Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Puzzle Creator: Difference between revisions

From the Portal Wiki
VRadExe (talk | contribs)
Add debug keys I discovered by accident
VRadExe (talk | contribs)
Modifications: Add the funny placement error patch that's been circulated around the community a bit
 
Line 266: Line 266:
=== BEEmod ===
=== BEEmod ===


'''BEEmod''' is a well-known Puzzlemaker mod which adds additional content to the editor. The latest version of the mod is version 2.4, which uses a standalone app to configure the item palette and other options not available within the Puzzle Creator itself. Some of BEE2.4's features include additional items such as [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]], styles such as Portal 1 and Overgrown, and a large selection of music from various Portal games and mods. BEE2.4 can be downloaded from its [https://github.com/BEEmod/BEE2.4 GitHub page].
'''BEEmod''' is a well-known Puzzlemaker mod which adds additional content to the editor. The latest major version of the mod is version 2.4, which uses a standalone app to configure the item palette and other options not available within the Puzzle Creator itself. Some of BEE2.4's features include additional items such as [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]], styles such as Portal 1 and Overgrown, and a large selection of music from various Portal games and mods. BEE2.4 can be downloaded from its [https://github.com/BEEmod/BEE2.4 GitHub page].
 
=== Disable placement error check ===
 
Using a hex editor, it is possible to disable the check for if items are in invalid locations, allowing the map to be built anyway. To do this on Windows, open <code>Portal 2/portal2/bin/client.dll</code> in a hex editor, search for the byte sequence <code>8b 5d f8 8b 7d ec c6 45 ff 00</code> and replace <code>00</code> with <code>01</code>. Equivalent patches for macOS and Linux are not currently known, but could be created in theory.
 
When using the patch, items will still display placement error visuals, but this will no longer prevent the map from compiling. Use this with caution, as certain item placements may lead to game crashes or compiler errors. Also note that some invalid placements still are not possible with this patch - items which embed into walls will force their embed space to be filled regardless of how it appears in the editor, resizeable items like glass may disappear in certain placements, and items like observation rooms and cube droppers will still not rotate to attach to invalid surfaces.


== Gallery ==
== Gallery ==