Chell: Difference between revisions
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== Portal 2 == | == Portal 2 == | ||
''Portal 2'' is the official continuation of Chell's story. Set in a distant future, she awakens to a rather decaying room, with the frantic sounds of someone pleading outside the room she's in. From here, the player is introduced to a loose personality core, named [[Wheatley]]. He begins to explain that he was put in charge to look over those set in stasis in the cryo-chambers, but he had forgotten to check up on the test subjects. This is drawn from the comic, ''Lab Rat'', where all the cryo-chambers but Chell's was offline, meaning everyone was dead. Panicking, he takes control of the room and begins to move it out of that area of the facility in hopes to avoid the imminent explosion announced by the intercom. Moments later, he rams the room into a different section of the facility, launching the player inside. | ''Portal 2'' is the official continuation of Chell's story. Set in a distant future, she awakens to a rather decaying room, with the frantic sounds of someone pleading outside the room she's in. {{spoiler text|From here, the player is introduced to a loose personality core, named [[Wheatley]]. He begins to explain that he was put in charge to look over those set in stasis in the cryo-chambers, but he had forgotten to check up on the test subjects. This is drawn from the comic, ''Lab Rat'', where all the cryo-chambers but Chell's was offline, meaning everyone was dead. Panicking, he takes control of the room and begins to move it out of that area of the facility in hopes to avoid the imminent explosion announced by the intercom. Moments later, he rams the room into a different section of the facility, launching the player inside.}} | ||
The player finds themself back inside the testing facilities of Aperture Laboratories, where the player must navigate their way around to find a way out of the facility, {{spoiler text|until they're confronted with the remains of GLaDOS. Wheatley attempts to find a way out by leading the player to a large chamber of switches, attempting to find the one that unlocks the escape pod out of the facility. This causes the unfortunate revival of GLaDOS, who takes the player back to the testing chambers once more, built under GLaDOS' own mechanical hand. The player will be subjected to even more tests this time around, involving new mechanics such as [[Aerial Faith Plate]]s and [[Thermal Discouragement Beam]]s. During the testing, GLaDOS will constantly taunt and torment the player with words and even affecting the testing environment.}} | The player finds themself back inside the testing facilities of Aperture Laboratories, where the player must navigate their way around to find a way out of the facility, {{spoiler text|until they're confronted with the remains of GLaDOS. Wheatley attempts to find a way out by leading the player to a large chamber of switches, attempting to find the one that unlocks the escape pod out of the facility. This causes the unfortunate revival of GLaDOS, who takes the player back to the testing chambers once more, built under GLaDOS' own mechanical hand. The player will be subjected to even more tests this time around, involving new mechanics such as [[Aerial Faith Plate]]s and [[Thermal Discouragement Beam]]s. During the testing, GLaDOS will constantly taunt and torment the player with words and even affecting the testing environment.}} | ||
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{{spoiler text|Nearing the end of the older facility, the player will reunite with GLaDOS and learn of the story of Cave and Caroline, and the possibility that Caroline was merged into machine, namely GLaDOS. From here, GLaDOS becomes more willing to work with the player and helps them through the rest of the story. When the player guides Chell back to the modern Aperture Laboratories, they find it in a wreck under Wheatley's command, along with the core overheating and creating the possibility of a massive explosion, destroying the entire laboratory. The player will have to navigate Wheatley's increasingly demanding testing demands while trying to find a way to his chambers and stop him from destroying the facility. After defeating Wheatley and reuniting GLaDOS with her mainframe, the player will see [[Atlas]] and [[P-body]] looking over Chell. GLaDOS will explain how discovering Caroline changed a few things about her, then promptly deletes Caroline's memories from her memory banks. After much contemplation, she decides Chell isn't worth the trouble and sets them free on the elevator to the surface. Chell will find herself on the surface moments later, amidst a field of wheat, free at last.}} | {{spoiler text|Nearing the end of the older facility, the player will reunite with GLaDOS and learn of the story of Cave and Caroline, and the possibility that Caroline was merged into machine, namely GLaDOS. From here, GLaDOS becomes more willing to work with the player and helps them through the rest of the story. When the player guides Chell back to the modern Aperture Laboratories, they find it in a wreck under Wheatley's command, along with the core overheating and creating the possibility of a massive explosion, destroying the entire laboratory. The player will have to navigate Wheatley's increasingly demanding testing demands while trying to find a way to his chambers and stop him from destroying the facility. After defeating Wheatley and reuniting GLaDOS with her mainframe, the player will see [[Atlas]] and [[P-body]] looking over Chell. GLaDOS will explain how discovering Caroline changed a few things about her, then promptly deletes Caroline's memories from her memory banks. After much contemplation, she decides Chell isn't worth the trouble and sets them free on the elevator to the surface. Chell will find herself on the surface moments later, amidst a field of wheat, free at last.}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||