Portals: Difference between revisions

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[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]
{{Main Page layout
{{Quotation|'''GLaDOS'''|Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}


'''Portals''' are the primary gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals can only be placed on white, flat surfaces by an [[Aperture Science Handheld Portal Device]] (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.
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== Overview ==
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Portals in a pair act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.
| box1-index-title = Index
  | box1-index-image1  = [[File:Main page button Trading.png|link=Trading|x100px]]
  | box1-index-article1 = Trading
  | box1-index-article1title = Trading


Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.
  | box1-index-image2  = [[File:Main page button Hats+Miscs.png|link=Cosmetic items|x100px]]
  | box1-index-article2 = Cosmetic items
  | box1-index-article2title = Cosmetics


In ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]'', protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In ''Portal 2''<nowiki>'</nowiki>s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and dark blue (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.
  | box1-index-image3  = [[File:Main page button Weapons.png|link=Weapons|125px]]
  | box1-index-article3 = Weapons
  | box1-index-article3title = Weapons


=== Pre-release designs ===
  | box1-index-image4  = [[File:Main page button Crafting.png|link=Crafting|x100px]]
The portals have had several changes in design before the final release of ''Portal'' in October 10, 2007, as evident in some trailers and screenshots.<ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Even Earlier development screenshots from ''Portal'' revealed that the original colors for the portals were light blue (primary-fire) and dark blue (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]'s secondary-fire in ''Portal 2''. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in ''[[Narbacular Drop]]''.
  | box1-index-article4 = Crafting
  | box1-index-article4title = Crafting


== Gameplay bugs ==
  | box1-index-image5  = [[File:Main page button Game Modes.png|link=List of game modes|125px]]
* '''Portal boosting''': A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals ''pushing'' the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).
  | box1-index-article5 = List of game modes
  | box1-index-article5title = Game modes


== Gallery ==
  | box1-index-image6  = [[File:Main page button Mechanics.png|link=Mechanics|125px]]
=== Portal colors ===
  | box1-index-article6 = Mechanics
{{Gallery
  | box1-index-article6title = Mechanics
|lines = 1
 
|height = 178|width=200
  | box1-index-col1 = <!--
|title = [[Chell]]'s portals
      -->[[Achievements]]<!-- // Popular topics
|File:Chell_lmb_portal.png|alt1=C|Primary-fire portal
      --><br />[[Team Fortress 2 Beta]]<!--
|File:Chell_rmb_portal.png|alt2=C|Secondary-fire portal
      --><br />[[Strategy]]<!--
|File:Chell_both_portal.png|alt3=C|Both portals
      --><br />[[RED]]<!--
}}
      --><br />[[BLU]]<!--
{{Gallery
      --><br />[[List of maps]]<!--
|lines = 1
      --><br />[[Administrator]]<!--
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      --><br />[[Bots]]
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|title = [[Atlas]]' portals
  | box1-index-col3 = <!--
|File:Atlas_lmb_portal.png|alt1=A|Primary-fire portal
      -->[[Mann vs. Machine]]<!-- // Popular topics
|File:Atlas_rmb_portal.png|alt2=A|Secondary-fire portal
      --><br />[[Item drop system]]<!--
|File:Atlas_both_portal.png|alt3=A|Both portals
      --><br />[[Scripting]]<!--
}}
      --><br />[[Critical hits]]<!--
{{Gallery
      --><br />[[Taunts]]<!--
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      --><br />[[Classes]]<!--
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      --><br />[[Movies]]
|title = [[P-Body]]'s portals
 
|File:P-body_lmb_portal.png|alt1=P|Primary-fire portal
 
|File:P-body_rmb_portal.png|alt2=P|Secondary-fire portal
| box2-fa-title = Featured article
|File:P-body_both_portal.png|alt3=P|Both portals
 
}}
  | box2-fa-links = <!-- // Note: only translate the displayed text of these links, do not change the links themselves.
=== Pre-release designs ===
    -->[[{{FeaturedArticle|type=name}}|'''''Continue reading''''']]{{n}}<!--
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    -->[[Team Fortress Wiki:Featured articles|Featured article project]]{{n}}<!--
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| box-updatefeed-title = The [[Mann vs. Machine (update)|Mann vs. Machine]] Feed
|title = [[Chell]]'s portals
  | box-updatefeed-day1 = Day 1
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.
  | box-updatefeed-day2 = Day 2
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.
  | box-updatefeed-day3 = Day 3
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire 'vine' portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.
  | box-updatefeed-day4 = Day 4
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the 'vine' portal rifts..
  | box-updatefeed-day5 = Day 5
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the "swirl" portals, now bearing a proper oval shape.
 
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the 'swirl' portals.
| box3-updates-title = Latest updates
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  | box3-updates-type = none <!-- Uses {{Latest item}} - switch between "banner" and "text" -->
 
  | box3-updates-text-latestpatch-beta = Latest [[Team Fortress 2 Beta|beta]] patch:
  | box3-updates-text-latestpatch = Latest patch
  | box3-updates-text-latestblog  = Latest blog post
 
| box4-dyk-title = Did you know…
 
  | box4-dyk-links = <!-- // Note: only translate the displayed text of these links, do not change the links themselves.
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== References ==
| box6-vwn-title = Valve Wiki Network
<references/>


{{MechanicsNav}}
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[[Category:Mechanics]]

Revision as of 02:33, 7 July 2018

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Index
Portal
Portal
Portal: Still Alive
Portal 2
Portal 2: Lab Rat
Aperture Science
Achievements
Items
Voice lines
Mechanics
Test Chambers
Cubes
Turrets
Handheld Portal Device
Material Emancipation Grill
High Energy Pellet
Gels
Portals
Characters
Chell
GLaDOS
Cave Johnson
Wheatley
Atlas
P-body
Caroline
Hoopy the Hoop
Featured article — GLaDOS
GLaDOS is the central core designed to control, guide, and oversee the Aperture Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the Central AI Chamber.
GLaDOS
Continue readingFeatured article projectPreviously featured
  
Did you know…
  • ...that GLaDOS', Turrets' and Caroline's voice actor, Ellen McLain, also voices the Administrator in Team Fortress 2 and the Overwatch in the Half-Life 2 series?
  • ...that GLaDOS stands for Genetic Lifeform and Disk Operating System?
  • ...that Ellen McLain is also an opera singer and sang the Turret Opera?
  • ...that Valve employee Richard Lord was the original, placeholder voice for Wheatley?
  • ...that Portal 2 originally wasn't going to have portals?
  • ...that there were plans for "sticky gel" in Portal 2?
  • ...that both Portal and Portal 2 derived many of their ideas from prototypes made by Digipen students?
  • ...that the cake in Portal is a Black Forest cake that project lead Kim Swift chose at a nearby bakery?
Add a factMore "Did you know"Previously featured
Team Fortress Wiki
Portal Wiki Statistics: 2,865 articles–19,698 uploaded images & media–4,960 registered users–7,982,810 edits since April 20, 2011