Portals/ko: Difference between revisions

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{{Trans|Korean}}
{{DISPLAYTITLE:포털}}
[[Image:P-Body_Portals.png|350px|right|thumb|호기심 많은 [[P-body/ko|피-보디]]가 포탈건을 이용해 실험하고 장난치고 있습니다.]]
{{Trans}}
{{Quotation|'''GLaDOS'''|Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}
[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]
{{Quotation|'''GLaDOS'''|포털 간에는 질량과 속력에 의한 운동량이 그대로 유지됩니다. 간단히 말하자면, 빠른 물체가 들어가면 빠른 물체가 나온다는 겁니다.|sound=GLaDOS_06_part1_success_2-1.wav}}


'''포탈'''은 ''포탈''시리즈에 있어서 주요한 게임 게임플레이 [[Mechanics/ko|구조]]입니다. 포탈은 오직 [[Handheld Portal Device/ko|휴대용 포탈 장비]](간단하게 줄여 말해서 포탈건이라고 합니다.)를 이용해 평평한 표면에만 위치시킬 수 있습니다. 그리고 각 포탈 사이는 서로 한 쌍을 이루면서 작동하며 각 포탈을 이용해 양방향으로 이동할 수 있습니다.
'''Portals''' are the primary gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals can only be placed on flat surfaces by a [[Handheld Portal Device]] (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.


== 개요 ==
== 개요 ==
''[[Portal/ko|포탈]]''''[[Portal 2|포탈 2]]''의 싱글 플레이 캠페인에 있어서, 주인공이자 실험체 [[Chell/ko|첼]]은 첼이 가지고 다니는 전용 포탈 건을 가지고 파란색 포탈(-발사 포탈)과 주황색 포탈(보조-발사 포탈)을 만들 수 있습니다. ''포탈 2''<nowiki>'</nowiki>[[co-op/ko|협동]] 캠페인에서는, 각 로봇 실험체들은 서로를 구별할 수 있도록 포탈의 색상이 다른 개인 포탈건을 소유하고 있습니다. [[Atlas/ko|아틀라스]] 는 청록색 포탈(주-발사)과 보라색 포탈(보조-발사)을 만들 수 있습니다. 그와 다르게 [[P-body/ko|피-보디]]는 노란색 포탈(주-발사)과 적색 포탈(보조-발사)을 만들 수 있습니다.
In ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]'', protagonist and test subject [[Chell]] can create blue (primary-fire) and orange (secondary-fire) portals with her version of the Portal Gun. In ''Portal 2''<nowiki>'</nowiki>s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and purple (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.


Lone (unlinked) portals appear as solid-colored ovals, and paired (linked) portals appear as color-bordered ovals - with the rift forming into a mirrored view from the other portal. Portals are known for maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the [[Excursion Funnel]]s and [[Hard Light Bridge]]s.
Lone (unlinked) portals appear as solid-colored ovals, and paired (linked) portals appear as color-bordered ovals - with the rift forming into a mirrored view from the other portal. Portals are known for maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the [[Excursion Funnel]]s and [[Hard Light Bridge]]s. With few exceptions, portals will disappear if the surface they are placed on moves.


=== 초기 출시당시 디자인 ===
=== 시험판 ===
The portals have had several changes in design before the final release of ''Portal'' in October 10, 2007, as evident in some trailers and screenshots.<ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Even Earlier development screenshots from ''Portal'' revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]'s secondary-fire in ''Portal 2''. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in ''[[Narbacular Drop]]''.
The portals have had several changes in design before the final release of ''Portal'' in October 10, 2007, as evident in some trailers and screenshots.<ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Even Earlier development screenshots from ''Portal'' revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]'s secondary-fire in ''Portal 2''. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in ''[[Narbacular Drop]]''.


== 오류 또는 기술적 문제와 버그 ==
== 버그 ==
* '''포탈 가속''': A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals ''pushing'' the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).
* '''Portal boosting''': A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals ''pushing'' the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).


