High Energy Pellet: Difference between revisions

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(Slight rewording; sometimes the pellet is seen without the receptacle)
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[[File:Energy Pellet.png|right|200px|A High Energy Pellet in ''Portal'']]
[[File:Energy Pellet.png|right|230px|A High Energy Pellet in ''Portal'']]
The '''High Energy Pellet''' is a [[mechanics|puzzle mechanic]] introduced in ''[[Portal]]''. It consists of a launcher built into a Test Chamber surface that emits a fast moving energy ball. It is usually accompanied by an emitter that fires the Energy Pellet, and a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The Energy Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. The ball is extremely volatile, and as such vaporizes delicate constructs like [[Chell]] and [[Turrets]] on contact.
The '''High Energy Pellet''' is a [[mechanics|puzzle mechanic]] introduced in ''[[Portal]]''. It consists of a launcher built into a Test Chamber surface that emits a fast moving energy ball. It is usually accompanied by an emitter that fires the Energy Pellet, and a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The Energy Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. The ball is extremely volatile, and as such vaporizes delicate constructs like [[Chell]] and [[Turrets]] on contact.
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== Trivia ==
== Trivia ==

Revision as of 19:33, 27 April 2011

A High Energy Pellet in Portal

The High Energy Pellet is a puzzle mechanic introduced in Portal. It consists of a launcher built into a Test Chamber surface that emits a fast moving energy ball. It is usually accompanied by an emitter that fires the Energy Pellet, and a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The Energy Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. The ball is extremely volatile, and as such vaporizes delicate constructs like Chell and Turrets on contact.

Trivia

  • The Energy Pellet re-uses the Combine Energy Ball model from the Half-Life series.