Test Chambers: Difference between revisions

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== Test Chamber Mechanics ==
== Test Chamber Mechanics ==
Most Test Chambers will be composed with multiple '''mechanics''' and '''objects'''.
Most Test Chambers will be composed with multiple '''mechanics''' and '''objects'''.
*[[Material Emancipation Grill]]
 
*[[Portals]]
=== Portal ===
*[[Heavy Duty Super-Colliding Super Button]]
The new objects in [[Portal]] are used to increase the difficulty of the Test Chambers as the story progresses.
*[[High Energy Pellet]]
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]
*[[Unstationary Scaffold]]
* [[Heavy Duty Super-Colliding Super Button]] - Activated by the use of cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
*[[Victory Lift]]
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
*[[Vital Apparatus Vent]]
* [[Cube]] - Litteraly a cube used to activate Buttons ([[Cube#Weighted Storage Cube|Weighted Storage]] introduced in [[Portal Test Chamber 01|Test Chamber 01]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])
*[[Cube]] ([[Cube#Weighted Storage Cube|Weighted Storage]] & [[Cube#Weighted Companion Cube|Weighted Companion]])
* [[Material Emancipation Grill]] - A grid put at the end of every chamber used to stop players from getting object out of the chamber. Introduced in [[Portal Test Chamber 01|Test Chamber 01]]
*[[Aerial Faith Plate]]
* [[Victory Lift]] - The elevator at the end of every chamber that takes you to the next one. Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
*[[Edgeless Safety Cube Recepticle]]
* [[High Energy Pellet]] - An energy ball that needs to be put on his recepticle to power on some other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
*[[Excursion Funnel]]
* [[Unstationary Scaffold]] - A platforme used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
*[[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]])
* [[Turrets]] - Military grade turrets are area denial machine that shoot bullet at you when you enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].
*[[Hard Light Bridge]]
 
*[[Thermal Discouragement Beam]]
=== Portal 2 ===
*[[Cube]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]])
In [[Portal 2]], the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change you perception of the chamber more than increase the difficulty.
* [[Aerial Faith Plate]]
* [[Thermal Discouragement Beam]]
* [[Cube]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]])
* [[Hard Light Bridge]]
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]])
* [[Excursion Funnel]]
* [[Edgeless Safety Cube Recepticle]]
 


== List of Test Chambers ==
== List of Test Chambers ==

Revision as of 22:51, 30 April 2011

Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.

Test Chamber Mechanics

Most Test Chambers will be composed with multiple mechanics and objects.

Portal

The new objects in Portal are used to increase the difficulty of the Test Chambers as the story progresses.

Portal 2

In Portal 2, the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change you perception of the chamber more than increase the difficulty.


List of Test Chambers

Portal Test Chambers

See also: Portal

Portal: Still Alive Test Chambers

See also: Portal: Still Alive

Portal 2 Test Chambers

See also: Portal 2