Walking Turret: Difference between revisions

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{{Quotation|'''Sentry Turret''', imitating the Walking Turret|Coming through!|sound=Turret_turret_collide_1.wav}}
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[[File:Portal Walking Turret front.png|270px|right|The Walking Turret]]
The '''Walking Turret''' was an [[Sentry Turret]] variant that was [[Unused content|cut]] late in the development of ''[[Portal]]''.


The '''Walking Turret''', also known as the '''Moving''' or '''Mobile Turret''', is a Sentry Turret variant cut from Portal.
[[File:Walking_Turret.jpeg|thumbnail|The Walking Turret]]
== Overview ==
== Overview ==
* The '''Walking Turret''' was first revealed to the public through concept art during PotatoFoolsDay ARG in 2011. Valve animator Karen Prell elaborated during Animex 2012.
The Walking Turret was first revealed in the form of concept art during the ''[[Portal 2 ARG|PotatoFoolsDay ARG]]'' in 2011. Its design is similar to that of the standard Sentry Turret, only rounder, an orange colored eye, and a single side-mounted gun. In the concept art, it can be seen exiting a [[Portals|blue portal]], implying that it may have been able to follow players throughout test chambers, and through their linked portals.
* The '''Walking Turret''' was discarded in place of a static, single-directional Sentry Turret
 
* The '''Walking Turret''' was capable of a ball pose, presumably to fling itself or be flung. This position could possibly have been its idle pose, activated by the player's presence and proximity.
The Walking Turret could also collapse into a ''"[[Flinging|fling]] pose"'', which presumably would allow it to fling itself through portals.
* The '''Walking Turret's''' Personality Construct design was kept, and can be seen in the Rocket Turret design.
 
Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it "didn't work best" as a game mechanic.  


==Gallery==
{{Gallery
|title = Screenshots
|lines = 3
|height = 108
|width = 192
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''.
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position.
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.
|File:Portal Walking Turret ball.png|alt4=Ball form|The "fling pose."
|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.
}}
==See also==
==See also==
* [[Turret]]
* [[Turret]]
* [[Unused content]]
* [[Unused content]]
== Notes ==
<references/>


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{{CharactersNav}}


[[Category:Beta and unused content]]
[[Category:Beta and unused content]]

Revision as of 03:53, 25 April 2016

Coming through!
Sentry Turret, imitating the Walking Turret
The Walking Turret

The Walking Turret was an Sentry Turret variant that was cut late in the development of Portal.

Overview

The Walking Turret was first revealed in the form of concept art during the PotatoFoolsDay ARG in 2011. Its design is similar to that of the standard Sentry Turret, only rounder, an orange colored eye, and a single side-mounted gun. In the concept art, it can be seen exiting a blue portal, implying that it may have been able to follow players throughout test chambers, and through their linked portals.

The Walking Turret could also collapse into a "fling pose", which presumably would allow it to fling itself through portals.

Valve animator Karen Prell explained[1] that the Walking Turret was cut because it "didn't work best" as a game mechanic.

Gallery

See also

Notes