Panels: Difference between revisions
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|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|{{spoiler|[[Wheatley]] opening panels to help [[Chell]] escape from ''[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Test Chamber 21 of GLaDOS' test track]]''. }}|spoiler1=yes | |File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|{{spoiler|[[Wheatley]] opening panels to help [[Chell]] escape from ''[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Test Chamber 21 of GLaDOS' test track]]''.}}|spoiler1=yes | ||
|File:Panals.png|{{Spoiler|A render of one of the panels, blue and red variant,}}|spoiler2=yes | |File:Panals.png|{{Spoiler|A render of one of the panels, blue and red variant,}}|spoiler2=yes | ||
|File:Crusher2.png|{{Spoiler|One of the variants of panels, the [[Crusher]]}}|spoiler3=yes | |File:Crusher2.png|{{Spoiler|One of the variants of panels, the [[Crusher]]}}|spoiler3=yes | ||
|File:Panels2.png|{{Spoiler|Panels in Portal 2 Community Test Chamber Editor}}|spoiler4=yes | |File:Panels2.png|{{Spoiler|Panels in Portal 2 Community Test Chamber Editor}}|spoiler4=yes | ||
|File:Portal 2 Chapter 8 Test Chamber 16.png|{{Spoiler|A wall of glass that is (behind the turrets) similar to panels.}}|spoiler5=yes | |File:Portal 2 Chapter 8 Test Chamber 16.png|{{Spoiler|A wall of glass that is (behind the turrets) similar to panels.}}|spoiler5=yes | ||
|File:Portal 2 Chapter 4 Escape.png|{{spoiler|[[GLaDOS]] activating [[Sentry Turrets][ and closing panels to kill [[Chell]] in ''[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Test Chamber 22 of GLaDOS' test track]]''. }}| | |File:Portal 2 Chapter 4 Escape.png|{{spoiler|[[GLaDOS]] activating [[Sentry Turrets][ and closing panels to kill [[Chell]] in ''[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Test Chamber 22 of GLaDOS' test track]]''. }}|spoiler6=yes | ||
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Revision as of 13:10, 8 April 2023
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Panels are the fundamental building blocks of Aperture Science Test Chambers. Panels can be placed anywhere, and can be used to form walls, floors, ceilings or even Crushers. Because the orientation, angle and height of Panels can be adjusted as needed, they can be reconfigured in order to create a near-infinite number of variations. Due to their range of uses and large number of possible permutations, Panels are an ideal choice for constructing test chambers, and allow those in charge to create new chambers with new obstacles and hazards on-the-fly.
Overview
Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of Buttons, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a Portal can be placed, or to provide a barrier to prevent the loss of critical items such as Weighted Storage Cubes. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during Co-op, as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area.
Gallery
{{Gallery |title = Portal 2 |lines = 3 |height = 150 |width = 200 |File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|Wheatley opening panels to help Chell escape from Test Chamber 21 of GLaDOS' test track.|spoiler1=yes |File:Panals.png|A render of one of the panels, blue and red variant,|spoiler2=yes |File:Crusher2.png|One of the variants of panels, the Crusher|spoiler3=yes |File:Panels2.png|Panels in Portal 2 Community Test Chamber Editor|spoiler4=yes |File:Portal 2 Chapter 8 Test Chamber 16.png|A wall of glass that is (behind the turrets) similar to panels.|spoiler5=yes |File:Portal 2 Chapter 4 Escape.png|{{spoiler|GLaDOS activating [[Sentry Turrets][ and closing panels to kill Chell in Test Chamber 22 of GLaDOS' test track. }}|spoiler6=yes }}