Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Story: Difference between revisions

From the Portal Wiki
Tturbo (talk | contribs)
m Co-op: added names :S
Will do more in a bit
Line 4: Line 4:
In the games you play [[Chell]], a young women stuck in an [[Aperture Science]] complex forced by the Artificial Intelligence [[GLaDOS]] to solve tests in specialy designed [[Test Chamber|chambers]] using for solving them the [[Handheld Portal Device]].
In the games you play [[Chell]], a young women stuck in an [[Aperture Science]] complex forced by the Artificial Intelligence [[GLaDOS]] to solve tests in specialy designed [[Test Chamber|chambers]] using for solving them the [[Handheld Portal Device]].


== Portal & Portal: Still Alive ==
== Portal ==
{{main|Portal|Portal: Still Alive}}
{{main|Portal}}
 
''Portal'' and ''Portal: Still Alive'' have exactly the same story, Portal: Still Alive being the port of the original game on Xbox 360 Live Arcade, with only new advanced chambers imported from Portal: The Flash version (nothing story related).


The scenario of these games can be divided in two main acts, the first act in which Chell tries to solve test chambers and a second act where she escapes the testing area and tries to reach GLaDOS.
The scenario of these games can be divided in two main acts, the first act in which Chell tries to solve test chambers and a second act where she escapes the testing area and tries to reach GLaDOS.
Line 13: Line 11:
=== Act 1: The test chambers ===
=== Act 1: The test chambers ===
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}
In this act, Chell tries to solve 19 test chambers of increasing complexity and difficulty while GlaDOS watches and comments on her actions. The incentive for going through these chamber is the promise of a [[Cake]] at the end of the tests.
The game begins with the player awakening in a [[Relaxation Vault]] where they are briefed by an unseen voice, [[GLaDOS]], before being released through a portal. The player is introduced to the testing process and mechanics cumlinating in the procurement of the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of 'science'. Hidden dens are found along the way, containing scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS. Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. When Chell is no longer of any use to GLaDOS, GLaDOS attempts to kill her by lowering her into a fire. Escaping her fiery fate using the the Handheld Portal Device, Chell makes her way through the facility via maintenance shafts.
 
<!--I don't think the actual test chamber mechanics are relevant to the story. Those new objects include the [[Heavy Duty Super-Colliding Super Button]], the [[Cube#Weighted Storage Cube|Weighted Storage Cube]] (and later the [[Cube#Weighted Companion Cube|Weighted Companion Cube]]), the [[Vital Apparatus Vent]], the [[Material Emancipation Grill]], the [[Victory Lift]], the [[High Energy Pellet]] and the [[Unstationary Scaffold]]. -->
In the really beginning of the game Chell wakes up in the [[Relaxation Vault]] where an automatic message gives her a welcoming speech, then an orange portal opens and the tests begin. Chell starts without the ability to place [[portals]] then finds the Portal Gun allowing her to place only one blue portal before finaly getting the Dual handheld Portal Gun allowing her to place the two portals, blue and orange, where ever she wants (and can).
Apart from this progression in portaling ability, each chamber progresses in complexity by adding a little mecanics or a new object that changes a bit the way to apprehend the chamber's environement.
<!---Not sure of the order of appearance here --->Those new objects include the [[Heavy Duty Super-Colliding Super Button]], the [[Cube#Weighted Storage Cube|Weighted Storage Cube]] (and later the [[Cube#Weighted Companion Cube|Weighted Companion Cube]]), the [[Vital Apparatus Vent]], the [[Material Emancipation Grill]], the [[Victory Lift]], the [[High Energy Pellet]] and the [[Unstationary Scaffold]].
 
As the story progresses some special alcoves are found, presumably where [[Doug Rattmann]] was in hiding, with tags written on the walls with black chalk saying "The Cake is a Lie" (which became a meme afterward). This imnpression is made stronger by certain comment from GLaDOS that seems to point at a lie (for instance: [[Media:GLaDOS 14_part1_entry-2.wav|"The Enrichment Center is required to remind you that you will be baked [garbled] cake."]]).
 
When Chell reaches the end of test chamber 19, while on a Scaffold, GLaDOS reveals that the Scaffold is going into a furnace. Using the Portal Gun, you manage to escape from the fire, disorenting GLaDOS and starting you run in the corridors of Aperture Laboritories.


=== Act 2: The escape ===
=== Act 2: The escape ===
Line 29: Line 20:


She activates a rocket launching turret that allows you, by redirecting missiles to detach the remaining cores off of GLaDOS and throw them in the incinerator too, detroying and killing her, and freeing you from the complex. You open your eyes after a white screen, in the middle of metalic pieces (with [[Hoopy the Hoop]] rolling), then a robot grabs you and pull you back, finishing the game.
She activates a rocket launching turret that allows you, by redirecting missiles to detach the remaining cores off of GLaDOS and throw them in the incinerator too, detroying and killing her, and freeing you from the complex. You open your eyes after a white screen, in the middle of metalic pieces (with [[Hoopy the Hoop]] rolling), then a robot grabs you and pull you back, finishing the game.
== Portal: Still Alive ==
{{main|Portal: Still Alive}}
''Portal: Still Alive'' is a Xbox 360 Live Arcade port of ''Portal'', containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]].


== Portal 2 ==
== Portal 2 ==
Line 58: Line 53:
==== Course 4: Excursion Funnels ====
==== Course 4: Excursion Funnels ====
==== Course 5: Mobility Gels ====
==== Course 5: Mobility Gels ====
== See Also ==
* [[Portal]]
* [[Portal: Still Alive]]
* [[Portal 2]]


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Spoiler]]
[[Category:Spoiler]]