Cores/de: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
(Created page with "{{trans}}<br /> ::::<big>'''Noch nicht fertig, bitte nicht bearbeiten''' - Ich mache morgen weiter.</big> ~~~~<br /> <br /> <br /> Image:AdventureCore.png|right|200px|Ric...")
 
(WEIT verkürzt, aber die grundlegende Information dringelassen)
 
Line 1: Line 1:
{{trans}}<br />
{{DISPLAYTITLE:Persönlichkeitskerne}}
::::<big>'''Noch nicht fertig, bitte nicht bearbeiten''' - Ich mache morgen weiter.</big> [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 18:52, 22 June 2013 (UTC)<br /> <br /> <br />


[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]
Line 6: Line 5:
{{Quotation|'''GLaDOS'''|Do you see that thing that fell out of me? What is that? It's not the surprise... I've never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}
{{Quotation|'''GLaDOS'''|Do you see that thing that fell out of me? What is that? It's not the surprise... I've never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}


'''Persönlichkeitskerne''' (auch einfach nur '''Kerne''' genannt, oder auch '''Aperture Science Artificial Personality Constructs''') sind Maschinen, meist in Kugelform, die eine bestimmte Persönlichkeit beinhalten, was meistens auch den Bereich ihrer Emotionen festlegt. Kerne kommen in zwei verschiedenen Typen vor: Kugeln und Eingabe. Kugelförmige Persönlichkeitskerne sind die Standardform, die für z.B. Atlas oder andere Zwecke verwendet wurde. Eingabekerne sind elliptische Kerne, die zum Beispiel bei [[Turrets/de|Türmen ]] oder P-Body verwendet werden.
'''Persönlichkeitskerne''' (auch einfach nur '''Kerne''' genannt, oder auch '''Aperture Science Artificial Personality Constructs''') sind Maschinen, meist in Kugelform mit einem "Auge" in der Mitte ( ʘ ), die eine bestimmte Persönlichkeit beinhalten, was meistens auch den Bereich ihrer Emotionen festlegt. Kerne kommen in zwei verschiedenen Typen vor: Kugeln und Eingabe. Kugelförmige Persönlichkeitskerne sind die Standardform, die für z.B. Atlas oder andere Zwecke verwendet wurde. Eingabekerne sind elliptische Kerne, die zum Beispiel bei [[Turrets/de|Türmen ]] oder P-Body verwendet werden.


Jeder einzigartige Kern ist entweder in einem Roboterkörper verbaut oder in seiner ursprünglichen Kugelform (die meistens an Managementschienen festgemacht sind), so wie die [[Turrets/de#Geschützturm|Türme]], [[Atlas/de|Atlas]] und [[P-body/de|P-Body]].
Jeder einzigartige Kern ist entweder in einem Roboterkörper verbaut oder in seiner ursprünglichen Kugelform (die meistens an Managementschienen festgemacht sind), so wie die [[Turrets/de#Geschützturm|Türme]], [[Atlas/de|Atlas]] und [[P-body/de|P-Body]].


{{spoiler|Die ursprüngliche Kugelform der Kerne kommt verstärkt vor in den finalen Handlungen von ''[[Portal/de|Portal]]'' und dem Singleplayer von ''[[Portal 2/de|Portal 2]]''.}}
{{spoiler|Die ursprüngliche Kugelform der Kerne kommt verstärkt vor in den finalen Handlungen von ''[[Portal/de|Portal]]'' und dem Singleplayer von ''[[Portal 2/de|Portal 2]]''.}}
== Function ==
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center's overseer. The next cores developed were given the purpose of counteracting GLaDOS' psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her (sub)concious and altering her personality.
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets]] (also core inputs).
{{spoiler|After the events of ''Portal'', it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of this is unknown).}}
__TOC__
__TOC__
{{Clr}}
{{Clr}}
== Funktion ==
Von [[Aperture Science/de|Aperture Science]]-Technikern entwickelt, ist [[GLaDOS/de|GLaDOS]] der erste bekannte Persönlichkeitskern - speziell designt, um der "Aufseher" des Enrichment Centers zu werden. Die nächsten Kerne wurden hergestellt, um GLaDOS' psychotischem Verhalten entgegenzuwirken (so wie Testkammern und andere wichtige Teile des Enrichment Centers mit [[neurotoxin/de|Nervengift]] zu fluten), indem sie ihr (Unter-) Bewusstsein beeinflussten und ihre Persönlichkeit änderten.


== Personality Cores ==
{{spoiler|Nach den Events von ''Portal'', wurden offensichtlich die bis jetzt unbenutzten deaktivierten Kerne von der Anlage reaktiviert um das Enrichment Center zu managen. Unter extremen Umständen/Zeit ist es den Kernen nicht gelungen, alles zu kompensieren. Manche Kerne wurden beschädigt (der Grund dafür ist unbekannt).}}
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. However, most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in ''Portal''.}}
 
{{spoiler text|During the conflict with GLaDOS in ''Portal'', whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain when they are destroyed, she also began to lose some of her reinforced prominent personality traits. These include as her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}
 
=== Central Core ===
{{Main|GLaDOS}}
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]
 
The '''Central Core''' is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central Control Chamber.
 
