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Turrets: Difference between revisions

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VRadExe (talk | contribs)
Hover Turret: The Hover Turret doesn't appear in any final maps, and is an error by default
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[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]
{{main|Frankenturret}}
{{main|Frankenturret}}
'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}
'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, ''The Itch''.}}


Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley's}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley's}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.