Walking Turret: Difference between revisions
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== Overview == | == Overview == | ||
The Walking Turret was first revealed in | The Walking Turret was first revealed in concept art during the ''[[Portal 2 ARG|PotatoFoolsDay ARG]]'' in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a [[Portals|blue portal]], implying that it may have been able to follow players throughout test chambers through their linked portals. | ||
The Walking Turret could also collapse into a ''"[[Flinging|fling]] pose"'', which presumably would allow it to fling itself through portals. | The Walking Turret could also collapse into a ''"[[Flinging|fling]], or ball pose"'', which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity. | ||
Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it "didn't work | Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic. | ||
==Gallery== | ==Gallery== |
Revision as of 20:50, 3 June 2016
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The Walking Turret was an Sentry Turret variant that was cut late in the development of Portal.
Overview
The Walking Turret was first revealed in concept art during the PotatoFoolsDay ARG in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a blue portal, implying that it may have been able to follow players throughout test chambers through their linked portals.
The Walking Turret could also collapse into a "fling, or ball pose", which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.
Valve animator Karen Prell explained[1] that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.
Gallery
Screenshots | ||||||||||
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See also
Notes
- ↑ Youtube Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 accessed 24 April 2016
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