Walking Turret: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
No edit summary
(→‎Gallery: adding images, stumbled upon when i was checking user pages)
Line 18: Line 18:
|width = 192
|width = 192
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''.
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''.
|File:Walking turret.png|Ditto, cropped.
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position.
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position.
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.
Line 23: Line 24:
|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.
|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.
}}
}}
==See also==
==See also==
* [[Turret]]
* [[Turret]]

Revision as of 03:31, 16 September 2020

Coming through!
Sentry Turret, imitating the Walking Turret
The Walking Turret

The Walking Turret was a Sentry Turret variant that was cut late in the development of Portal.

Overview

The Walking Turret was first revealed in concept art during the PotatoFoolsDay ARG in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a blue portal, implying that it may have been able to follow players throughout test chambers through their linked portals.

The Walking Turret could also collapse into a "fling, or ball pose", which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.

Valve animator Karen Prell explained[1] that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.

Gallery

See also

Notes