Test Chambers: Difference between revisions

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=== Portal ===
=== Portal ===
The new objects in [[Portal]] are used to increase the difficulty of the Test Chambers as the story progresses.
{{See also|Portal}}
The new objects in ''Portal'' are used to increase the difficulty of the Test Chambers as the story progresses.
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]
* [[Heavy Duty Super-Colliding Super Button]] - Activated by the use of cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
* [[Heavy Duty Super-Colliding Super Button]] - Activated by the use of cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
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=== Portal 2 ===
=== Portal 2 ===
In [[Portal 2]], the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change your perception of the chamber more than increase the difficulty.
{{See also|Portal 2}}
In ''Portal 2'', the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change your perception of the chamber more than increase the difficulty.
* [[Aerial Faith Plate]]
* [[Aerial Faith Plate]]
* [[Thermal Discouragement Beam]]
* [[Thermal Discouragement Beam]]

Revision as of 06:31, 5 May 2011

Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.

Test Chamber Mechanics

Most Test Chambers will be composed with multiple mechanics and objects.

Portal

See also: Portal

The new objects in Portal are used to increase the difficulty of the Test Chambers as the story progresses.

Portal 2

See also: Portal 2

In Portal 2, the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change your perception of the chamber more than increase the difficulty.

List of Test Chambers

Portal Test Chambers

See also: Portal

Portal: Still Alive Test Chambers

See also: Portal: Still Alive

Portal 2 Test Chambers

See also: Portal 2

Portal 2 Co-op Test Chambers

See also: Co-op