== 사진 ==
== 사진 ==
=== 포탈의 색상 ===
=== 포털의 색 ===
{{Gallery
{{Gallery
|lines = 1
|lines = 1
|height = 178|width=200
|height = 178|width=200
|title = [[Chell/ko|첼]]의 포탈
|title = [[Chell]]'s portals
|File:Chell_lmb_portal.png|alt1=C|-발사 포탈
|File:Chell_lmb_portal.png|alt1=C|Primary-fire portal
|File:Chell_rmb_portal.png|alt2=C|보조-발사 포탈
|File:Chell_rmb_portal.png|alt2=C|Secondary-fire portal
|File:Chell_both_portal.png|alt3=C|양쪽 포탈
|File:Chell_both_portal.png|alt3=C|Both portals
}}
}}
{{Gallery
{{Gallery
Line 30: Line 31:
|height = 125
|height = 125
|width = 200
|width = 200
|title = [[Atlas/ko|아틀라스]]의 포탈
|title = [[Atlas]]' portals
|File:Atlas_lmb_portal.png|alt1=A|-발사 포탈
|File:Atlas_lmb_portal.png|alt1=A|Primary-fire portal
|File:Atlas_rmb_portal.png|alt2=A|보조-발사 포탈
|File:Atlas_rmb_portal.png|alt2=A|Secondary-fire portal
|File:Atlas_both_portal.png|alt3=A|양쪽 포탈
|File:Atlas_both_portal.png|alt3=A|Both portals
}}
}}
{{Gallery
{{Gallery
Line 39: Line 40:
|height = 125
|height = 125
|width = 200
|width = 200
|title = [[P-Body/ko|피-보디]]의 포탈
|title = [[P-Body]]'s portals
|File:P-body_lmb_portal.png|alt1=P|-발사 포탈
|File:P-body_lmb_portal.png|alt1=P|Primary-fire portal
|File:P-body_rmb_portal.png|alt2=P|보조-발사 포탈
|File:P-body_rmb_portal.png|alt2=P|Secondary-fire portal
|File:P-body_both_portal.png|alt3=P|양쪽 포탈}}
|File:P-body_both_portal.png|alt3=P|Both portals
=== 초기출시 당시 디자인 ===
}}
=== 시험판 ===
{{Gallery
{{Gallery
|lines = 4
|lines = 4
|height = 125
|height = 125
|width = 200
|width = 200
|title = [[Chell/ko|첼]]의 포탈
|title = [[Chell]]'s portals
|File:Portal_betaportal.png|alt1=Beta portals|Primary-fire portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.
|File:Portal_betaportal.png|alt1=Beta portals|Primary-fire portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.
|File:Portal betaportal2.png|alt2=Beta portals|A dated screenshot from the Steam Store depicting early portals, now bearing a proper oval shape.
|File:Portal betaportal2.png|alt2=Beta portals|A dated screenshot from the Steam Store depicting early portals, now bearing a proper oval shape.
}}
}}


== References ==
== 주석 ==
<references/>
<references/>


{{MechanicsNav}}
{{MechanicsNav}}
{{lang cat|Mechanics}}
[[Category:Mechanics/ko]]

Revision as of 13:13, 13 December 2014

A curious P-body testing and playing with the Portal Gun.
포털 간에는 질량과 속력에 의한 운동량이 그대로 유지됩니다. 간단히 말하자면, 빠른 물체가 들어가면 빠른 물체가 나온다는 겁니다.
GLaDOS

Portals are the primary gameplay mechanic of the Portal series. Portals can only be placed on flat surfaces by a Handheld Portal Device (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.

개요

In Portal and the single-player campaign of Portal 2, protagonist and test subject Chell can create blue (primary-fire) and orange (secondary-fire) portals with her version of the Portal Gun. In Portal 2's co-op campaign, each robot test subject possesses individual portal colors in order to differentiate them; Atlas creates cyan (primary) and purple (secondary) portals, whereas P-body creates yellow (primary) and red (secondary) portals.

Lone (unlinked) portals appear as solid-colored ovals, and paired (linked) portals appear as color-bordered ovals - with the rift forming into a mirrored view from the other portal. Portals are known for maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the Excursion Funnels and Hard Light Bridges. With few exceptions, portals will disappear if the surface they are placed on moves.

시험판

The portals have had several changes in design before the final release of Portal in October 10, 2007, as evident in some trailers and screenshots.[1] Even Earlier development screenshots from Portal revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to P-Body's secondary-fire in Portal 2. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in Narbacular Drop.

버그

  • Portal boosting: A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals pushing the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).

사진

포털의 색

시험판

주석