Crusher: Difference between revisions

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[[File:Crusher.png|right|200px|thumb|A Crusher in ''Portal 2''.]]
[[File:Crusher.png|right|200px|thumb|A Crusher in ''Portal 2''.]]


The '''Crusher''' is a hazard element present in several testing environments, introduced in ''[[Portal 2]]''. A player who makes contact with a crusher will be forced to the nearest hard surface and will be killed instantly. Crushers appear as large grey panels with many large, steel spikes firmly attached.
The '''Crusher''' was first introduced in [[Portal 2]], and is a derivative of [[Aperture Science]]'s [[Panels|Panel]] technology. Crushers are an environmental hazard present in several test environments. If the player makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.  


Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: "The Part Where He Kills You")}}, and also appear frequently in [[co-op]] mode.
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: The Part Where He Kills You)}}, and also appear frequently in [[Co-op]] mode.


== Function ==
== Function ==
Any object, including the player, will be perforated instantly upon contact with a crusher. When crushing, a loud crunching noise is made to warn the player of its danger, and to indicate to move out of the way quickly.
Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.


In co-op mode, if the player comes in contact with a crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.
In Co-op mode, if the player comes in contact with a Crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.


== Trivia ==
== Trivia ==
*Crushers were intended to appear in the original [[Portal]] but were removed at early stages of game development due to complexity they add to test chambers.{{cite}}
*Crushers were originally intended to appear in [[Portal]], but were removed in the early stages of game development due to the additional complexity they added to test chambers.{{cite}}
*Crushers appear in [[Portal: The Flash version]], a 2D flash game released prior to Portal. Later they appeared in mod [[Portal: The Flash Version MapPack]] and finally made into official [[Portal: Still Alive]].
*Crushers appear in [[Portal: The Flash version]], a 2D flash game released prior to Portal. Later, they appeared in the [[Portal: The Flash Version MapPack]] modification, and were eventually introduced into [[Portal: Still Alive]].
*Crushers originally lacked spikes and were ordinary steel plates {{spoiler| before Wheately modified them, believing that there was something [[Media:Wheatley bw a4 spike smash01.wav|missing]]}}.


== See also ==
== See also ==

Revision as of 00:57, 31 May 2011

That is not a panel. That's a crusher. We sell them too.
Cave Johnson
A Crusher in Portal 2.

The Crusher was first introduced in Portal 2, and is a derivative of Aperture Science's Panel technology. Crushers are an environmental hazard present in several test environments. If the player makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.

Crushers become more frequent during the final parts of the game (particularly in Chapter 9: The Part Where He Kills You), and also appear frequently in Co-op mode.

Function

Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.

In Co-op mode, if the player comes in contact with a Crusher while floating in an Excursion Funnel, the damage caused will be periodic until the player moves away or dies.

Trivia

  • Crushers were originally intended to appear in Portal, but were removed in the early stages of game development due to the additional complexity they added to test chambers.[citation needed]
  • Crushers appear in Portal: The Flash version, a 2D flash game released prior to Portal. Later, they appeared in the Portal: The Flash Version MapPack modification, and were eventually introduced into Portal: Still Alive.
  • Crushers originally lacked spikes and were ordinary steel plates before Wheately modified them, believing that there was something missing.

See also