Heavy Duty Super-Colliding Super Button: Difference between revisions

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(→‎Gallery: Added a screenshot of Chell standing on a Portal 1 button.)
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|File:P2_Floor_button_active.png|alt3=An active ''Portal 2'' floor button|An active ''Portal 2'' floor button
|File:P2_Floor_button_active.png|alt3=An active ''Portal 2'' floor button|An active ''Portal 2'' floor button
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from ''Portal 2''|An old Aperture floor button from ''Portal 2''
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from ''Portal 2''|An old Aperture floor button from ''Portal 2''
|File:Chell on Button.jpg|alt5=Chell standing on a Heavy Duty Super-Colliding Super Button in ''Portal 1''.|Chell standing on a Heavy Duty Super-Colliding Super Button in ''Portal 1''.
|File:Chell on Button.jpg|alt5=Chell standing on a Heavy Duty Super-Colliding Super Button in ''Portal 1''.|[[Chell]] standing on a Heavy Duty Super-Colliding Super Button in ''Portal 1''.
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Revision as of 00:52, 9 July 2011

Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.
GLaDOS

The Heavy Duty Super-Colliding Super Button is a game mechanic used throughout the Portal series. It is used within Test Chambers, and is activated when either a player or Weighted Storage Cube is placed upon it.

Uses

Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release Weighted Storage Cubes, or even open and close the gate leading to the exit. It's up to the player to figure out how and when to use the button, or buttons, in order to proceed.

Bugs

Trivia

  • In Portal Test Chamber 16, turrets can activate a button. This is the only occurrence of this.

Gallery

See also