User:Traen

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Revision as of 10:36, 22 December 2011 by Cartoonmaster (talk | contribs) (Took out duplicate lines relating to the wake-up call under "unsorted" because I forgot to when I was adding them in from my draft)
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This is a complete list of Wheatley's voice lines from Portal 2.

Chapter 1: The Courtesy Call

Introduction

Before opening the door

Wake-up call

Container Ride


Test Chamber 02

Test Chambers 07-08

If player has not placed a portal on Wheatley's side of the room before he finishes the previous line:

If player has not crossed the placed portal to the other side before he finishes the "found portal gun" line:

Disengagement from Rail

If player has not picked up Wheatley by the time he finishes the previous line

Plug-in scene

Secret Panel

First Oracle Turret Appearance

Her Chamber

Entrance to GLaDOS's Ruined Chamber

Passing through GLaDOS's Ruined Chamber

Jump down the stairs

Breaker Room

The Re-activation of GLaDOS



Chapter 3: The Return

Test Chamber 09

Chapter 4: The Surprise

Test Chamber 18

Test Chamber 21 (Escape)

Chapter 5: The Escape

Turret Manufacturing

Flashlight tour


Associated lines, unchecked:





Turret control center

It's deciding which turrets to keep and which to toss. And it's using that MASTER turret as a template! If we pull out the template turret, it'll shut down the whole production line."

Wheatley Thinking

This speech can be interrupted by leaving the room

If player leaves before he gives the hint

Bringing back the Turret

If player left before Wheatley's hint:

If player did not leave before Wheatley's hint:

Played after both instances:

Post-Turret sabotage

Once you come through:

Bring your Daughter to Work Day

Neurotoxin Generator

Intro

Outside the Control room

The Hacking monologue

Tube Ride

GlaDOS' Lair

The Stalemate Resolution

Before plugging in

After plugging in

Press the Button!

Stalemate resolved

WheatDOS

In the lift

Placing GLaDOS in a potato/The Fall



Chapter 8: The Itch

Frankenturrets

Wheatley's first test

Part 1
Part 2

Test Chamber 01

Test Chamber 02

Test Chamber 03

Test Chamber 04

Test Chamber 05

Test Chamber 06

Test Chamber 11

Test Chamber 12

Test Chamber 15

Test Chamber 16

Upon Smashing Monitors

The lines are used in this order:


Chapter 9: The Part Where...

The Mash-Up

(Test Chamber 17)

That Part

If player comes back

If player keeps moving

Holmes Vs. Moriarty

The Turret Trap

Pre-Funnel Trap

Funnel Trap

Extra Funnel Trap Lines

Played if you exit the funnel and go back to the catwalks: First exit:

First re-entry:

Second exit:

Second re-entry

Third exit

Masher attempt

Turret room

Morton's Fork

The Catwalk

Finale

Before the Pipe breaks

After the Pipe Breaks

After getting hit by a bomb

After attaching the first core

After attaching the second core

After attaching the third core

The Stalemate Resolution

The Final Trap/Space



Unused lines/alternate delivery

Chapter 1: The Courtesy Call

Introduction

Test Chambers 07-08

Her Chamber

Jump down the stairs
Breaker Room
The Re-activation of GLaDOS


Chapter 3: The Return

Test Chamber 09

Chapter 4: The Surprise

Test Chamber 18

Chapter 5: The Escape

Turret Manufacturing


Chapter 8: The Itch

Frankenturrets

Chapter 9: The Part Where...

Finale


Idk where these go



Unsorted