Puzzle Creator

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The editor as seen in Portal 2's Perpetual Testing Initiative.

The Puzzle Creator (also known as Puzzle Maker or Editor) is a part of the Perpetual Testing Initiative in Portal 2, a DLC released on May 8th, 2012[1] allowing the creation of single-player test chambers within a simple in-game editor.[1]

Overview

The editor was first mentioned within The Final Hours of Portal 2, "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".[2]

The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"[3], later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"[4] and simply calling it "Editor" in-game.

Interface

The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.

The initial view of the Puzzle Creator.

Basic controls

  • Hovering the mouse over the left screen edge displays the item list.
  • The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".
  • Selecting and dragging the upper-right corner pans the camera view.
  • Selecting and dragging the right edge controls the camera zoom.
  • Selecting and dragging the lower-right corner controls the camera rotation.
  • LMB - Select a block or item.
  • RMB - On background: Pans camera view; On chamber: Context menu.
  • MMB - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).
  • W+S - Zoom in/out.
  • Q+E - Rotate left/right.
  • W+S - Pan left/right.
  • R+F - Rotate up/down.
  • P - Toggle surface portalability.
  • ++- - Push/pull (extrude) surface.
  • Delete/← Backspace - Delete selection.

Advanced controls

  • ⇧ Shift+LMB - Allows for batch selection of surfaces.
  • ctrl+LMB - Duplicates an item (does not duplicate any connections).
  • alt+LMB - Places an item on the surface opposite to the one facing the camera.
  • space+LMB - Pushes/pulls surface if selected.

Shortcuts

  • ctrl+N - New chamber
  • ctrl+S - Save
  • ctrl+⇧ Shift+S - Save as...
  • Tab ⇆ - Switch to game view.
  • F9 - Rebuild
  • ctrl+Q - Exit editor
  • ctrl+Z - Undo
  • ctrl+Y - Redo
  • ctrl+A - Select all

Items list

Related commands

  • procedural_generator_solve_it - Solve the procedural puzzle generator.
  • procedural_generator_test - Test the procedural puzzle generator.
  • puzzlemaker_autosave_dev - autosaves the current puzzle as 'autosave.p2c'
  • puzzlemaker_compile_and_preview
  • puzzlemaker_compile_and_publish
  • puzzlemaker_current_hint
  • puzzlemaker_drawselectionmeshes 0/1 - draw wireframe item selection meshes in red
  • puzzlemaker_export - export the current puzzle as 'name.vmf'
  • puzzlemaker_load_dev - load the puzzle called 'name.p2c'
  • puzzlemaker_new_chamber
  • puzzlemaker_open_chamber
  • puzzlemaker_play_sounds 0/1 - sets if the puzzlemaker can play sounds or not
  • puzzlemaker_publish_dev - compile the current puzzle and publish it to the Steam workshop
  • puzzlemaker_quit
  • puzzlemaker_request_publish
  • puzzlemaker_save_chamber
  • puzzlemaker_save_dev <name> save the current puzzle as 'name.p2c'
  • puzzlemaker_shadows 0/1 - Enable shadows in the Portal 2 Puzzle Maker
  • puzzlemaker_show_overlay_web_page
  • puzzlemaker_show 0/1 - 1 shows the puzzle maker, 0 hides it
  • puzzlemaker_zoom_to_mouse 0/1/2 - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor

Unused content

The following have been found in the game files:

  • Aerial Faith Plate (large).
  • 'Push out' panel.
  • Additional voting criteria for a map, including "confused" and "stuck".
  • Various "upgrade" badge textures.

Gallery

References