Walking Turret: Difference between revisions

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[[File:Portal Walking Turret front.png|270px|right|The Walking Turret]]
[[File:Portal Walking Turret front.png|270px|right|The Walking Turret]]
The '''Walking Turret''' was an [[Sentry Turret]] variant that was [[Unused content|cut]] late in the development of ''[[Portal]]''.
The '''Walking Turret''' was a [[Sentry Turret]] variant that was [[Unused content|cut]] late in the development of ''[[Portal]]''.


== Overview ==
== Overview ==
The Walking Turret was first revealed in the form of concept art during the ''[[Portal 2 ARG|PotatoFoolsDay ARG]]'' in 2011. Its design is similar to that of the standard Sentry Turret, only rounder, an orange colored eye, and a single side-mounted gun. In the concept art, it can be seen exiting a [[Portals|blue portal]], implying that it may have been able to follow players throughout test chambers, and through their linked portals.
The Walking Turret was first revealed in concept art during the ''[[Portal 2 ARG|PotatoFoolsDay ARG]]'' in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a [[Portals|blue portal]], implying that it may have been able to follow players throughout test chambers through their linked portals.


The Walking Turret could also collapse into a ''"[[Flinging|fling]] pose"'', which presumably would allow it to fling itself through portals.
The Walking Turret could also collapse into a ''"[[Flinging|fling]], or ball pose"'', which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.


Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it "didn't work best" as a game mechanic.  
Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.


==Gallery==
==Gallery==
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|width = 192
|width = 192
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''.
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''.
|File:Walking turret.png|Ditto, cropped.
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position.
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position.
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.
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|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.
|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.
}}
}}
==See also==
==See also==
* [[Turret]]
* [[Turret]]

Latest revision as of 04:19, 13 June 2023

Coming through!
Sentry Turret, imitating the Walking Turret
The Walking Turret

The Walking Turret was a Sentry Turret variant that was cut late in the development of Portal.

Overview

The Walking Turret was first revealed in concept art during the PotatoFoolsDay ARG in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a blue portal, implying that it may have been able to follow players throughout test chambers through their linked portals.

The Walking Turret could also collapse into a "fling, or ball pose", which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.

Valve animator Karen Prell explained[1] that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.

Gallery

See also

Notes