Obtaining Portal Stories: Mel achievements: Difference between revisions
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=== Easy === | |||
==== Testing the Waters ==== | |||
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy | {{Show achievement|Portal Stories: Mel|Testing the Waters|Easy | ||
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }} | | {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }} | ||
==== Electrocution ==== | |||
{{Show achievement|Portal Stories: Mel|Electrocution|Easy | {{Show achievement|Portal Stories: Mel|Electrocution|Easy | ||
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }} | | {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }} | ||
==== Ignorant ==== | |||
{{Show achievement|Portal Stories: Mel|Ignorant|Easy | {{Show achievement|Portal Stories: Mel|Ignorant|Easy | ||
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Test Chamber 4|Test Chamber 4]]. To unlock the achievement, ignore Virgil's advice, enter, and wait for the elevator to close.}} }} | | {{Spoiler|An elevator will appear in [[Portal Stories: Mel Test Chamber 4|Test Chamber 4]]. To unlock the achievement, ignore Virgil's advice, enter, and wait for the elevator to close.}} }} | ||
==== Forever Alone ==== | |||
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy | {{Show achievement|Portal Stories: Mel|Forever Alone|Easy | ||
| {{Spoiler| Look for a companion cube lying around in some wreckage between 2 chambers at [[Portal Stories: Mel TB Over Goo|TB Over Goo]] and pick it up. It is easy to see.}} }} | | {{Spoiler| Look for a companion cube lying around in some wreckage between 2 chambers at [[Portal Stories: Mel TB Over Goo|TB Over Goo]] and pick it up. It is easy to see.}} }} | ||
==== Determined ==== | |||
{{Show achievement|Portal Stories: Mel|Determined|Easy | {{Show achievement|Portal Stories: Mel|Determined|Easy | ||
| {{Spoiler|Solve the "broken" test chamber at the start of [[Portal Stories: Mel Factory|Factory]].}} }} | | {{Spoiler|Solve the "broken" test chamber at the start of [[Portal Stories: Mel Factory|Factory]].}} }} | ||
==== Burned in Goo ==== | |||
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy | {{Show achievement|Portal Stories: Mel|Burned in Goo|Easy | ||
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in [[Portal Stories: Mel Factory|Factory]] (the one where the exit leads to a dead end, right before leaving the test tracks).}} }} | | {{Spoiler| Get burned (by a laser) while standing in water. This is possible in [[Portal Stories: Mel Factory|Factory]] (the one where the exit leads to a dead end, right before leaving the test tracks).}} }} | ||
==== Crushed ==== | |||
{{Show achievement|Portal Stories: Mel|Crushed|Easy | {{Show achievement|Portal Stories: Mel|Crushed|Easy | ||
| {{Spoiler| Get crushed in the door in the Weighted Storage Cube quality testing area in [[Portal Stories: Mel Factory|Factory]].}} }} | | {{Spoiler| Get crushed in the door in the Weighted Storage Cube quality testing area in [[Portal Stories: Mel Factory|Factory]].}} }} | ||
==== Into Darkness ==== | |||
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy | {{Show achievement|Portal Stories: Mel|Into Darkness|Easy | ||
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against in [[Portal Stories: Mel Factory|Factory]].}} }} | | {{Spoiler| Fall into the hole in the floor that Virgil warns you against in [[Portal Stories: Mel Factory|Factory]].}} }} | ||
==== Shot ==== | |||
{{Show achievement|Portal Stories: Mel|Shot|Easy | {{Show achievement|Portal Stories: Mel|Shot|Easy | ||
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS' lair]], or the live fire range in [[Portal Stories: Mel Past Power|Past Power]] .}} }} | | {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS' lair]], or the live fire range in [[Portal Stories: Mel Past Power|Past Power]] .}} }} | ||
=== Medium === | |||
==== Persistent ==== | |||
{{Show achievement|Portal Stories: Mel|Persistent|Medium | {{Show achievement|Portal Stories: Mel|Persistent|Medium | ||
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }} | | {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }} | ||
==== Curious ==== | |||
{{Show achievement|Portal Stories: Mel|Curious|Medium | {{Show achievement|Portal Stories: Mel|Curious|Medium | ||
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }} | | {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }} | ||
==== 2056 ==== | |||
{{Show achievement|Portal Stories: Mel|2056|Medium | {{Show achievement|Portal Stories: Mel|2056|Medium | ||
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }} | | {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }} | ||
==== Under The Stairs ==== | |||
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium | {{Show achievement|Portal Stories: Mel|Under The Stairs|Medium | ||