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, Testing Chamber Assembly and Storage, and the Turret Production Lines.
 
{{spoiler|During the events of ''Portal 2'', it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}}
 
[[GLaDOS]], whom was designed with the sole purpose of being the central core herself; does not possess a spherical shape like other personality cores.
 
=== Morality Core ===
[[Image:MoralityCore.png|right|150px|Morality Core]]
 
The '''Morality Core''' is one of the more important cores attached on GLaDOS in ''Portal''. It is a core with a purple 'eye' and two dots just beneath it. {{Spoiler|It was installed onto GLaDOS some time before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}}
 
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}}
 
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with Neurotoxin.}} Unlike other cores, the Morality Core is mute. {{Spoiler|The disposal of this core is reflected in GLaDOS' apathetic attitude and utter disregard for life in the end of ''Portal'' and prevalent in ''Portal 2'', though how much of this was under the core's control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component; [[Caroline]].}}
{{Clr}}
 
=== Curiosity Core ===
[[Image:CuriousityCore.png|right|150px|Curiousity Core]]


{{Quotation|The '''Curiosity Core'''|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}
The second core attached to GLaDOS is the '''Curiosity Core'''. It is the core with an orange 'eye' and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.
{{Clr}}
=== Cake Core ===
{{Main|Intelligence Core}}
[[Image:LogicCore.png|right|150px|Cake Core]]
{{Quotation|The '''Cake Core'''|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}
GLaDOS' third core, the '''Cake Core''', has a blue 'eye' with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of ''Portal''. GLaDOS does not make references to [[Cake]] in ''Portal 2'', and it is presumed that this is because the Core was destroyed in Portal.}}
{{Clr}}
=== Anger Core ===
[[Image:AngerCore.png|right|150px|Anger Core]]
{{Main|Anger Core}}
{{Quotation|The '''Anger Core'''|*Snarl* *Snarl* *Growl*}}
The last core attached to GLaDOS is the '''Anger Core'''. It has a red 'eye' with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve game 'Left 4 Dead'.) {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In ''Portal 2'', GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility.}}
{{Clr}}
=== Wheatley ===
{{Main|Wheatley}}
[[Image:Wheatley.png|right|170px|Wheatley]]
{{Quotation|'''Wheatley'''|One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}
The final antagonist of the single-player campaign in ''Portal 2'', '''Wheatley''', {{spoiler|also known as the '''Intelligence Dampening Sphere''',}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of ''Portal''.
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activations, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is "the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived".}}
{{Clr}}
=== Paranoia Core ===
{{for|the fictional character|The Underground}}
[[Image:PPN2.png|right|170px|Paranoia Core]]
{{Quotation|'''Paranoia Core'''|If you wake up suddenly in the middle of the night, look outside for an unmarked white van. There's probably been a ship change.}}
The Paranoia Core is a bounty prize offered by GLaDOS in the game Poker Night 2. He speaks quickly and nervously.
== Corrupted Cores ==
Due to technical difficulties over time, a core may be detected as a '''Corrupted Core''' and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central Core  Corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.
{{spoiler text|During the fight against Wheatley in ''Portal 2'', GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].
=== Space Sphere ===
{{main|Space Sphere}}
[[Image:SpaceCore.png|right|150px|Space Sphere]]
{{Quotation|The '''Space Sphere'''|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}
The '''Space Sphere''' is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}} The Final Hours of Portal 2 reveal Valve's inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting,  and stating that he would like to go to the aquarium, much like the Space Core does.
{{Clr}}
=== Adventure Sphere ===
{{main|Adventure Sphere}}
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]
{{Quotation|The '''Adventure Sphere'''|Do you have a gun? 'Cause I should really have a gun. What is that thing you're holding?|sound=Adventure_core_babble16.wav}}
The second corrupted core, the '''Adventure Sphere''' (or as he calls himself, '''Rick''') speaks like a stereotypical soldier. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a "lady break" while he deals with Wheatley. After shooting a portal on the moon, an observant one can see Rick fly off of Wheatley.}}
{{Clr}}


=== Fact Sphere ===
{{main|Fact Sphere}}
[[Image:FactCore.png|right|150px|Fact Sphere]]
{{Quotation|The '''Fact Sphere'''|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}
The '''Fact Sphere''' is the third corrupted core. It constantly states several random, twisted and not entirely true "facts" related to history, the current situation, as well as apparent facts about how amazing and handsome it is.
{{Clr}}
{{Clr}}


== Trivia ==
== Wissenswertes ==
* The bomb model used in ''Portal 2'' is named 'personality_sphere_angry' within the game files, suggesting the Anger core was to make an appearance in the sequel.
* Das Bombenmodell in ''Portal 2'' heißt 'personality_sphere_angry' in den Spieldateien, was darauf schließen ließ, dass der Wutkern nochmals in ''Portal 2'' erscheinen sollte.


