Portals: Difference between revisions
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{{Quotation|GLaDOS| | {{Quotation|'''GLaDOS''' explaining Portal velocity|Speedy thing goes in, speedy thing comes out.}} | ||
Speedy thing goes in, speedy thing comes out.}} | '''Portals''' are the feature gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals are placed by firing the [[Handheld Portal Device]]; they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in [[Singleplayer]], or in [[Co-op]]: As [[Atlas]], blue and cyan; and as [[P-body]], red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a ''window'' to the other Portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the Excursion Funnels and Light Bridges. | ||
'''Portals''' are the | |||
== World Portals == | == World Portals == | ||
Within certain levels there are World Portals (Brush entity, <code>$TODO</code>). These are invisible portals that can be used to create the illusion of a larger area - for example, {{Spoiler text|As a player enters [[Chapter 6]] of [[Portal 2]], they fall down a long tube. The length of this tube is exaggerated via the use of World Portals.}} | Within certain levels there are World Portals (Brush entity, <code>$TODO</code>). These are invisible portals that can be used to create the illusion of a larger area - for example, {{Spoiler text|As a player enters [[Chapter 6]] of ''[[Portal 2]]'', they fall down a long tube. The length of this tube is exaggerated via the use of World Portals.}} | ||
== Gallery == | == Gallery == | ||
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Image:Chell_rmb_portal.png|Chell's Secondary-fire portal. | Image:Chell_rmb_portal.png|Chell's Secondary-fire portal. | ||
Image:Chell_both_portal.png|Both of Chell's portals. | Image:Chell_both_portal.png|Both of Chell's portals. | ||
Image:Atlas_lmb_portal.png|Atlas' Primary-fire portal. | Image:Atlas_lmb_portal.png|Atlas' Primary-fire portal. | ||
Image:Atlas_rmb_portal.png|Atlas' Secondary-fire portal. | Image:Atlas_rmb_portal.png|Atlas' Secondary-fire portal. | ||
Image:Atlas_both_portal.png|Both of Atlas' portals. | Image:Atlas_both_portal.png|Both of Atlas' portals. | ||
Image:P-body_lmb_portal.png|P-body's Primary-fire portal. | Image:P-body_lmb_portal.png|P-body's Primary-fire portal. | ||
Image:P-body_rmb_portal.png|P-body's Secondary-fire portal. | Image:P-body_rmb_portal.png|P-body's Secondary-fire portal. | ||
Image:P-body_both_portal.png|Both of P-body's portals. | Image:P-body_both_portal.png|Both of P-body's portals. | ||
</gallery> | </gallery> | ||
{{MechanicsNav}} | |||
[[Category:Mechanics]] |
Revision as of 16:13, 26 April 2011
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“ | Speedy thing goes in, speedy thing comes out.
— GLaDOS explaining Portal velocity
|
” |
Portals are the feature gameplay mechanic of the Portal series. Portals are placed by firing the Handheld Portal Device; they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in Singleplayer, or in Co-op: As Atlas, blue and cyan; and as P-body, red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a window to the other Portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the Excursion Funnels and Light Bridges.
World Portals
Within certain levels there are World Portals (Brush entity, $TODO
). These are invisible portals that can be used to create the illusion of a larger area - for example, As a player enters Chapter 6 of Portal 2, they fall down a long tube. The length of this tube is exaggerated via the use of World Portals.