Pedestal Button: Difference between revisions
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(Add PTI item properties and improve some stuff) |
(Comment out PTI item properties, I never really finished this, and we'd want to use templates anyway) |
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== Uses == | == Uses == | ||
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time. | Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time. | ||
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A section listing each item's Puzzlemaker properties. This was a good idea, but I never added it to any pages other than this one and it didn't use templates, so any change to one of the properties would have to be manually made to every page that uses it. I'm probably never going to get back to this, so I decided to comment it out until someone decides to implement it properly. - Luke18033 | |||
== [[Puzzle Creator]] item properties == | == [[Puzzle Creator]] item properties == | ||
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* '''Connections:''' This item supports outputs, which activate when the button is pressed and deactivate after the specified time. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of connections, and ''Remove connections'' can be used to remove an existing connection. | * '''Connections:''' This item supports outputs, which activate when the button is pressed and deactivate after the specified time. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of connections, and ''Remove connections'' can be used to remove an existing connection. | ||
* '''Timer delay:''' Used to set how long the button should stay pressed, after which the output will shut off. Infinite means the output will permanently be active, and no timer sound will be heard. | * '''Timer delay:''' Used to set how long the button should stay pressed, after which the output will shut off. Infinite means the output will permanently be active, and no timer sound will be heard. | ||
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== Gallery == | == Gallery == | ||
{{Gallery | {{Gallery |
Revision as of 04:56, 3 January 2019
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: E).
In Portal: Still Alive, pedestal buttons connected to cube droppers have a special skin, pictured below.
Uses
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.
Gallery
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Trivia
- Unlike floor buttons, the lights on the sides of pedestal buttons do not change color when the button is active.
See also