Puzzle Creator: Difference between revisions
No edit summary |
mNo edit summary |
||
| Line 8: | Line 8: | ||
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game. | The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"<ref name="Portal 2 Puzzle Creator Sneak Peek">[http://www.thinkwithportals.com/blog.php?id=6632&p=1 Portal 2 Puzzle Creator Sneak Peek]</ref>, later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"<ref name="The Perpetual Testing Initiative">[http://www.thinkwithportals.com/blog.php?id=7853&p=1 The Perpetual Testing Initiative]</ref> and simply calling it "Editor" in-game. | ||
== Items list == | ==Interface== | ||
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game. | |||
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]] | |||
===Basic controls=== | |||
* Hovering the mouse over the left screen edge displays the item list. | |||
* The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view". | |||
* Selecting and dragging the upper-right corner pans the camera view. | |||
* Selecting and dragging the right edge controls the camera zoom. | |||
* Selecting and dragging the lower-right corner controls the camera rotation. | |||
* {{key|LMB}} - Select a block or item. | |||
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu. | |||
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor). | |||
* {{key|W|S}} - Zoom in/out. | |||
* {{key|Q|E}} - Rotate left/right. | |||
* {{key|W|S}} - Pan left/right. | |||
* {{key|R|F}} - Rotate up/down. | |||
* {{key|P}} - Toggle surface portalability. | |||
* {{key|+|-}} - Push/pull (extrude) surface. | |||
* {{key|Delete}}/{{key|backspace}} - Delete selection. | |||
===Advanced controls=== | |||
* {{key|shift|LMB}} - Allows for batch selection of surfaces. | |||
* {{key|ctrl|LMB}} - Duplicates an item (does not duplicate any connections). | |||
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera. | |||
* {{key|space|LMB}} - Pushes/pulls surface if selected. | |||
===Shortcuts=== | |||
* {{key|ctrl|N}} - New chamber | |||
* {{key|ctrl|S}} - Save | |||
* {{key|ctrl|shift|S}} - Save as... | |||
* {{key|tab}} - Switch to game view. | |||
* {{key|F9}} - Rebuild | |||
* {{key|ctrl|Q}} - Exit editor | |||
* {{key|ctrl|Z}} - Undo | |||
* {{key|ctrl|Y}} - Redo | |||
* {{key|ctrl|A}} - Select all | |||
==Items list== | |||
{{columns-list|3| | {{columns-list|3| | ||
* [[Weighted Storage Cube| | * [[Weighted Storage Cube|Storage Cube]] (with dropper) | ||
* [[Weighted Companion Cube|Companion Cube]] (with dropper) | * [[Weighted Companion Cube|Companion Cube]] (with dropper) | ||
* [[Discouragement Redirection Cube| | * [[Discouragement Redirection Cube|Redirection Cube]] (with dropper) | ||
* [[Edgeless Safety Cube|Edgeless | * [[Edgeless Safety Cube|Edgeless Cube]] (with dropper) | ||
* {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper) | * {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper) | ||
* [[Switch]] (includes timer) | * [[Switch]] (includes timer) | ||
| Line 25: | Line 64: | ||
* [[Material Emancipation Grill|Fizzler]] | * [[Material Emancipation Grill|Fizzler]] | ||
* [[Laser Field]] | * [[Laser Field]] | ||
* [[ | * [[Panel]]s (flips 180° to opposite portalable status, tilt 30-90°, forms staircase) | ||
* Light strips | * Light strips | ||
* Observation room (one-block rooms only) | * Observation room (one-block rooms only) | ||
| Line 33: | Line 72: | ||
* [[Conversion Gel]] (with dropper) | * [[Conversion Gel]] (with dropper) | ||
* [[Cleansing Gel]] (with dropper) | * [[Cleansing Gel]] (with dropper) | ||
}} | }} | ||
==Related commands== | |||
{{columns-list|3| | |||
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator. | |||
* {{code|procedural_generator_test}} - Test the procedural puzzle generator. | |||
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as 'autosave.p2c' | |||
* {{code|puzzlemaker_compile_and_preview}} | |||
* {{code|puzzlemaker_compile_and_publish}} | |||
* {{code|puzzlemaker_current_hint}} | |||
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red | |||
* {{code|puzzlemaker_export}} - export the current puzzle as 'name.vmf' | |||
* {{code|puzzlemaker_load_dev}} - load the puzzle called 'name.p2c' | |||
* {{code|puzzlemaker_new_chamber}} | |||
* {{code|puzzlemaker_open_chamber}} | |||
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not | |||
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop | |||
* {{code|puzzlemaker_quit}} | |||
* {{code|puzzlemaker_request_publish}} | |||
* {{code|puzzlemaker_save_chamber}} | |||
* {{code|puzzlemaker_save_dev <name>}} save the current puzzle as 'name.p2c' | |||
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker | |||
* {{code|puzzlemaker_show_overlay_web_page}} | |||
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker, 0 hides it | |||
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor | |||
}} | |||
==Unused content== | |||
The following have been found in the game files: | |||
* Aerial Faith Plate (large). | |||
* 'Push out' panel. | |||
* Additional voting criteria for a map, including "confused" and "stuck". | |||
* Various "upgrade" badge textures. | |||
== Gallery == | == Gallery == | ||
{{Gallery | |||
|lines=1 | |||
File:P2editor example.jpg|An example of a simple test chamber. | |title=Puzzle Creator | ||
|height=150 | |||
= | |width=200 | ||
|File:P2editor example.jpg|An example of a simple test chamber. | |||
File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 | }} | ||
File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2 | {{Gallery | ||
|lines=1 | |||
|title=Pre-release | |||
|height=150 | |||
|width=200 | |||
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 | |||
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2 | |||
}} | |||
== References == | == References == | ||
Revision as of 19:05, 11 May 2012

The Puzzle Creator (also known as Puzzle Maker or Editor) is a part of the Perpetual Testing Initiative in Portal 2, a DLC released on May 8th, 2012[1] allowing the creation of single-player test chambers within a simple in-game editor.[1]
Overview
The editor was first mentioned within The Final Hours of Portal 2, "[An in-game level browser won't be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers".[2]
The "Puzzle Creator" does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the "Puzzle Creator"[3], later referred to it on the blog post of April 27, 2012 as "Puzzle Maker"[4] and simply calling it "Editor" in-game.