:* The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.
:* Das Bombenmodell beinhaltet auch Animationen, die für einen Persönlichkeitskern typisch sind. Dies beinhaltet eine ruhende Animation, eine Testanimation, in der der Kern orientierungslos umherschaut, und eine Animation, in der er wütend zuckt.


* In early screenshots released prior to the ''Portal 2'' E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to ''[[Portal]]'', the Cores from then to the retail version have a wider range of emotions.
* In frühen Screenshots vor dem ''Portal 2'' E3 Trailer war die Textur der Persönlichkeitskernen nocht nicht so ausgeprägt, sie waren matt weiß. Die Texturen wurden aber noch einmal großartig verbessert, und verglichen mit ''[[Portal/de|Portal]]'' haben die Kerne ein viel breiteres Feld von Emotionen..


== Gallery ==
== Galerie ==
{{Gallery
{{Gallery
|lines=2
|lines=2
|height=150
|height=150
|width=175
|width=175
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in ''Portal 2''.
|File:Portal 2 Bomb.png|alt1=Cores|Das Bombenmodell in ''Portal 2''.
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in ''[[Portal 2 - The Final Hours]]''
|File:Portal 2 Unnamed Core.png|alt5=Beta core|Ein Kern ohne Namen, gesehen in ''[[Portal 2 - The Final Hours/de|Portal 2 - The Final Hours]]''
}}
}}


== See also ==
== Siehe auch ==
* [[Core voice lines]]
* [[Core voice lines/de|Sprachdateien der Kerne]]
* [[The Underground]], a Machinima series about corrupt cores
* [[The Underground/de|The Underground]], eine Machinima Serie über beschädigte Kerne


{{CharactersNav}}
{{CharactersNav}}

Latest revision as of 10:57, 23 June 2013


Rick, the Adventure Sphere
Do you see that thing that fell out of me? What is that? It's not the surprise... I've never seen it before.
GLaDOS

Persönlichkeitskerne (auch einfach nur Kerne genannt, oder auch Aperture Science Artificial Personality Constructs) sind Maschinen, meist in Kugelform mit einem "Auge" in der Mitte ( ʘ ), die eine bestimmte Persönlichkeit beinhalten, was meistens auch den Bereich ihrer Emotionen festlegt. Kerne kommen in zwei verschiedenen Typen vor: Kugeln und Eingabe. Kugelförmige Persönlichkeitskerne sind die Standardform, die für z.B. Atlas oder andere Zwecke verwendet wurde. Eingabekerne sind elliptische Kerne, die zum Beispiel bei Türmen oder P-Body verwendet werden.

Jeder einzigartige Kern ist entweder in einem Roboterkörper verbaut oder in seiner ursprünglichen Kugelform (die meistens an Managementschienen festgemacht sind), so wie die Türme, Atlas und P-Body.

Die ursprüngliche Kugelform der Kerne kommt verstärkt vor in den finalen Handlungen von Portal und dem Singleplayer von Portal 2.

Funktion

Von Aperture Science-Technikern entwickelt, ist GLaDOS der erste bekannte Persönlichkeitskern - speziell designt, um der "Aufseher" des Enrichment Centers zu werden. Die nächsten Kerne wurden hergestellt, um GLaDOS' psychotischem Verhalten entgegenzuwirken (so wie Testkammern und andere wichtige Teile des Enrichment Centers mit Nervengift zu fluten), indem sie ihr (Unter-) Bewusstsein beeinflussten und ihre Persönlichkeit änderten.

Nach den Events von Portal, wurden offensichtlich die bis jetzt unbenutzten deaktivierten Kerne von der Anlage reaktiviert um das Enrichment Center zu managen. Unter extremen Umständen/Zeit ist es den Kernen nicht gelungen, alles zu kompensieren. Manche Kerne wurden beschädigt (der Grund dafür ist unbekannt).


Wissenswertes

  • Das Bombenmodell in Portal 2 heißt 'personality_sphere_angry' in den Spieldateien, was darauf schließen ließ, dass der Wutkern nochmals in Portal 2 erscheinen sollte.
  • Das Bombenmodell beinhaltet auch Animationen, die für einen Persönlichkeitskern typisch sind. Dies beinhaltet eine ruhende Animation, eine Testanimation, in der der Kern orientierungslos umherschaut, und eine Animation, in der er wütend zuckt.
  • In frühen Screenshots vor dem Portal 2 E3 Trailer war die Textur der Persönlichkeitskernen nocht nicht so ausgeprägt, sie waren matt weiß. Die Texturen wurden aber noch einmal großartig verbessert, und verglichen mit Portal haben die Kerne ein viel breiteres Feld von Emotionen..

Galerie

Siehe auch