High Energy Pellet: Difference between revisions
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==Portal 2== | ==Portal 2== | ||
The High Energy Pellet does not make an appearance in Portal 2; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2's second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 & 8|Chamber 7 of Portal 2's first chapter]], as this chamber is simply a run-down version of Portal's [[Portal Test Chamber 07|Test Chamber 07]]. | The High Energy Pellet does not make an appearance in Portal 2; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2's second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 & 8|Chamber 7 of Portal 2's first chapter]], as this chamber is simply a run-down version of Portal's [[Portal Test Chamber 07|Test Chamber 07]]. | ||
It is however possible to edit the High Energy Pellet components into game manually, but if you share the map, players will see the components itself, but their texture will be black-purple checkered (missing texture).<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=73984158 Map in the Steam Workshop] using the High Energy Pellet Components</ref> | |||
==Gallery== | ==Gallery== | ||
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* The Energy Pellet uses the '''Combine Energy Ball''' model from the ''Half-Life'' series. | * The Energy Pellet uses the '''Combine Energy Ball''' model from the ''Half-Life'' series. | ||
* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. | * The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. | ||
== References == | |||
<references/> | |||
{{MechanicsNav}} | {{MechanicsNav}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 17:58, 17 June 2013
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
“ | While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.
— GLaDOS
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” |
The High Energy Pellet is a puzzle mechanic introduced in Portal. It is a fast moving energy ball, fired by an emitter built into a Test Chamber surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes Chell on contact. Turrets, however, will be knocked over by it. The High Energy Pellet emitter makes a cameo in Chamber 7 of Portal 2, being lifted out and being replaced by a Thermal Discouragement Beam emitter.
Portal
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in Portal Test Chamber 06 and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the Super High Energy Pellet.
Portal 2
The High Energy Pellet does not make an appearance in Portal 2; however, its emitter and receptacle do. These appear in Chamber 1 of Portal 2's second chapter, which is identical to Test Chamber 06 of Portal (albeit run down and degraded). However, this similarity is removed when GLaDOS replaces the items with those of the Thermal Discouragement Beam. They are also present in Chamber 7 of Portal 2's first chapter, as this chamber is simply a run-down version of Portal's Test Chamber 07.
It is however possible to edit the High Energy Pellet components into game manually, but if you share the map, players will see the components itself, but their texture will be black-purple checkered (missing texture).[1]
Gallery
High Energy Pellet | ||||||||||||||
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Trivia
- The Energy Pellet uses the Combine Energy Ball model from the Half-Life series.
- The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.
References
- ↑ Map in the Steam Workshop using the High Energy Pellet Components