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs. It will open automatically when both cubes are brought behind the emancipation grill. Shoot a portal under the tallest panel (there is a grating).}} }} | | {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs. It will open automatically when both cubes are brought behind the emancipation grill. Shoot a portal under the tallest panel (there is a grating).}} }} | ||
==== Beyond Your Range of Hearing ==== | |||
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium | {{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium | ||
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }} | | {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }} | ||
==== You Shouldn't Be Here ==== | |||
{{Show achievement|Portal Stories: Mel|You Shouldn't Be Here|Medium | {{Show achievement|Portal Stories: Mel|You Shouldn't Be Here|Medium | ||
| {{Spoiler|In the final area of [[Portal Stories: Mel Past Power|Past Power]] where you see the Exit sign, shoot a portal to the tipped over panel at the bottom of a tower and make your way up the catwalk.}} }} | | {{Spoiler|In the final area of [[Portal Stories: Mel Past Power|Past Power]] where you see the Exit sign, shoot a portal to the tipped over panel at the bottom of a tower and make your way up the catwalk.}} }} | ||
==== Single Rainbow ==== | |||
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium | {{Show achievement|Portal Stories: Mel|Single Rainbow|Medium | ||
| {{Spoiler|In the starting area of [[Portal Stories: Mel Two Of A Kind|Two of a Kind]], after you make your way up to the button to get the second cube, shoot a portal through the small crack formed by a panel slightly off the wall.}} }} | | {{Spoiler|In the starting area of [[Portal Stories: Mel Two Of A Kind|Two of a Kind]], after you make your way up to the button to get the second cube, shoot a portal through the small crack formed by a panel slightly off the wall.}} }} | ||
==== In The Vents ==== | |||
{{Show achievement|Portal Stories: Mel|In The Vents|Medium | {{Show achievement|Portal Stories: Mel|In The Vents|Medium | ||
| {{Spoiler|In the office area of [[Portal Stories: Mel Factory|Factory]] shoot a portal on the portal-able surface on the ceiling of one of the rooms.}} }} | | {{Spoiler|In the office area of [[Portal Stories: Mel Factory|Factory]] shoot a portal on the portal-able surface on the ceiling of one of the rooms.}} }} | ||
=== Story-related === | |||
==== Welcome to Aperture ==== | |||
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related | |||
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}} }} | |||
==== Long Term Relaxation ==== | |||
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related | |||
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}} }} | |||
==== Voices from Above ==== | |||
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related | |||
| {{Spoiler|The achievement unlocks after AEGIS activates in [[Portal Stories: Mel Ramp|Ramp]] }} }} | |||
==== Firefighting 101 ==== | |||
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related | |||
| {{Spoiler|The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}} }} | |||
==== Back on Track ==== | |||
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related | |||
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Test Chamber 1|Virgil's testing track]].}} }} | |||
==== Deja Vu ==== | |||
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related | |||
| {{Spoiler|The achievement unlocks after completing the [[Portal Stories: Mel Test Chamber 4|work-in-progress]] test three times.}} }} | |||
==== Organic Complications ==== | |||
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related | |||
| {{Spoiler|Occurs in the chamber [[Portal Stories: Mel Overgrown|Overgrown]]. You may either press the button or wait for Virgil's dialogue to finish.}} }} | |||
==== Back Off Track ==== | |||
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related | |||
| {{Spoiler|The achievement will unlock after either completing or escaping the broken testing track at the start of [[Portal Stories: Mel Factory|Factory]].}} }} | |||
==== Welcome to my Domai ==== | |||
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related | |||
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Finale|AEGIS' chamber]].}} }} | |||
==== Story Shutdown ==== | |||
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related | |||
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}} }} | |||
==== System Shutdown ==== | |||
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related | |||
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}} }} | |||
<noinclude> | <noinclude> | ||
Latest revision as of 09:55, 11 May 2023
Easy
Testing the Waters
Testing the Waters Super Drowning Skills Difficulty: Easy How to obtain: Jump into the body of water in front of the extended relaxation building. |
Electrocution
Electrocution Get electrocuted Difficulty: Easy How to obtain: Jump into electrified water, for example at the end of Portal Stories: Mel Junk Yard. |
Ignorant
