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Hello friend.
— Sentry Turret
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Turrets serve as one of the main obstacles in the Portal series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill any player in sight.
General
Sentry Turret
Sentry Turrets appear as miniature tripod robots that appear in the Portal series. They are incapable of independant movement, but they can slide their chassis parts (or 'arms') horizontally to reveal two gatling guns. The center holds their red 'eye', which emits a targeting laser.
When the player is unseen, the turret will appear motionless and its guns hidden. Moving into its angle of sight, however, will cause them to deploy the guns with a voice line before they commence fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, the turret will have a brief moment where it will search for the player, after which it will resume its inactive stance.
Turrets can be defeated through a number of means. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the Thermal Discouragement Beam or Emancipation Grid can be used to completely destroy them.
Rocket Turret
The Rocket Turret is a unique enemy in Portal. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. It plays a vital role in the battle with GLaDOS.
Defective Turret
Defective Turrets, also called Crap Turrets by Wheatley, are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentries, Defective Turrets speak in a masculine, less robotic voice.
They are harmless to Chell, many times making comments such as "If anyone asks, I killed you". By what they voice lines imply, they are also blind. They are first encountered in Chapter 5: The Escape.
Frankenturret
Frankenturrets are bizarre Sentry Turret-Weighted Storage Cube hybrids created by Wheatley to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.
The Frankenturrets don't speak, instead emitting incompreensive chirping sounds. They act as the champter's replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not on a button. When picked up by Chell, they contract their legs to inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.
Appearances
Portal
Turrets are introduced to the player in Test Chamber 14. Following this, they will be present through the remaining levels.
Portal: Still Alive
Portal 2
Turrets return in the sequel as both an enemy to Chell and the co-op robots. They appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.
Gallery
Defective Turret from Portal 2
Rocket Turret from Portal
Frankenturret from Portal 2
Frankenturret with outer cover
Related Achievements
Portal
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Friendly Fire Knock down a turret with another turret.
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Portal: Still Alive
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A Feeling Like Floating Dissolve a turret.
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Is Anyone There? Complete the game without ever taking a bullet.
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Saw That One Coming Cause a rocket sentry to destroy its own rocket when the rocket has been redirected back towards it.
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The Camera Adds 10 Pounds Knock a turret over with a security camera.
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Portal 2
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No Hard Feelings Save a turret from redemption
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Pturretdactyl Use an Aerial Faith Plate to launch a turret
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Scanned Alone Stand in a defective turret detector
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Can't Touch This Dance in front of a turret blocked by a hard light bridge in co-op
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See also