High Energy Pellet: Difference between revisions

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(Undo revision 36275 by Patko0770 (talk) First one is already mentioned in the gallery, second one is not notable)
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* The Energy Pellet uses the '''Combine Energy Ball''' model from the ''Half-Life'' series.
* The Energy Pellet uses the '''Combine Energy Ball''' model from the ''Half-Life'' series.
* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.
* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.
* Green Alternative version of High Energy Pellet appears in Cchamber 19 in "Portal", which will never explode.
* If you manage to use cheats to create it in Portal 2, only a small texturelles cube appears.




{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 18:59, 13 September 2011

A High Energy Pellet in Portal
While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.
GLaDOS

The High Energy Pellet is a puzzle mechanic introduced in Portal. It is a fast moving energy ball, fired by an emitter built into a Test Chamber surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes Chell on contact. Turrets, however, will be knocked over by it. The High Energy Pellet emitter makes a cameo in Chamber 7 of Portal 2, being lifted out and being replaced by a Thermal Discouragement Beam emitter.

Gallery

Trivia

  • The Energy Pellet uses the Combine Energy Ball model from the Half-Life series.
  • The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.