Crusher: Difference between revisions

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The '''Crusher''' was first introduced in [[Portal 2]], and is a derivative of [[Aperture Science]]'s [[Panels|Panel]] technology. Crushers are an environmental hazard present in several test environments. If the player makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.  
The '''Crusher''' was first introduced in [[Portal 2]], and is a derivative of [[Aperture Science]]'s [[Panels|Panel]] technology. Crushers are an environmental hazard present in several test environments. If the player makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.  


Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: The Part Where He Kills You)}}, and also appear frequently in [[Co-op]] mode.
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[List of Portal 2 chambers#Chapter_9|Chapter 9]]: The Part Where He Kills You)}}, and also appear frequently in [[Co-op]] mode.


== Function ==
== Function ==

Revision as of 01:00, 31 May 2011

That is not a panel. That's a crusher. We sell them too.
Cave Johnson
A Crusher in Portal 2.

The Crusher was first introduced in Portal 2, and is a derivative of Aperture Science's Panel technology. Crushers are an environmental hazard present in several test environments. If the player makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.

Crushers become more frequent during the final parts of the game (particularly in Chapter 9: The Part Where He Kills You), and also appear frequently in Co-op mode.

Function

Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.

In Co-op mode, if the player comes in contact with a Crusher while floating in an Excursion Funnel, the damage caused will be periodic until the player moves away or dies.

Trivia

  • Crushers were originally intended to appear in Portal, but were removed in the early stages of game development due to the additional complexity they added to test chambers.[citation needed]
  • Crushers appear in Portal: The Flash version, a 2D flash game released prior to Portal. Later, they appeared in the Portal: The Flash Version MapPack modification, and were eventually introduced into Portal: Still Alive.
  • Crushers originally lacked spikes and were ordinary steel plates before Wheately modified them, believing that there was something missing.

See also