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[[File:Mel.png|thumb|90px|right|Model and texture of Mel found in ''Portal 2'' game files.]]
[[Image:Mel.png|150px|right|Mel's placeholder found in Portal 2's game files.]]


'''''Mel''''' is a placeholder texture replacement for [[Chell]], intended to be used as a [[Co-op]] partner in [[Portal 2]] alongside Chell. She appears as a blonde haired, blue eyed woman in a light blue jumpsuit with a fairer skin tone than that of Chell.  In the later stages of Portal 2's development cycle, she was scrapped in favour of the Co-op bots, [[Atlas]] and [[P-Body]].
'''Mel''' was one of two playable cooperative human test subjects that were cut from ''[[Portal 2]]''. Mel is to be played in the game's co-op campaign alongside [[Chell]].


==Removal==
== Overview ==
Mel's removal from the game came about due to play-tester's reluctance to experiment within Co-op puzzles, due to the consequence of dying; {{Spoiler|the destruction of the Co-op bots at the end of each chapter, and the disassembly at the end of each chamber, helped tackle this issue.}} In addition, this helped create an in-universe excuse for the constant respawning of Co-op players.<ref name="Joystiq-Preview-Portal-2-Co-op">[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] on Joystiq</ref>
[[File:Human co-op.jpg|thumb|170px|left|Human test subject co-op gameplay by the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]''.]]
 
The only valid instance of Mel's physical appearance is an early placeholder texture replacement of [[Chell]]'s model from ''[[Portal]]''. She appears as a blonde haired, blue eyed woman in a light blue jumpsuit with a fairer skin tone than that of Chell. In the later stages of ''Portal 2''<nowiki>'</nowiki>s development cycle, she along with Chell were scrapped from the co-op campaign in favor of the android test subjects; [[Atlas]] and [[P-Body]].
 
Mel's removal from the game came about due to play-tester's reluctance to experiment within co-op puzzles, due to the consequence of dying without respawning; {{Spoiler|destruction of the co-op bots at the end of each chapter, and the [[Reassembly Machine|assembly]] system for the starting and conclusion of each test chamber, helped tackle this issue.}} In addition, this helped create an in-universe excuse for the constant respawning of co-op players.<ref name="Joystiq-Preview-Portal-2-Co-op">[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] on Joystiq</ref>
 
In ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'', a screenshot of an early human co-op campaign can be found. The screenshot depicts the player staring at their co-op partner, who is dressed in the same early jumpsuit design for ''Portal 2''<nowiki>'</nowiki>s Chell. However, it appears to be lacking the ponytail hair Chell had and the face appears to be much younger than Chell's development stage at that time, suggesting that the woman in the screenshot is an early design of Mel.


== Trivia ==
== Trivia ==
* Although the human Co-op concept was scrapped, several [[GLaDOS]] voice lines making reference to the women's weight were re-used as part of the robot Co-op campaign for comedic effect.<ref name="Joystiq-Preview-Portal-2-Co-op" />
* Although the human co-op concept was scrapped, several [[GLaDOS]] voice lines making reference to the women's weight were reused in the game's release for comedic effect, due to [[Atlas]] and [[P-body]] being robots.<ref name="Joystiq-Preview-Portal-2-Co-op" />
* Her texture is a skin group of the old [[Portal]] Chell model, which is present and separate from the Portal 2 Chell model in the Portal 2 game files, however it lacks any animation.
* Her placeholder texture is a skin group of [[Chell]]'s model from ''[[Portal]]'', which is present and separate from the ''Portal 2'' Chell model in the game files, however it lacks any animation.
 


== References ==
== References ==
<references />
<references />


{{CharactersNav}}
{{CharactersNav}}


[[Category:Beta and unused content]]
[[Category:Beta and unused content]]

Revision as of 07:09, 14 December 2011

Mel's placeholder found in Portal 2's game files.

Mel was one of two playable cooperative human test subjects that were cut from Portal 2. Mel is to be played in the game's co-op campaign alongside Chell.

Overview

Human test subject co-op gameplay by the The Final Hours of Portal 2.

The only valid instance of Mel's physical appearance is an early placeholder texture replacement of Chell's model from Portal. She appears as a blonde haired, blue eyed woman in a light blue jumpsuit with a fairer skin tone than that of Chell. In the later stages of Portal 2's development cycle, she along with Chell were scrapped from the co-op campaign in favor of the android test subjects; Atlas and P-Body.

Mel's removal from the game came about due to play-tester's reluctance to experiment within co-op puzzles, due to the consequence of dying without respawning; destruction of the co-op bots at the end of each chapter, and the assembly system for the starting and conclusion of each test chamber, helped tackle this issue. In addition, this helped create an in-universe excuse for the constant respawning of co-op players.[1]

In The Final Hours of Portal 2, a screenshot of an early human co-op campaign can be found. The screenshot depicts the player staring at their co-op partner, who is dressed in the same early jumpsuit design for Portal 2's Chell. However, it appears to be lacking the ponytail hair Chell had and the face appears to be much younger than Chell's development stage at that time, suggesting that the woman in the screenshot is an early design of Mel.

Trivia

  • Although the human co-op concept was scrapped, several GLaDOS voice lines making reference to the women's weight were reused in the game's release for comedic effect, due to Atlas and P-body being robots.[1]
  • Her placeholder texture is a skin group of Chell's model from Portal, which is present and separate from the Portal 2 Chell model in the game files, however it lacks any animation.

References