Portal 2/pl

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< Portal 2
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Wiesz, wcale nie uciekłaś.
GLaDOS
Portal 2
Portal2cover.jpg

Podstawowe informacje
Deweloper:

Valve

Wydawca:
  • Valve Corporation
Dystrybutor:
  • Electronic Arts
  • Steam
Silnik:

Source Engine

Data wydania:
  • Windows, PS3, X360
    • Ameryka Płn.: 19 kwietnia 2011
    • Europa, Australia: 21 kwietnia 2011
  • Steam
    • 19 kwietnia 2011
Tryby:

Gra jednoosobowa, tryb kooperacji

Gatunek

Pierwszoosobowa gra logiczna

Oznaczenia:
  • ESRB: E10+
  • OFLC: PG
  • PEGI: 12
Wymagania:
  • Windows
    • Windows XP lub późniejszy
    • Procesor: Intel Pentium 4 3.0 GHz lub Dual Core 2.0 GHz
    • 1 GB RAM (Windows XP, Windows 7), 2 GB (Windows Vista)
    • 7.6 GB miejsca na dysku
    • Karta graficzna: kompatybilna z DirectX 9, 128 MB RAM
    • Karta dźwiękowa: kompatybilna z DirectX 9.0c
  • Mac OS X
    • Mac OS X v10.6.7 lub późniejszy
    • Procesor: Intel Core Duo 2.0 GHz
    • 2 GB RAM
    • 7.6 GB miejsca na dysku
    • Karta graficzna: ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 lub lepsza

Portal 2 to sequel gry Portal, wyprodukowany przez Valve. Zawiera kampanię dla jednego gracza, dziejącą się po wydarzeniach z pierwszej gry, a także nowy tryb gry kooperacyjnej, zawierający dodatkowe pomieszczenia testowe zaprojektowane specjalnie dla dwóch graczy. Portal 2 został wydany 19 kwietnia 2011 na platformie Steam. Wersja pudełkowa w Ameryce Północnej ukazała się tego samego dnia, a w Europie i Australii – 21 kwietnia 2011.

Fabuła

Osobny artykuł: Story/pl

Akcja Portala 2 ma miejsce nieokreślony czas po wydarzeniach z oryginalnej gry, w których to Chell zniszczyła sztuczną inteligencję – - GLaDOS i znalazła się poza obiektem, aby potem zostać ściągnięta z powrotem i umieszczona w komorze relaksacyjnej na nieokreślony czas.

Po upływie znacznej ilości czasu, Wheatley, rdzeń osobowości, który pomagał w utrzymaniu Aperture Science w czasie nieobecności GLaDOS pojawia się w komorze Chell. Chcąc uciec z rozpadającego się obiektu, Wheatley i Chell zaczynają poszukiwanie wyjścia. Po krótkim rozstaniu z Wheatleyem i pokonaniu serii testów znanych z Portala, przechodzi przez pokój zniszczonej GLaDOS, a następnie znajdują pomieszczenie z przełącznikami, gdzie przez przypadek włączają z powrotem GLaDOS, która przejmuje z powrotem kontrolę nad ośrodkiem. Komputer chwyta Chell i wrzuca ją do szybu spalarni, gdzie ma znaleźć urządzenie portalowe, a następnie prowadzi do kolejnych pomieszczeń testowych, które bohaterka ma rozwiązywać aż do śmierci.

W międzyczasie Wheatley próbuje znaleźć sposób na ucieczkę przed GLaDOS. Z pomocą Chell, wyłącza linię produkcji wieżyczek i neurotoksyny. Razem wchodzą do odbudowanego pomieszczenia GLaDOS, gdzie system wykrywa inny rdzeń i zaczyna proces zamiany rdzeni, który GLaDOS próbuje zatrzymać. Ujawnia się przycisk do rozwiązywania sytuacji patowych, który bohaterka wciska i w ten sposób oddaje Wheatleyowi kontrolę nad obiektem, który w podziwie swoich nowych umiejętności, zdradza Chell, zamienia GLaDOS w baterię z ziemniaka i uderza w windę, w której się znajdują, powodując ich upadek i odkrycie starych pomieszczeń Aperture.

GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley's lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.

Chell uncovers the remnants of a 1950's Aperture Science guided by the voice of the now deceased Aperture Science founder Cave Johnson. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson's secretary/assistant, Caroline, of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can't lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her Aperture Science Handheld Portal Device and they continue to try to find a path towards the upper facility.

As Chell continues to run through tests from the 1970's, and 1980's, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect Repulsion Gel, Propulsion Gel, and Conversion Gel to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.

Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley's new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley's test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.

Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley's hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, Chell, and Wheatley still attached to GLaDOS' body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the Companion Cube, burnt and beaten, is thrown up after her and lands on the ground next to Chell.

Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.

The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, "Want You Gone", written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.

Development

Release

ARG

Zobacz też: Portal 2 ARG

The Potato Sack

Early Release

Post-release

Update history

Zobacz też: Patches

DLC

Sixense

Osobny artykuł: Portal 2 Sixense MotionPack DLC

The Portal 2 Sixense MotionPack DLC is exclusive Portal 2 downloadable content available to owners of the Razer Hydra (Purchasable on the Steam store). The DLC includes specific levels and mechanics that make use of the Razer Hydra's motion detection capabilities.

Summer DLC (Unreleased)

Portal 2 is set to receive a free DLC in Summer 2011[1]. The DLC is expected to introduce Challenge Mode for Singleplayer and Co-op[1], Leaderboards[1], and a whole new Co-op course[2].

Portal 2 in Schools

During Gabe Newell's keynote at the Games For Change festival, Gabe mentioned that Valve were beginning working with schools to build curricula around Portal 2; looking into, as Stephen Totilo of Kotaku summarised, "how to teach attraction, repulsion... they need to be clear on what their metrics are... what the outcome is, what they're optimizing for".[3]

Trivia

  • Shooting a portal to the moon as the ending was originally an easter egg "3 minutes into the game", which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.[4]

See also


References