Interface
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.

Basic controls
- Hovering the mouse over the left screen edge displays the item list.
- The top edge of the screen features four buttons: "Build and play puzzle", "Undo", "Redo", and "Switch to game view".
- Selecting and dragging the upper-right corner pans the camera view.
- Selecting and dragging the right edge controls the camera zoom.
- Selecting and dragging the lower-right corner controls the camera rotation.
- Select a block or item.
- On background: Pans camera view; On chamber: Context menu.
- Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).- W+S - Zoom in/out.
- Q+E - Rotate left/right.
- W+S - Pan left/right.
- R+F - Rotate up/down.
- P - Toggle surface portalability.
- ++- - Push/pull (extrude) surface.
- Delete/← Backspace - Delete selection.
Advanced controls
- ⇧ Shift+
- Allows for batch selection of surfaces. - ctrl+
- Duplicates an item (does not duplicate any connections). - alt+
- Places an item on the surface opposite to the one facing the camera. - space+
- Pushes/pulls surface if selected.
Shortcuts
- ctrl+N - New chamber
- ctrl+S - Save
- ctrl+⇧ Shift+S - Save as...
- Tab ⇆ - Switch to game view.
- F9 - Rebuild
- ctrl+Q - Exit editor
- ctrl+Z - Undo
- ctrl+Y - Redo
- ctrl+A - Select all
Items list
- Storage Cube (with dropper)
- Companion Cube (with dropper)
- Redirection Cube (with dropper)
- Edgeless Cube (with dropper)
- Franken Cube (with dropper)
- Switch (includes timer)
- Heavy Button
- Cube Button
- Edgeless Cube Button
- Laser (emitter, catcher and sensor)
- Aerial Faith Plate
- Excursion Funnel (forward/backward)
- Hard Light Bridge
- Fizzler
- Laser Field
- Panels (flips 180° to opposite portalable status, tilt 30-90°, forms staircase)
- Light strips
- Observation room (one-block rooms only)
- Goo
- Repulsion Gel (with dropper)
- Propulsion Gel (with dropper)
- Conversion Gel (with dropper)
- Cleansing Gel (with dropper)
Related commands
procedural_generator_solve_it- Solve the procedural puzzle generator.procedural_generator_test- Test the procedural puzzle generator.puzzlemaker_autosave_dev- autosaves the current puzzle as 'autosave.p2c'puzzlemaker_compile_and_previewpuzzlemaker_compile_and_publishpuzzlemaker_current_hintpuzzlemaker_drawselectionmeshes 0/1- draw wireframe item selection meshes in redpuzzlemaker_export- export the current puzzle as 'name.vmf'puzzlemaker_load_dev- load the puzzle called 'name.p2c'puzzlemaker_new_chamberpuzzlemaker_open_chamberpuzzlemaker_play_sounds 0/1- sets if the puzzlemaker can play sounds or notpuzzlemaker_publish_dev- compile the current puzzle and publish it to the Steam workshoppuzzlemaker_quitpuzzlemaker_request_publishpuzzlemaker_save_chamberpuzzlemaker_save_dev <name>save the current puzzle as 'name.p2c'puzzlemaker_shadows 0/1- Enable shadows in the Portal 2 Puzzle Makerpuzzlemaker_show_overlay_web_pagepuzzlemaker_show 0/1- 1 shows the puzzle maker, 0 hides itpuzzlemaker_zoom_to_mouse 0/1/2- 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor
Unused content
The following have been found in the game files:
- Aerial Faith Plate (large).
- 'Push out' panel.
- Additional voting criteria for a map, including "confused" and "stuck".
- Various "upgrade" badge textures.
Gallery
| Puzzle Creator | |||||||||
| |||||||||
| Pre-release | |||||||||
| |||||||||
References
- ↑ 1.0 1.1 ShackNews article Portal 2 in-game map editor confirmed accessed 22 October 2011
- ↑ Portal 2 - The Final Hours, page 10 of chapter "Unlikely Architects".
- ↑ Portal 2 Puzzle Creator Sneak Peek
- ↑ The Perpetual Testing Initiative
| |||||||||||||


