Gels/pl: Difference between revisions

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'''Slime''' or '''Sewage''' was found only in ''[[Portal]]'' during [[Chell]]'s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot "paint" with it like with the official gels introduced in ''Portal 2''. Regardless, it does have some properties similar to some gels in ''Portal 2'', such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.
'''Slime''' or '''Sewage''' was found only in ''[[Portal]]'' during [[Chell]]'s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot "paint" with it like with the official gels introduced in ''Portal 2''. Regardless, it does have some properties similar to some gels in ''Portal 2'', such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.


== Unused gels ==
== Nieużywane żele ==
=== Adhesion Gel ===
=== Żel przyczepny ===
{{main|Adhesion Gel}}
{{main|Adhesion Gel}}
Fioletowy "kleisty" lub "przyczepny" żel został znaleziony w nieużywanych rzeczach w Portal 2. Okazuje się, że fioletowy żel początkowo miał zachowywać się jak niebieski w grze: The Power of Paint,w której głównie występują żele z gry Portal 2. Żel przyczepny byłby w grze wraz z odpychającym, napędowym i żelem konwersji, lecz niektórzy testerzy gier byli zbyt zdezorientowany, kiedy musieli myśleć o portalach podczas chodzenia po ścianach i sufitach, więc skończyło się na usunięciu żelu zanim gra została wydana.


The purple "sticky" or "adhesion" gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2's gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.
=== Żel odbijający ===
 
=== Reflection Gel ===
{{main|Reflection Gel}}
{{main|Reflection Gel}}
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].
Jasno-szary żel jest także jednym z nieużywanych żeli w grze Portal 2. Pozwala on na odbicie promienia zniechęcającego w inne kierunki. Zamiast niego twórcy postanowili stworzyć kostkę przekierowywującą.


== Powiązane osiągnięcia ==
== Powiązane osiągnięcia ==

Revision as of 18:02, 16 January 2015

Don't get covered by the gel.
We haven't entirely nailed down what element it is yet, but I'll tell you this: It's a lively one, and it does NOT like the human skeleton.
Cave Johnson

Gels are a gameplay mechanic officially introduced in Portal 2. They are paint-like liquids that impart different effects when applied to surfaces and objects.

Gels

RepulsionGel.png

Repulsion Gel

Osobny artykuł: Repulsion Gel

This gel is a light blue substance that provides repelling abilities. Any objects like the Storage Cubes and Turrets that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.

PropulsionGel.png

Propulsion Gel

Osobny artykuł: Propulsion Gel

The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.

ConversionGel.png

Conversion Gel

Osobny artykuł: Conversion Gel

A portal-conducting white substance made from ground moon rocks. It enables test subjects to fire portals onto surfaces previously incapable of conducting portals.

CleansingGel.png

Cleansing Gel

This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.

Slime

Slime or Sewage was found only in Portal during Chell's escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot "paint" with it like with the official gels introduced in Portal 2. Regardless, it does have some properties similar to some gels in Portal 2, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.

Nieużywane żele

Żel przyczepny

Osobny artykuł: Adhesion Gel

Fioletowy "kleisty" lub "przyczepny" żel został znaleziony w nieużywanych rzeczach w Portal 2. Okazuje się, że fioletowy żel początkowo miał zachowywać się jak niebieski w grze: The Power of Paint,w której głównie występują żele z gry Portal 2. Żel przyczepny byłby w grze wraz z odpychającym, napędowym i żelem konwersji, lecz niektórzy testerzy gier byli zbyt zdezorientowany, kiedy musieli myśleć o portalach podczas chodzenia po ścianach i sufitach, więc skończyło się na usunięciu żelu zanim gra została wydana.

Żel odbijający

Osobny artykuł: Reflection Gel

Jasno-szary żel jest także jednym z nieużywanych żeli w grze Portal 2. Pozwala on na odbicie promienia zniechęcającego w inne kierunki. Zamiast niego twórcy postanowili stworzyć kostkę przekierowywującą.

Powiązane osiągnięcia

Nieupośledzony w pionie
Nieupośledzony w pionie
Opanuj do perfekcji żel repulsyjny
Wybielacz
Wybielacz
Ukończ pierwszy test z żelem konwersyjnym
Tarcie mu nieobce
Tarcie mu nieobce
Opanuj do perfekcji żel napędzający
Chwyt Schrödingera
Chwyt Schrödingera
Złap pomalowane na niebiesko pudełko zanim dotknie podłoża

Galeria

Trivia

    • A fourth gel, "Adhesion Gel", was also borrowed from TAG and was tested within Portal 2. It would have allowed players to "stick to a surface so you can walk up a wall like Fred Astaire in Royal Wedding"[1]; however, it was removed early on during development due to making play-testers motion-sick.[2] Its emitter is still in the game's files, however, but does not have any sticky properties or a texture.[3]
  • Repulsion Gel was Aperture Science's first attempt at creating dietetic pudding substitute.

Zobacz Także

Odnośniki

  1. Chapter 8, page 2 of Portal 2 - The Final Hours.
  2. Chapter 8, page 4 of Portal 2 - The Final Hours.
  3. Sticky gel in-game test [1]