears to reference Portal, in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be disregarded.

In Portal 2, GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in Test Chamber 7. It is at this point that GLaDOS claims that the Cubes are in fact sentient, which suggests that they possess some level or rudimentary intelligence similarly to Turrets. The Cube also makes an appearance in the Co-op campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from Portal. Valve said that it's the exact same cube the player euthanized in the first Portal, that is given back to the her [1] .
The Companion Cube in Portal 2 hums an excerpt of Cara Mia, which can be heard when it is nearby.

Related Achievements

Portal

Fratricide
Fratricide
Do whatever it takes to survive.

Portal 2

Party of Three
Party of Three
Find the hidden companion cube in co-op test chamber
Preservation of Mass
Preservation of Mass
Break the rules in Test Chamber 07

Gallery

Trivia

  • Players who pre-purchased Portal 2 through Steam received the Companion Cube Pin item, a pin item depicting the Companion Cube within a portal, for Team Fortress 2. Players who played all games in the Potato Sack Pack were awarded the Resurrection Associate Pin, which shares the same model.
    • Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.

Theory

  • It is going around that the companion cubes are stuffed full of HUMANS. There is a LOT of proof for this theory.

1.The companion cube NEVER goes anywhere near the emancipation grill. Why? Because, as GLaDOS and The Announcer say, the the emancipation grill emancipates UNNATURAL ITEMS. Humans are NATURAL ITEMS, so the companion cube's outside would emancipate, with the dead humans falling out of it. 2.The way GLaDOS talks about the companion cube is the same way she talks about humans. She uses only the words "useless" and "worthless" to describe both the cube and humans. 3.GLaDOS is a VERY untrustworthy source of information. She lied about the cake in Portal. She lied about the last level in Portal 2. So when she says that the cube "cannot talk" and "if it did, it should not be listened to." According to what she's done so far, we should assume the OPPOSITE is most likely true, that the cube "can talk" and "should be listened to." The two exceptions for this we can find is when she says, "They are sentient, of course, we just have lots of them," and when she says, "I think that one was about to say, 'I love you.'" Which would refer to what she said earlier technically as much of a lie as the cake. But she's really taunting Chell with the truth, making Chell think she's lying while she's not. In fact, in the web comic "Lab Rat," the opposite IS true. The companion cube gives him very good advice, and when Rattman takes his pills, he almost dies without the cube's help. Also, in game on one of the walls in his den, he has written, "The companion cube CAN talk. I'm not hallucinating, YOU ARE," and has put the cube over the faces of his fellow Aperture employees, even on Cave Johnson's face., with the words R.I.P. under them. 4.The achievement you earn when you euthanize the cube is called "Fratricide," which means to kill your friends/family. This would most likely be referring to your co-workers and fellow test subjects.

See Also

References