Fire Suppression System: Difference between revisions

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{{Needimage|Add images when the suppression system is sprinkling}}
 
{{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex - extinguishing.|sound=Announcer bb stalemate06.wav}}
{{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex - extinguishing.|sound=Announcer bb stalemate06.wav}}


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This mechanic is considered an obstacle {{Spoiler|due to the Mobility Gel erasing function.}}
This mechanic is considered an obstacle {{Spoiler|due to the Mobility Gel erasing function.}}


== Overview ==
The fire suppression system (the "sprinkler") emits water {{Spoiler|that washes out presumably any kind of [[Gels|Gel]] and suppress or extinguish fires, this action is triggered when fire is detected in the facility, especially in the [[Central AI Chamber]] at the [[Stalemate Resolution Annex]].}}
The fire suppression system (the "sprinkler") emits water {{Spoiler|that washes out presumably any kind of [[Gels|Gel]] and suppress or extinguish fires, this action is triggered when fire is detected in the facility, especially in the [[Central AI Chamber]] at the [[Stalemate Resolution Annex]].}}


{{Portal2MechanicsNav}}
{{Needimage|Add images when the suppression system is sprinkling}}


{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 19:01, 27 April 2023

Fire detected in the Stalemate Resolution Annex - extinguishing.
Announcer

The Aperture Science Fire Suppression System or Sprinkler System (No official name is given), is a game mechanic introduced in Portal 2, precisely in Chapter 9, Finale. The sprinkler system's only appearance was in the Finale and does not appear nor function on any other parts of the facility.

This mechanic is considered an obstacle due to the Mobility Gel erasing function.

The fire suppression system (the "sprinkler") emits water that washes out presumably any kind of Gel and suppress or extinguish fires, this action is triggered when fire is detected in the facility, especially in the Central AI Chamber at the Stalemate Resolution Annex.