Ignorant Ignore good advice Difficulty: Easy How to obtain: An elevator will appear in Test Chamber 4. To unlock the achievement, ignore Virgil's advice, enter, and wait for the elevator to close. |
Forever Alone
Forever Alone Try to bring the cube with you Difficulty: Easy How to obtain: Look for a companion cube lying around in some wreckage between 2 chambers at TB Over Goo and pick it up. It is easy to see. |
Determined
Determined Solve the broken test Difficulty: Easy How to obtain: Solve the "broken" test chamber at the start of Factory. |
Burned in Goo
Burned in Goo Get burned whilst in the goo Difficulty: Easy How to obtain: Get burned (by a laser) while standing in water. This is possible in Factory (the one where the exit leads to a dead end, right before leaving the test tracks). |
Crushed
Crushed Get crushed in the door Difficulty: Easy How to obtain: Get crushed in the door in the Weighted Storage Cube quality testing area in Factory. |
Into Darkness
Into Darkness Mind your Step Difficulty: Easy How to obtain: Fall into the hole in the floor that Virgil warns you against in Factory. |
Shot
Shot Get shot on the turret range Difficulty: Easy How to obtain: Get shot on the live fire range near AEGIS' lair, or the live fire range in Past Power . |
Medium
Persistent
Persistent Check that all doors have been locked for the night Difficulty: Medium How to obtain: Check every locked door in the train station and the Aperture Innovators building. |
Curious
Curious Find all the Vitrified door messages Difficulty: Medium How to obtain: Check every one of the windowed doors in one of the earliest levels. |
2056
2056 MAKE IT STOP Difficulty: Medium How to obtain: Enter the room boarded-up with sheets of wood and corrugated material. |
Under The Stairs
Under the Stairs Find the radio under the stairs Difficulty: Medium How to obtain: In Portal Stories: Mel Test Chamber 1 in the first test room, obtain access to the area behind the stairs. It will open automatically when both cubes are brought behind the emancipation grill. Shoot a portal under the tallest panel (there is a grating). |
Beyond Your Range of Hearing
Beyond your Range of Hearing Refuse to Listen Difficulty: Medium How to obtain: After finding Virgil, repeatedly press the use key while Virgil is talking. |
You Shouldn't Be Here
You Shouldn't be Here Experience a Deeply Unimpactful Moment Difficulty: Medium How to obtain: In the final area of Past Power where you see the Exit sign, shoot a portal to the tipped over panel at the bottom of a tower and make your way up the catwalk. |
Single Rainbow
Single Rainbow Not even all the way! Difficulty: Medium How to obtain: In the starting area of Two of a Kind, after you make your way up to the button to get the second cube, shoot a portal through the small crack formed by a panel slightly off the wall. |
In The Vents
In the Vents Get into the vents Difficulty: Medium How to obtain: In the office area of Factory shoot a portal on the portal-able surface on the ceiling of one of the rooms. |
Welcome to Aperture
Welcome to Aperture Enter the main lobby of Aperture Science Innovators Difficulty: Story-related How to obtain: The achievement unlocks after exiting the tram. |
Long Term Relaxation
Long-Term Relaxation Oversleep Difficulty: Story-related How to obtain: The achievement unlocks after waking up from extended relaxation. |
Voices from Above
Voices from Above Who is that? Difficulty: Story-related How to obtain: The achievement unlocks after AEGIS activates in Ramp |
Firefighting 101
Firefighting 101 Discover a new way to turn down the heat Difficulty: Story-related How to obtain: The achievement unlocks after putting out the fire in the maintenance areas. |
Back on Track
Back on Track Enter Virgil's testing track Difficulty: Story-related How to obtain: The achievement unlocks after entering Virgil's testing track. |
Deja Vu
Deja-Vu Solve the same test three times! Difficulty: Story-related How to obtain: The achievement unlocks after completing the work-in-progress test three times. |
Organic Complications
Organic Complications Hide from AEGIS Difficulty: Story-related How to obtain: Occurs in the chamber Overgrown. You may either press the button or wait for Virgil's dialogue to finish. |
Back Off Track
Back off Track Get off the track again Difficulty: Story-related How to obtain: The achievement will unlock after either completing or escaping the broken testing track at the start of Factory. |
Welcome to my Domai
Welcome to my Domain Reach AEGIS's Domain Difficulty: Story-related How to obtain: The achievement unlocks after entering AEGIS' chamber. |
Story Shutdown
Story Shutdown Shutdown AEGIS in Story Mode Difficulty: Story-related How to obtain: The achievement unlocks after defeating AEGIS in Story Mode. |
System Shutdown
System Shutdown Shut down AEGIS Difficulty: Story-related How to obtain: The achievement unlocks after defeating AEGIS in Advanced Mode. |
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