Crusher: Difference between revisions
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[[File:Crusher.png|right|200px|thumb|A Crusher in ''Portal 2''.]] | [[File:Crusher.png|right|200px|thumb|A Crusher in ''Portal 2''.]] | ||
The '''Crusher''' | The '''Crusher''' was first introduced in [[Portal 2]], and is a derivative of [[Aperture Science]]'s [[Panels|Panel]] technology. Crushers are an environmental hazard present in several test environments. If the player makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them. | ||
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: | Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: The Part Where He Kills You)}}, and also appear frequently in [[Co-op]] mode. | ||
== Function == | == Function == | ||
Any object, including the player, will be perforated instantly upon contact with a | Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them. | ||
In | In Co-op mode, if the player comes in contact with a Crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies. | ||
== Trivia == | == Trivia == | ||
*Crushers were intended to appear in | *Crushers were originally intended to appear in [[Portal]], but were removed in the early stages of game development due to the additional complexity they added to test chambers.{{cite}} | ||
*Crushers appear in [[Portal: The Flash version]], a 2D flash game released prior to Portal. Later they appeared in | *Crushers appear in [[Portal: The Flash version]], a 2D flash game released prior to Portal. Later, they appeared in the [[Portal: The Flash Version MapPack]] modification, and were eventually introduced into [[Portal: Still Alive]]. | ||
*Crushers originally lacked spikes and were ordinary steel plates {{spoiler| before Wheately modified them, believing that there was something [[Media:Wheatley bw a4 spike smash01.wav|missing]]}}. | |||
== See also == | == See also == |
Revision as of 00:57, 31 May 2011
“ | That is not a panel. That's a crusher. We sell them too.
— Cave Johnson
|
” |
The Crusher was first introduced in Portal 2, and is a derivative of Aperture Science's Panel technology. Crushers are an environmental hazard present in several test environments. If the player makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.
Crushers become more frequent during the final parts of the game (particularly in Chapter 9: The Part Where He Kills You), and also appear frequently in Co-op mode.
Function
Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.
In Co-op mode, if the player comes in contact with a Crusher while floating in an Excursion Funnel, the damage caused will be periodic until the player moves away or dies.
Trivia
- Crushers were originally intended to appear in Portal, but were removed in the early stages of game development due to the additional complexity they added to test chambers.[citation needed]
- Crushers appear in Portal: The Flash version, a 2D flash game released prior to Portal. Later, they appeared in the Portal: The Flash Version MapPack modification, and were eventually introduced into Portal: Still Alive.
- Crushers originally lacked spikes and were ordinary steel plates before Wheately modified them, believing that there was something missing.
See also